Title game competition for OpenTTD 1.2 series

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

User avatar
adf88
Chief Executive
Chief Executive
Posts: 644
Joined: 14 Jan 2008 15:51
Location: PL

Re: Title game competition for OpenTTD 1.2 series

Post by adf88 »

I agree with FooBar. In the title game there should be only examples without any doubts about them. Only typical usage (it doesn't mean it can't be complex).
Also you should not use path signals where regular signals could be placed.
:] don't worry, be happy and checkout my patches
User avatar
Plasma_Wolf
Engineer
Engineer
Posts: 31
Joined: 26 Jan 2011 10:40

Re: Title game competition for OpenTTD 1.2 series

Post by Plasma_Wolf »

The success of the signals is not dependent on the signals themselves in this setup. It is dependent on the capacity of the railway at other locations. The system can be made more robust by removing two signals or extending the double track. As it stands now, three trains in both directions will provide no problem at any time. With the small adjustment, I can fill the entire track across with trains without it going wrong but in my opinion, the fact that I can get six trains of a length of 5 on 35 track pieces is enough.

In my mind, a title game screen should display what you can do, rather than what you should do.
User avatar
Level Crossing
Tycoon
Tycoon
Posts: 1187
Joined: 07 Feb 2011 22:04
Location: East Coast, United States

Re: Title game competition for OpenTTD 1.2 series

Post by Level Crossing »

Plasma_Wolf wrote: In my mind, a title game screen should display what you can do, rather than what you should do.
Keep in mind that new players will see the title game and try to emulate it (if they don't read the wiki, etc.), leading to problems.
Like my avatar? See my screenshot thread
User avatar
Plasma_Wolf
Engineer
Engineer
Posts: 31
Joined: 26 Jan 2011 10:40

Re: Title game competition for OpenTTD 1.2 series

Post by Plasma_Wolf »

Despite my objections of doing so, I have made an alternative. I'll post the screenshot here. Tell me what you think of it.

This will then probably replace my old save file.
EDIT: New safe file uploaded. All of my other save files have been replaced (this post doesn't contain that save file)
(EDIT2: by uploading a new safe file again, the screenshot was deleted)
Attachments
Plasma_Wolf 2012 Title Game Contest.sav
(90.59 KiB) Downloaded 267 times
Last edited by Plasma_Wolf on 20 Jan 2012 18:57, edited 4 times in total.
User avatar
Sylf
President
President
Posts: 957
Joined: 23 Nov 2010 21:25
Location: ::1

Re: Title game competition for OpenTTD 1.2 series

Post by Sylf »

My weak attempt at this...
Attachments
Version 1.2 Company, 26th Oct 2042.png
(618.12 KiB) Not downloaded yet
Version 1.2 Company, 10th Oct 2042.sav
(75.08 KiB) Downloaded 180 times
oberhümer
Tycoon
Tycoon
Posts: 1283
Joined: 23 Oct 2009 19:35
Location: Here and there, sometime or another

Re: Title game competition for OpenTTD 1.2 series

Post by oberhümer »

It's fine. I'd only move or copy the rail and truck station at the top right to the bottom left, and scroll down a bit to skip all that empty space at the top. Intercity buses would also make a nice addition.
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---

--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
User avatar
Sylf
President
President
Posts: 957
Joined: 23 Nov 2010 21:25
Location: ::1

Re: Title game competition for OpenTTD 1.2 series

Post by Sylf »

Good idea. I'll work on that when I'm not lazy again :D
User avatar
Plasma_Wolf
Engineer
Engineer
Posts: 31
Joined: 26 Jan 2011 10:40

Re: Title game competition for OpenTTD 1.2 series

Post by Plasma_Wolf »

Sylf wrote:My weak attempt at this...
Play the game in 640*480 mode and then find the place where you can still show a lot (so move your screen to the city). As it is now, half of the title screen for 640*480 will be forest. They key is to get as much on that small patch which will be the upper left corner as you extend the screen to larger resolutions.

