New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Jupix
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Re: New Graphics - Blender ".blend" thread

Post by Jupix »

Yes, I like it now :)
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Re: New Graphics - Blender ".blend" thread

Post by Mchl »

Better indeed :)
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Re: New Graphics - Blender ".blend" thread

Post by LordAzamath »

I know that roof texture :) I tries to use it on one of my building, but it seemed too bright...Good you made it happen :D
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
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Re: New Graphics - Blender ".blend" thread

Post by Ben_Robbins_ »

Wacki: Your work is consistently stunning, great to see loads more from you while I was away. For the last building (the hut), I had difficulty making out that the far right window was a window though. It is now clear once I zoomed in, but I first thought it was where the plaster had fallen away. It may be easier to see if the top and bottom of it are at the same heights as the windows on the left hand side of the building. (note: I'm not using flat screen's, so variations in the darker colours are less obvious)
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Re: New Graphics - Blender ".blend" thread

Post by athanasios »

Top of normal windows and doors (unless door is a special entrance) must align.
Good you noticed that.
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Re: New Graphics - Blender ".blend" thread

Post by PouncingAnt »

I got fed up waiting for someone to get round to making a trunk-compatible version of Wacki's 32bpp tropical houses set, so I decided to learn how to work pngcodec and did it myself.

I'll give you all a screenshot, but I wont make or post the .tar file until I have permission to.

On that note, please, Wacki may I post the .tar of the set?
(It wont include the roads or previously released flats, since they are already available)

EDIT: also note (most have probably noticed) this doesn't include anything that wasn't in Wacki's little Christmas gift on page 175. But I'll get round to them.
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Wacki's 32bpp tropical set and some other released graphics.
Wacki's 32bpp tropical set and some other released graphics.
screenshot.png (348.01 KiB) Viewed 4623 times
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Re: New Graphics - Blender ".blend" thread

Post by Mchl »

Rare situation, where poor neighbourhoods are actually looking better than the rich ones... ;)
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Re: New Graphics - Blender ".blend" thread

Post by DeletedUser5 »

I know that Wacki want to finish all buildings then relase .tar file.
I have Wacki's permission so... just wait
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Re: New Graphics - Blender ".blend" thread

Post by LordAzamath »

Mchl wrote:Rare situation, where poor neighbourhoods are actually looking better than the rich ones... ;)
Shut up! :lol:...Wacki said he'll remodel my ugly tropical flats...I hope he does :D

no:off
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Re: New Graphics - Blender ".blend" thread

Post by Wacki »

Everyone on this forum have my permission from my "big" .tars make "small" .tars ;) :)
And yes, I would like to remake all tropical buildings, but now I am working on tropical roads and tropical grass and desert ;)
But unfortunately, I haven´t a lot of time now, because I am learning for exams :(

EDIT: I know, that Ben made really good roads, but for me look much "blue". So I try to make my own - it is not complete. But I have a suggestion - traffic signs????????
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test_road.png
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Re: New Graphics - Blender ".blend" thread

Post by Grolsch »

Wacki wrote:Everyone on this forum have my permission from my "big" .tars make "small" .tars ;) :)
And yes, I would like to remake all tropical buildings, but now I am working on tropical roads and tropical grass and desert ;)
But unfortunately, I haven´t a lot of time now, because I am learning for exams :(

EDIT: I know, that Ben made really good roads, but for me look much "blue". So I try to make my own - it is not complete. But I have a suggestion - traffic signs????????
What about english players with left-driving buses?
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Re: New Graphics - Blender ".blend" thread

Post by Ben_K »

Grolsch wrote:What about english players with left-driving buses?
Yeah, the correct side to drive on! ;) :P

Wacki, really nice work. :D
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Re: New Graphics - Blender ".blend" thread

Post by Born Acorn »

