[OpenTTD] NuTracks - Dev Thread

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
DJ Nekkid
Tycoon
Tycoon
Posts: 2141
Joined: 30 Nov 2006 20:33

Re: [OpenTTD] NuTracks - Dev Thread

Post by DJ Nekkid »

i do have plan to make 3 different version (or were it 4?) of this set, configurable by parameter, se a few pages back
Member of the
ImageImage
User avatar
lawton27
Tycoon
Tycoon
Posts: 1418
Joined: 03 Aug 2009 14:29
Location: Manchester

Re: [OpenTTD] NuTracks - Dev Thread

Post by lawton27 »

Allong the lines of different versions do you plan to do a parameter option or alternate grf to disable tracks with different speed limits for a simpler more relaxed game and just have regular rail, erail, monorail, maglev, 3rd rail, e-3rd rail and posibly narrow gauge, planning and subway? (all with no speed limit)
User avatar
Emperor Jake
Tycoon
Tycoon
Posts: 3443
Joined: 24 Apr 2007 09:37
Skype: Discord: Emperor Jake #4106
Location: Not Actually Japan
Contact:

Re: [OpenTTD] NuTracks - Dev Thread

Post by Emperor Jake »

Hi,
Has anyone noticed that you get more money from converting high speed tracks to low speed tracks than if you just remove them? Might want to fix this... :wink:
bwong
Chief Executive
Chief Executive
Posts: 681
Joined: 06 Feb 2009 02:46
Location: Ontario, Canada
Contact:

Re: [OpenTTD] NuTracks - Dev Thread

Post by bwong »

the high speed rail bed look a little bit too dark... :(
Check out some of my work
Quintus
Engineer
Engineer
Posts: 36
Joined: 13 Feb 2010 16:35
Location: Germany

Re: [OpenTTD] NuTracks - Dev Thread

Post by Quintus »

I'm using NuTracks for the first time in a game. The year is 2010 and the only trainset I'm using is DBSetXL. Why are the "Low Speed (w/ catenary) (120km/h)"-tracks disabled? I searched the forums and this thread, but I couldn't find any readme or anything other helpful...

Sorry if that was discussed already before.

Edit: I got NuTracks via BaNaNaS today, so it has to be the latest version, I guess.
Attachments
nutracks.png
nutracks.png (7.43 KiB) Viewed 2864 times
Quintus.
User avatar
Voyager One
Tycoon
Tycoon
Posts: 11204
Joined: 28 Dec 2009 09:47
Location: Rijeka, Croatia

Re: [OpenTTD] NuTracks - Dev Thread

Post by Voyager One »

Quintus wrote:I'm using NuTracks for the first time in a game. The year is 2010 and the only trainset I'm using is DBSetXL. Why are the "Low Speed (w/ catenary) (120km/h)"-tracks disabled? I searched the forums and this thread, but I couldn't find any readme or anything other helpful...
See this:
http://www.tt-forums.net/viewtopic.php? ... &start=273
Leon

Image Image Image Image
"... all I ask is a tall ship and a star to steer her by..." - John Masefield
bwong
Chief Executive
Chief Executive
Posts: 681
Joined: 06 Feb 2009 02:46
Location: Ontario, Canada
Contact:

Re: [OpenTTD] NuTracks - Dev Thread

Post by bwong »

just a quick question, is NuTracks compatible with the Japanese Train Set
Check out some of my work
User avatar
Voyager One
Tycoon
Tycoon
Posts: 11204
Joined: 28 Dec 2009 09:47
Location: Rijeka, Croatia

Re: [OpenTTD] NuTracks - Dev Thread

Post by Voyager One »

No, nothing yet except 2cc set.

