I've already written many theories
here,
here and
here... so I'll write some more.
Andrew350 wrote: 28 May 2023 00:53
So, I'm trying to decide whether the current electricity mechanic really works or not and honestly I'm thinking it's just a bit too awkward and needs to go, but could use some opinions on what to do instead.
For me, electricity is ok. Maybe only transmission lines, if possible, should be a type of
road that can't connect or cross with any other. And maybe the power plant shouldn't burn that oil so fast. If you remove it, I won't cry, but I also think it's an interesting gameplay element.
Ok, there's one more thing, but it's a more general point. It was better if electricity and other cargoes could be delivered to non-removable enterprises instead of to buildings that cease to accept them over time. I can understand the fading acceptance of irradiated food, but building materials? Electricity? Regardless of whether it makes sense or not, constantly rebuilding networks and connections is just tedious and discouraging.
However, speaking of a really significant problem... when I returning to Wasteland after a long break, I had no idea what to do to make cities grow and not shrink. The problem is definitely the incomprehensible rules of urban development. A script that would show what the city needs in the city window would really be useful. Alternatively, it could be the story book page that will open when you start the game. The script could also distribute electricity to surrounding cities.

That was the plan for the NWD script. Industrial production was counted within a certain radius from the city (the farther away, the smaller the impact). It was the same in plan to the electricity. Perhaps the script could also decide what trees would grow, or it could plant them near forest nurseries.
Fuerfrost wrote: 28 May 2023 11:00
Well, you could go the route of increasingly complex requirements akin to FIRS or something. Honestly, that's always been my biggest gripe about wasteland is that there's not enough complexity
Yes, for example, a robot factory that would replace the "dying" Wastelanders would be useful
Btw. There's still at least some very good yours art that hasn't been added...
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by oftcrash
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