Grolsch wrote:
Wacki wrote:Everyone on this forum have my permission from my "big" .tars make "small" .tars ;) :)
And yes, I would like to remake all tropical buildings, but now I am working on tropical roads and tropical grass and desert ;)
But unfortunately, I haven´t a lot of time now, because I am learning for exams :(

EDIT: I know, that Ben made really good roads, but for me look much "blue". So I try to make my own - it is not complete. But I have a suggestion - traffic signs????????
What about english players with left-driving buses?
Or Australian, or Singaporean, or Japanese, or Hong Kong, or Kenya, or Malaysia, or South Africa, or New Zealand, etc...
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Re: New Graphics - Blender ".blend" thread

Post by PouncingAnt »

Soeb wrote:I know that Wacki want to finish all buildings then relase .tar file.
I have Wacki's permission so... just wait
I see. Well, since we all have permission, I'm inclined to release a small .tar file so that anyone who was waiting like me can use them.
Attachments
Tropical Houses.tar
Wacki's tropical houses
(160 KiB) Downloaded 546 times
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Re: New Graphics - Blender ".blend" thread

Post by Mchl »

lordazamath wrote:Shut up! :lol:...Wacki said he'll remodel my ugly tropical flats...I hope he does :D

no:off
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non:tkn

I was having in mind, that poor domicile facilities (can I put a trademark on this?) have been all doone in 32bpp by now, while there's still mix of 8bpp and 32bpp in richer parts of towns... But if you insist to put it your way... :P
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Re: New Graphics - Blender ".blend" thread

Post by Ben_Robbins_ »

Wacki: I like the roads, but unfortunately I considered things such as the signs also, but didn't add them because I think people from different countries will want them in there own style, there isn't really a generic style. Likewise for the road markings. The sign that stands against the background colour will also be cut off by some neighbouring tiles, like the grass (although I have left the grass because I personally think its worth the effect). I like the clear white lines though, should work nicely on lower zoom levels, and the sandy soil showing through is a nice idea as well, and makes a nice division between the tarmac and grass.

Also, if you wanted to de 'blue' the roads, then it would take about 5 seconds per sprite to do, so if that, or darkness/lightness of the roads is an agreed concern, I can change them. (messing with the white lines will take longer though).
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Re: New Graphics - Blender ".blend" thread

Post by mexicoshanty »

Something i find really odd with all the roads developed here (though i really like them :)) is that the dark part of the road is between the two tire tracks. Where as here in Australia i find the dark parts of the road are where the tires go. This is because all the dust and dirt gets blown/flung from where the tires go to everywhere else.
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Re: New Graphics - Blender ".blend" thread

Post by PouncingAnt »

Going by the implications in the earlier posts I'm not going to release another tar containing the missing sprites until a second large sprites tar has been released (and even then it will depend on whether anyone else will take up that job before me). In the meantime, if there is anything anyone needs pngcodec'd please send me a PM.
NB: the below challenges are still open for submission, so feel free to perform necromancy on them!
Try the PouncingAnt National Monopoly Challenge
Or even better, the PouncingAnt National Monopoly Challenge 2
Or better still, the PouncingAnt National Monopoly Challenge 3
Or, the PouncingAnt National Monopoly Challenge 4

Or try my scenario instead!

-(A lazy) OpenTTD Japanese Translator-
-(A lazy) PNGcodec user-
"You get what you pay for, so pay attention!"

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Re: New Graphics - Blender ".blend" thread

Post by Plastikman »

mexicoshanty wrote:Something i find really odd with all the roads developed here (though i really like them :)) is that the dark part of the road is between the two tire tracks. Where as here in Australia i find the dark parts of the road are where the tires go. This is because all the dust and dirt gets blown/flung from where the tires go to everywhere else.
I find the center area to be darker because it is fouled with dripping oil,slime,goop from cars and trucks. trust me, as a motorcycle rider. we tend to stay out of the center of the lane. that crap can be slippery now and then. especially just as it starts to drizzle.

I think that new road looks great. as i said.. maybe it is time to come to the darkside (of openttd)....
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