I've uploaded my new game now.
Attachments
Plasma_Wolf 2012 Title Game Contest.sav
(90.59 KiB) Downloaded 183 times
Last edited by Plasma_Wolf on 20 Jan 2012 18:59, edited 1 time in total.
mickael
Engineer
Engineer
Posts: 30
Joined: 25 Dec 2009 13:42

Re: Title game competition for OpenTTD 1.2 series

Post by mickael »

In my opinion, title game should consist of more elements - higher trafic. So thats my final version for title game competition and I hope You will enjoy it ;)
Attachments
M.sav
(50.2 KiB) Downloaded 197 times
newscreen1.JPG
newscreen1.JPG (158.98 KiB) Viewed 3567 times
newscreen2.JPG
(309.95 KiB) Not downloaded yet
Level of English: beginner. Sorry for that.
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: Title game competition for OpenTTD 1.2 series

Post by FooBar »

Nice! I still see some path signals where you probably (or I at least) don't want one, but regardless of that I like it!
This rural area on big screens is great, while on small screens there's still a lot going on.

Next time use png for screenshots, please. Jpg is just, well, awfull...
User avatar
Zuu
OpenTTD Developer
OpenTTD Developer
Posts: 4553
Joined: 09 Jun 2003 18:21
Location: /home/sweden

Re: Title game competition for OpenTTD 1.2 series

Post by Zuu »

mickael wrote:In my opinion, title game should consist of more elements - higher trafic. So thats my final version for title game competition and I hope You will enjoy it ;)
I really like your title game. It is probably be my #1 for voting so far. Next time, no need to save the screenshots as JPG. Stay with the default screenshot format PNG. The difference is that PNG keeps all colours intact while JPGs tend to make especially signals harder to see.

The only thing I can come to think of is that your only entry-signal that I can see seem to be hidden behind the office building. Maybe convert one of your RoRo stations in the electric rail network form PBS to pre-signals?
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
bremerjoe
Engineer
Engineer
Posts: 97
Joined: 24 May 2011 21:01

Re: Title game competition for OpenTTD 1.2 series

Post by bremerjoe »

Looks very nice to me. Makes good use of the various screensizes and a lot of variety. Many other good ones unfortunately have vast areas with trees or alike only so that only half the screen is interesting but this one does not have that problem. Even the fileds are nicely used (intentionally?) by demonstrating the aircrafts shadow on ground.
My absolute favorite so far. :D
Everybody can contribute to OTTD! It does not require you to be an IT specialist or designer. And it does not take days or weeks of your time either.
There are many simple yet important tasks like translations, investigating facts and details and many other that need work and if you help a bit then the experienced developers can focus more on making OTTD even more awesome!
OTTD = Awesomeness created by a whole lot of volunteers, be one of them if you like the game!
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: Title game competition for OpenTTD 1.2 series

Post by planetmaker »

Now, those are very nice new additions.

I updated the website with all the screenshots and savegames: http://devs.openttd.org/~planetmaker/titlegame/

@Vinnie I think it's ok when I left out your 'entry' from the list? 8)
@Plasma_Wolf: The assumption that your last savegame is an update to the previous one, is also correct?
Tjark
Engineer
Engineer
Posts: 5
Joined: 12 Jun 2008 13:34

Re: Title game competition for OpenTTD 1.2 series

Post by Tjark »

My attempt :)
Attachments
ottdScreenshot.png
(2.23 MiB) Not downloaded yet
Transportman
Tycoon
Tycoon
Posts: 2792
Joined: 22 Feb 2011 18:34

Re: Title game competition for OpenTTD 1.2 series

Post by Transportman »

mickael wrote:In my opinion, title game should consist of more elements - higher trafic. So thats my final version for title game competition and I hope You will enjoy it ;)
Looks nice, just a comment on your Monorail part:
Your signalling is not completely correct. You are using combo signals, but you should use a path signal in front of it, because there are 2 different routes (1 into the station, 1 not).
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
User avatar
PaulC
Director
Director
Posts: 616
Joined: 31 Jul 2006 12:40
Location: Lancs, England
Contact:

Re: Title game competition for OpenTTD 1.2 series

Post by PaulC »

mickael wrote:In my opinion, title game should consist of more elements - higher trafic. So thats my final version for title game competition and I hope You will enjoy it ;)
If you leave it running for a few minutes one of your trucks gets taken out by the monorail! :twisted:
Attachments
boom.png
boom.png (50.88 KiB) Viewed 3498 times
mickael
Engineer
Engineer
Posts: 30
Joined: 25 Dec 2009 13:42

Re: Title game competition for OpenTTD 1.2 series

Post by mickael »

Thanks for comments!

I must say, that this proposition was prepared some time ago and I already have found few misteakes. Some of them cannot be revised - like wrong placement of oil rig - which is cut in the middle on most popular resolution 1280x800 (bottom left).

