Junctions! Where do you get them
Junctions! Where do you get them
Where do u guys (and girls) come up with the large and complex junctions that are about the size of a screen, that i seem to notice when i download people various savegames. I mean i have junctions (which i thought were complex before i came here) but they dont have nothing on yours. They efficient enough for me anyway and they are aobut half the size.
Here.
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Still the best OS around
Still the best OS around
I did that too actually. I tought you had to go a long route to get much money, since the game counted by the distance, so i made a lot of turns and bulls*** like the ai doSionide wrote:i found that part of the site very very useful. before i found the website i stole my tactics off the AIHeh..

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hawk:
Try to transport every wood to one sawmill, and every steal to one stealmill. try to do your junctions with as many tracks as possible. Instead of two 3-way crossings relative close to each other, make one 4-way junction.
Often these big junctions develops over time. Maybe you add a station close to it, or your juctions capacity needs to be extended.
Try to transport every wood to one sawmill, and every steal to one stealmill. try to do your junctions with as many tracks as possible. Instead of two 3-way crossings relative close to each other, make one 4-way junction.
Often these big junctions develops over time. Maybe you add a station close to it, or your juctions capacity needs to be extended.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
i'm talking more general terms, rather than specific layouts.. like using the single line, with sidings and signals off it to let the trains pass eachother.. i *used* to think it was great to have 2 trains on the same line! oh i have so much to learn...darryl256 wrote:That is quite scary really considering some of the layouts that the AI is capable of building.Sionide wrote:i found that part of the site very very useful. before i found the website i stole my tactics off the AIHeh..

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Re: Junctions! Where do you get them
hawk wrote:Where do u guys (and girls) come up with the large and complex junctions that are about the size of a screen, that i seem to notice when i download people various savegames. I mean i have junctions (which i thought were complex before i came here) but they dont have nothing on yours. They efficient enough for me anyway and they are aobut half the size.
From Here http://www.transporttycoon.net/junctions
All my junctions I made from trial and error.... 100% my own thoughts go into my tracks. Its not the most efficent method but when I build the perfect junction I feel proud of my accomplishment. Its not just a game as it can test your mental ability on how to watch, analyze, find the reason for a problem and then a way to correct it.
JT
JT
Couldn't agree more.Jtanczos wrote:All my junctions I made from trial and error.... 100% my own thoughts go into my tracks. Its not the most efficent method but when I build the perfect junction I feel proud of my accomplishment. Its not just a game as it can test your mental ability on how to watch, analyze, find the reason for a problem and then a way to correct it.
JT

That's the main reason I like TTD (patched) so much, trying to optimize everything to perfection.
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)

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Still the best OS around
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Here's a pic of a junction I made off of pure inspiration. It's in what I call my "rough stage" and has delays. I'm thinking of how to expand it. Just remember inspiration can be found most places. Whenever you go anywhere and your stopped at a light in your car. Take a look at how the roads run. Then think of every car as a train. And use that as a scale. All of sudden each stop sign and light is a huge expanse.
Look at my junction. See how every track is placed to mimick a road way? Think of those draw offs as those right hand turns. THe crossing in the middle is just lanes for turning. And since any junction can be improved, the straight paths are placed underneath in a tunnel as they are not changed.
Look at my junction. See how every track is placed to mimick a road way? Think of those draw offs as those right hand turns. THe crossing in the middle is just lanes for turning. And since any junction can be improved, the straight paths are placed underneath in a tunnel as they are not changed.
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one-way signals help soooo much!
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Well, with PBS, a lot of junctions can certainly be reviewed and made a good bit less complex. However, at busy spots, I can still see the needs for flyovers and tunnels even with PBS.
Love that shortname "PBS" by the way. Sounds really professional...
As for the rest, my junctions always develop over time and I try not to build them symetric just because of the look. Mostly I try to have the route with most traffic being undisturbed pass-trough.
But it takes a while for really complex ones to build up and some of them often get rebuild a few times over the years if they don't work well.
Love that shortname "PBS" by the way. Sounds really professional...

As for the rest, my junctions always develop over time and I try not to build them symetric just because of the look. Mostly I try to have the route with most traffic being undisturbed pass-trough.
But it takes a while for really complex ones to build up and some of them often get rebuild a few times over the years if they don't work well.
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"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
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