
New version (v1.7.1):
- added changes which belugas has mentioned.
Moderator: OpenTTD Developers
What if the shores can be canal tiles too? It should fix the flooding problem... Also This should be useful for some canal building situlations, like building a nice canal into a canyon without having zigzag effect...BigBB wrote:I'm not sure if it is a featur or a bugfrosch wrote:There is a critical problem with the Canyon-flooding. It breaks the nice "Canal on sea level"-feature:
In trunk this feature enables you to build things on see level without getting flooded., but is fixed. Your other points will I fix in a seperate patch, I think this one have enough.
-BigBB
Nice idea, but not for this patch (it's a shore and not canal patchthgergo wrote:What if the shores can be canal tiles too? It should fix the flooding problem... Also This should be useful for some canal building situlations, like building a nice canal into a canyon without having zigzag effect...
Your beautiful NewGRF is the reason why I wrote this patch so all glory is yourslepkka wrote:BigBB
I've have just noticed your patch, i've waited a long time for 05 0D support in OTTD!!
I really appreciate your work!
Thanks!!
Yep. Quite silently though.Aegir wrote:Also, has this hit OpenTTD trunk yet? Would be nice to see it included.
Odd, r11397 doesn't appear to have it, and I see no mention in the svn.openttd.org history.osai wrote:Yep. Quite silently though.Aegir wrote:Also, has this hit OpenTTD trunk yet? Would be nice to see it included.
Osai
That's more than understandable, Belugas. I can sympathise entirely.belugas wrote:It will hit trunk <Kinda> soon, before 0.6 release.
But let say that Real Life and other projects started before are in the way for the inclusion.
So, be patient and it will be in.
Yes I'm rembered it.ammler wrote:BigBB, I am pretty sure you know the problem with halftile, but just to remember you I added the screen.
That's right, because it isn't in NewGRF action 05-0D .Aegir wrote:The same thing happens in TTDPatch. My guess is that it's just a limitation of the feature.
As soon as Belugas have time (They have a life behind OTTD).Aegir wrote:Also, has this hit OpenTTD trunk yet? Would be nice to see it included.
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Odd, r11397 doesn't appear to have it, and I see no mention in the svn.openttd.org history.
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