North American Roads Set v0.8c [30 May 2008] - ** Update **

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Re: North American Roads Set

Post by Aegir »

ISA wrote:and for that a little question: Is the newer NABS in progress at all?[/OT]

Wrong thread to ask in, but anyways. Yes, there is a newer version of NABS than what you have in progress. But things don't happen overnight, heck, things often take months to finish where I'm concerned. But rest assured, there is a new version, and it is coming :).
User avatar
skidd13
OpenTTD Developer
OpenTTD Developer
Posts: 522
Joined: 03 Mar 2005 10:49
Location: Germany

Re: North American Roads Set

Post by skidd13 »

I want to pass my US HQ replacement set, cause I'm working on many other things. This set might be the place, where it could fit into (cause the HQs contain road sprites to). If you like to overtake the sprites or parts of them just pm.
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Re: North American Roads Set

Post by krtaylor »

Would you like to post them here so we can take a look?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Re: North American Roads Set

Post by wallyweb »

krtaylor wrote:Would you like to post them here so we can take a look?
They are in here :wink:
User avatar
skidd13
OpenTTD Developer
OpenTTD Developer
Posts: 522
Joined: 03 Mar 2005 10:49
Location: Germany

Re: North American Roads Set

Post by skidd13 »

krtaylor wrote:Would you like to post them here so we can take a look?
This is the latest stuff I've got.
If you like to work with them I can post/pm the components of the sprites.
Attachments
hq.png
hq.png (61.88 KiB) Viewed 1717 times
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Re: North American Roads Set

Post by krtaylor »

I am not personally very fond of the American monuments. But the other ones are very good. Particularly that triangular-shaped skyscraper is superb, it's gotta find its way in somewhere and see the light of day. Maybe the NABS if not here?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
lifeblood
President
President
Posts: 931
Joined: 27 Apr 2005 22:44

Re: North American Roads Set

Post by lifeblood »

Indeed, that triangular building is well done, and was certainly an ambitious project. It should go into NABS1 as a two tiled office block. And perhaps the service station could be included as a one-tile building. Skidd, would you allow a few changes to be made to bring these into NABS1 appearance, namely I'm thinking of the roof on the office block, and perhaps a little enhanced landscaping on both the service station and the office block?
User avatar
OzTrans
Tycoon
Tycoon
Posts: 1714
Joined: 04 Mar 2005 01:07

Re: North American Roads Set

Post by OzTrans »

skidd13 wrote:... This is the latest stuff I've got. ...
Very nice overview ... I just wanted to ask for that.

There should be no problem to incorporate the US HQ set into NA Roads set; after all it was only usable together with the US Roads Set anyway.

We could do the following :

. Have it parameter driven for those who don't want it.
. We would need some sprites adapted to either 'dirt' or 'brick' road surface.

BTW, does anyone know how the HQ evolves from the humble hut to the multi-story office block ? Is it time driven or dependent on company performance ?

I'm a bit unsure about the bank ...
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Re: North American Roads Set

Post by DaleStan »

Company performance.

Which is probably not the answer you wanted.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
skidd13
OpenTTD Developer
OpenTTD Developer
Posts: 522
Joined: 03 Mar 2005 10:49
Location: Germany

Re: North American Roads Set

Post by skidd13 »

lifeblood wrote:Indeed, that triangular building is well done, and was certainly an ambitious project. It should go into NABS1 as a two tiled office block. And perhaps the service station could be included as a one-tile building. Skidd, would you allow a few changes to be made to bring these into NABS1 appearance, namely I'm thinking of the roof on the office block, and perhaps a little enhanced landscaping on both the service station and the office block?
Proceed as you like. Maybe the attached sketches might help you.
OzTransLtd wrote:I'm a bit unsure about the bank ...
Temperate and arctic/trocpic one. But the arctic tropic one could be split too.
DaleStan wrote:Company performance.

Which is probably not the answer you wanted.
What about NewHQs? ;)
Attachments
hq_sketches.png
hq_sketches.png (31.1 KiB) Viewed 4218 times
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
User avatar
OzTrans
Tycoon
Tycoon
Posts: 1714
Joined: 04 Mar 2005 01:07

Re: North American Roads Set

Post by OzTrans »

DaleStan wrote:Company performance ... Which is probably not the answer you wanted.
That is what I expected ... being dependent on company performance may require some additional buildings for the 1st generation of roads; i.e. 'dirt/brick' as the modern office tower may look out of place in 1940.

We could simply go with the Original TTD HQs until 1945, then when the road system is upgraded to bitumen, so will the HQs.
OzTransLtd wrote:I'm a bit unsure about the bank ...
skidd13 wrote:Temperate and arctic/tropic one. But the arctic tropic one could be split too.
What I meant ... Should the banks be included in NA Roads ? We could of course have them activated by another parameter.

