[REL] Brisbane pack.

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noofnoof
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Re: [WIP] Brisbane pack.

Post by noofnoof »

well, it's a minor livery update to get the 2 other buses of the same body running on CNG, so once I've done that I might release this stuff.

question: I think the dat name prefix will be "NF" and in game it should appear "AU noof *bus chassis* *body type* *operator* (*any special type of livery*)"
any one else have any better suggestion of a naming structure?

EDIT:
picture of the three identically bodied and liveried busses.
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the stats have changed since here, but I tried to make the statistics so thet there is incentive to buy the newer one.
the stats have changed since here, but I tried to make the statistics so thet there is incentive to buy the newer one.
BCCpiccie12.jpg (57.08 KiB) Viewed 2784 times
the stats have changed since here, but I tried to make the statistics so thet there is incentive to buy the newer one.
the stats have changed since here, but I tried to make the statistics so thet there is incentive to buy the newer one.
BCCpiccie12.jpg (57.08 KiB) Viewed 2784 times
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noofnoof
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Post in here and tell me if you actually read this. no serio

Post by noofnoof »

I've completed the second model, this one I have learnt a few things, but the overall quality is a bit lower.
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X.G.fr0sty
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Re: [WIP] Brisbane pack.

Post by X.G.fr0sty »

Well done, every time you make a new model you learn something new;

An example of this, only two models ago, I found where the poli counter is. :oops:
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noofnoof
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Re: [WIP] Brisbane pack.

Post by noofnoof »

an example of this, this model I found that when using the push/pull you can type a number in... :|

but, with regards to naming conventions?
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Hammo
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Re: [WIP] Brisbane pack.

Post by Hammo »

Maybe along the lines of
"AU Bus company Make Model <extra details> - Noof Noof" or
"AU Bus Make Model <extra details> company - Noof Noof" or some such. That's if you even need the noof noof bit in there - I wouldn't personally, but it's yours, and you can do as you like. But I feel having the "AU Bus" prefix is a good start - keeps everything all together, and grouped with the other Aussie stuff.
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Re: [WIP] Brisbane pack.

Post by X.G.fr0sty »

With the xml code; what would happen after the </xml> part; and even befor the whole coding, you just add noofnoof there?; that way when they change the mod, you can still look in the xml to find who the creater is (Also, hiding one where only you know, would also let you know if any-one is stealing your model without permission.

<AU Bus> <Make> <Model> <Year>
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noofnoof
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Re: [WIP] Brisbane pack.

Post by noofnoof »

eg.
AU Bus MAN 18.310 (diesel) Volgren CR228L Brisbane Transport

?
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Re: Post in here and tell me if you actually read this. no serio

Post by Vemon3D »

noofnoof wrote:I've completed the second model, this one I have learnt a few things, but the overall quality is a bit lower.
That looks like regular bus of mine =D Looks good but it is bit squashed, right? Are you sure that it's on right measurements? Anyway, it will look fine in-game.
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Re: [WIP] Brisbane pack.

Post by The Tram man »

Just one quick question: those are three buses, but they all look the same to me. Why? Do they?
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Re: [WIP] Brisbane pack.

Post by Illegal_Alien »

The Tram man wrote:Just one quick question: those are three buses, but they all look the same to me. Why? Do they?
You need glasses. Read the text above the pictures :P
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Re: [WIP] Brisbane pack.

Post by The Tram man »

Illegal_Alien wrote:
The Tram man wrote:Just one quick question: those are three buses, but they all look the same to me. Why? Do they?
You need glasses. Read the text above the pictures :P
Oh. And i do infact have glasses. 8)
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noofnoof
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Re: [WIP] Brisbane pack.

Post by noofnoof »

The Tram man wrote:Just one quick question: those are three buses, but they all look the same to me. Why? Do they?
becuse if you can tell these busses apart on a loco scale...

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Re: [WIP] Brisbane pack.

Post by The Tram man »

:shock: :shock: :shock: :shock:

They are!
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Re: [WIP] Brisbane pack.

Post by Plastikman »

well i see roof vents and i white door right off the bat on 1. that should be easy to make.
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noofnoof
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Re: [WIP] Brisbane pack.

Post by noofnoof »

Plastikman wrote:well i see roof vents and i white door right off the bat on 1. that should be easy to make.
I do not understand this, you are reffering to a picture?
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Re: [WIP] Brisbane pack.

Post by Hammo »

yes, compare the rear door on the top two photos. And also the vent on the air conditioning unit - vents only visible on the second one (although the lighting conditions/angle could account for that difference)
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noofnoof
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Re: [WIP] Brisbane pack.

Post by noofnoof »

maybe some minor differentiation could be done between the models.
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Doorslammer
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Re: [WIP] Brisbane pack.

Post by Doorslammer »

Those would look lovely with Transperth green and grey. :wink:

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noofnoof
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Re: [WIP] Brisbane pack.

Post by noofnoof »

I was about to contact you about whether you wanted to re colour my model... :P
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Doorslammer
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Re: [WIP] Brisbane pack.

Post by Doorslammer »

noofnoof wrote:I was about to contact you about whether you wanted to re colour my model... :P
I haven't got any experience in that sort of thing, but feel free to use me to fetch any reference stuff you require for such a thing. ;)
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