What still can be done:
- I have to totaly reconstruct this monorail station, including mentioned path signals (dont know how I have missed it! - maybe because I have changed everything several times..)
Transportman wrote:Your signalling is not completely correct. You are using combo signals, but you should use a path signal in front of it, because there are 2 different routes (1 into the station, 1 not).
Zuu wrote:The only thing I can come to think of is that your only entry-signal that I can see seem to be hidden behind the office building. Maybe convert one of your RoRo stations in the electric rail network form PBS to pre-signals?
FooBar wrote:Nice! I still see some path signals where you probably (or I at least) don't want one, but regardless of that I like it!
- of course the rail shouldnt cross road (high traffic=accident) - but You will not deny that it could be another atraction ;)
PaulC wrote:If you leave it running for a few minutes one of your trucks gets taken out by the monorail!
- lack of road by company boulding

- Im really opened for suggestions, so fell free to write to me. Sad is that it will be almost imposible to catch such a good moment to make "savegame" (i mean in placement of all vehicles). But I will give a try in free time (probably beggining of February).

Sorry for this jpgthing - will never happen again ;P
FooBar wrote:Next time use png for screenshots, please. Jpg is just, well, awfull...
Zuu wrote:Next time, no need to save the screenshots as JPG. Stay with the default screenshot format PNG. The difference is that PNG keeps all colours intact while JPGs tend to make especially signals harder to see.
And Yes - fileds were placed intentionally ;) Before I started doing/playing my candidate in-game, I made a smal project on paper...
bremerjoe wrote:Even the fileds are nicely used (intentionally?)
Level of English: beginner. Sorry for that.
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: Title game competition for OpenTTD 1.2 series

Post by planetmaker »

mickael wrote:Thanks for comments!

I must say, that this proposition was prepared some time ago and I already have found few misteakes. Some of them cannot be revised - like wrong placement of oil rig - which is cut in the middle on most popular resolution 1280x800 (bottom left).
Of course you can revise and change that:
- enable magic bulldozer and delete it
- cheat yourself enough money to fund a new one where you want it

The title game is only for the looks, using a money cheat or the magic bulldozer are totally acceptable.

You can also have fun by creating a 2nd (or 3rd) company and then cheat yourself to those and build those companies. Thus in effect different company colours show :-)
ShellStorm
Engineer
Engineer
Posts: 2
Joined: 07 Jan 2012 03:49

Re: Title game competition for OpenTTD 1.2 series

Post by ShellStorm »

I could try.
Should I submit 1.1.4 savegame or 1.2.0 beta?

Features:
Temperate climate (much more interesting trains), every cargo is transported.
All types of rails & train engines.
Basic pre-signals & path signals.
Single, Dual and Multi-headed trains.
International airport & heliport with most usefulcommon planes.
All types of ships (on higher resolutions).
Trucks, buses, two-way RV highway

Comments/corrections?

Updated monorail, more pre-signals.
Attachments
shellstorm 800x600.png
shellstorm 800x600.png (153.14 KiB) Viewed 3379 times
shellstorm 1400x900.png
(331.35 KiB) Not downloaded yet
Last edited by ShellStorm on 07 Jan 2012 15:30, edited 2 times in total.
Transportman
Tycoon
Tycoon
Posts: 2792
Joined: 22 Feb 2011 18:34

Re: Title game competition for OpenTTD 1.2 series

Post by Transportman »

ShellStorm wrote:I could try.
Should I submit 1.1.4 savegame or 1.2.0 beta?

Features:
Temperate climate (much more interesting trains), every cargo is transported.
All types of rails & train engines.
Basic pre-signals & path signals.
Single, Dual and Multi-headed trains.
International airport & heliport with most usefulcommon planes.
All types of ships (on higher resolutions).
Trucks, buses, two-way RV highway

Comments/corrections?
Both 1.1.4 as 1.2.0 beta will do as long as it is an unpatched version.

Comments:
Your top monorail line from the station to the bottom right can deadlock when there are multiple trains doing that route. I didn't open your save to check if there are multiple trains going to take that route, but in either case I would remove the signals on that line.
Can you move the monorail lines that are going from your station to the top right 1 tile to the top left? Then you can place a signal before the junction (seen from the station), to prevent having trains from that line waiting untill the train in the station (middle track) is done loading and gone.

Further it looks nice.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: No registered users and 4 guests