Another issue : There is a snowy variant of the stage 1 HQ for arctic, but there is no below/above snowline support for HQs. It would look ok only, if the HQ is actually built above the snowline.
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Re: North American Roads Set

Post by krtaylor »

The office tower is tall enough in the TTD world that the roof would be in a higher climate zone and collect snow when the ground floor wouldn't. :lol:
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
skidd13
OpenTTD Developer
OpenTTD Developer
Posts: 522
Joined: 03 Mar 2005 10:49
Location: Germany

Re: North American Roads Set

Post by skidd13 »

OzTransLtd wrote:
DaleStan wrote:Company performance ... Which is probably not the answer you wanted.
That is what I expected ... being dependent on company performance may require some additional buildings for the 1st generation of roads; i.e. 'dirt/brick' as the modern office tower may look out of place in 1940.
Agreed
OzTransLtd wrote:What I meant ... Should the banks be included in NA Roads ? We could of course have them activated by another parameter.
IMO Banks have nothing to do with the roads. But maybe you like to use the buildings elsewhere.
OzTransLtd wrote:Another issue : There is a snowy variant of the stage 1 HQ for arctic, but there is no below/above snowline support for HQs. It would look ok only, if the HQ is actually built above the snowline.
GRF customisable HQs would solve many problems with the HQs.
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
User avatar
OzTrans
Tycoon
Tycoon
Posts: 1714
Joined: 04 Mar 2005 01:07

Re: North American Roads Set

Post by OzTrans »

... adding US HQs to NA Roads ...
We now have all the details we need and shall see what we can come up with. As an absolute minimum we can add the US HQ Set to NA Roads with the bitumen roads only. This would give the same compatibility that the US Roads set had with the US HQ set.

We'll keep you posted ...
User avatar
OzTrans
Tycoon
Tycoon
Posts: 1714
Joined: 04 Mar 2005 01:07

Re: North American Roads Set

Post by OzTrans »

Here is an update of the North American Roads Set v0.6a [30 Nov 2007] ...

What's new ?

- Added OpenTTD GUI sprites for Auto Road Tool.
- Other OpenTTD GUI sprites updated due to changes how these have been implemented in OpenTTD since r11433.
- Added GRF parameter 5 'Tram Tracks'; this one is just a placeholder for a future update.
- Added GRF parameter 6 'US HQ'; enable US HQ with this parameter.
- Added US HQ set by Skidd13 (but not the bank buildings). See User Guide for details.

Enjoy ...

@krtaylor : the downloads are ready for upload (version v0.6a dated 30 Nov 2007)
@lifeblood : can you update the topic title : 'North American Roads Set v0.6a [30 Nov 2007] - Update Released.
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Re: North American Roads Set

Post by krtaylor »

Website updated. Thanks!
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
OzTrans
Tycoon
Tycoon
Posts: 1714
Joined: 04 Mar 2005 01:07

Re: North American Roads Set v0.6a [30 Nov 2007] - Update Releas

Post by OzTrans »

Here is another update of the North American Roads Set; now with tram infrastructure; i.e. tracks, stops and depots ...

... but batteries, sorry, trams not included ...

What's new ?

- Added comprehensive tram infrastructre; i.e. tracks, stops, depots, icons and cursors, as well as a choice of fences for off-road tram tracks. All sprites, except on-road tram tracks, have been reworked, updated or drawn from scratch.

Before anybody asks :

The off-road tram tracks for the 'dirt' road system are able to display snow (above the snowline) in between tracks, because of the snowy and gravelly look of urban 'dirt' roads.


Enjoy ... downloads in the next post and please report any graphics glitches here ...
User avatar
OzTrans
Tycoon
Tycoon
Posts: 1714
Joined: 04 Mar 2005 01:07

Re: North American Roads Set v0.6a [30 Nov 2007] - Update Releas

Post by OzTrans »

North American Roads Set v0.7a [19 Jan 2008]; now with tram infrastructure :

Credits :

- tram depots by lifeblood
- passenger tram stops are the same as the drive through bus road stops.
- poles, wire system, off-road tracks, icons and cursors by OzTransLtd.
- on-road tram tracks unmodified from TTDPBase.grf.

@krtaylor : the downloads are ready for upload (version v0.7a, dated 19 Jan 2008)
@lifeblood : can you update the topic title : 'North American Roads Set v0.7a [19 Jan 2008] - ** Update **

Image
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Re: North American Roads Set v0.6a [30 Nov 2007] - Update Releas

Post by krtaylor »

Say, we do actually have quite a number of American trams drawn, and more that could be; any possibility of coding them?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 9 guests