The track enablers are still missing and have to be implemented in all other sets (NARS, UKRS, Japan set...)
Leon

Image Image Image Image
"... all I ask is a tall ship and a star to steer her by..." - John Masefield
Quintus
Engineer
Engineer
Posts: 36
Joined: 13 Feb 2010 16:35
Location: Germany

Re: [OpenTTD] NuTracks - Dev Thread

Post by Quintus »

I've wondered what you could've intended to. Finally, you say NuTracks only supports the 2cc-set in full? Jeez, it's hard to get a kind of "readme" out of the thread, there's a lot of scattered information around here.
Quintus.
User avatar
lawton27
Tycoon
Tycoon
Posts: 1418
Joined: 03 Aug 2009 14:29
Location: Manchester

Re: [OpenTTD] NuTracks - Dev Thread

Post by lawton27 »

Voyager1 wrote:No, nothing yet except 2cc set.
And the UKRS2 alpha.
User avatar
colossal404
Chief Executive
Chief Executive
Posts: 652
Joined: 07 Mar 2009 12:48
Location: Szeged, Hungary

Re: [OpenTTD] NuTracks - Dev Thread

Post by colossal404 »

lawton27 wrote:
Voyager1 wrote:No, nothing yet except 2cc set.
And the UKRS2 alpha.
UKRS2 only support the third rails, not the higher speed cateary rails.
Image
User avatar
Voyager One
Tycoon
Tycoon
Posts: 11204
Joined: 28 Dec 2009 09:47
Location: Rijeka, Croatia

Re: [OpenTTD] NuTracks - Dev Thread

Post by Voyager One »

Quintus wrote:
I've wondered what you could've intended to. Finally, you say NuTracks only supports the 2cc-set in full? Jeez, it's hard to get a kind of "readme" out of the thread, there's a lot of scattered information around here.
Sorry, I tought I've set the right post. :?
Leon

Image Image Image Image
"... all I ask is a tall ship and a star to steer her by..." - John Masefield
ThorstenHH
Engineer
Engineer
Posts: 2
Joined: 03 Aug 2010 22:31

Re: [OpenTTD] NuTracks - Dev Thread

Post by ThorstenHH »

Hello,
I have the OTTD Cargodist Version r18412M, and have one of the GRF downloaded, he say it's ok, but i can't build with Speed-Limit. Dosen't work it on my OpenTransport Tycon Version?

Best regards
Thorsten
User avatar
lawton27
Tycoon
Tycoon
Posts: 1418
Joined: 03 Aug 2009 14:29
Location: Manchester

Re: [OpenTTD] NuTracks - Dev Thread

Post by lawton27 »

ThorstenHH wrote:Hello,
I have the OTTD Cargodist Version r18412M, and have one of the GRF downloaded, he say it's ok, but i can't build with Speed-Limit. Dosen't work it on my OpenTransport Tycon Version?

Best regards
Thorsten
You might want to get a version of Cargodist patched against a more resent OTTD release.
ThorstenHH
Engineer
Engineer
Posts: 2
Joined: 03 Aug 2010 22:31

Re: [OpenTTD] NuTracks - Dev Thread

Post by ThorstenHH »

That I have don't understand
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: [OpenTTD] NuTracks - Dev Thread

Post by FooBar »

What he's saying is that your OpenTTD version is too old. Railtypes is only supported since r18969 and Nutracks probably even requires at least r19307.
User avatar
SwissFan91
Tycoon
Tycoon
Posts: 2401
Joined: 08 Feb 2009 18:36
Location: Alberta, Canada

Re: [OpenTTD] NuTracks - Dev Thread

Post by SwissFan91 »

Now I know this was mentioned before, probably in the planning on NuTracks, but with regards to a Rack Rail for Narrow Gauge rails, is this possible? I mean, I have got as far as imagining it to be a seperate rail type, with probably half the top speed of normal NG rails (~45mph), but I am stuck as to how you could create the illusion that it is helping the loco up/down the hill?

Heck, I might even draw some gfx for it :)
Total Alpine Replacement Set: Industry, Town, Objects
maquinista
Tycoon
Tycoon
Posts: 1829
Joined: 10 Jul 2006 00:43
Location: Spain

Re: [OpenTTD] NuTracks - Dev Thread

Post by maquinista »

jake.grimshaw wrote:Now I know this was mentioned before, probably in the planning on NuTracks, but with regards to a Rack Rail for Narrow Gauge rails, is this possible? I mean, I have got as far as imagining it to be a seperate rail type, with probably half the top speed of normal NG rails (~45mph), but I am stuck as to how you could create the illusion that it is helping the loco up/down the hill?

Heck, I might even draw some gfx for it :)
Nice idea, but railtypes doesn't allow to change the tractive effort of the train. :(
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
User avatar
lawton27
Tycoon
Tycoon
Posts: 1418
Joined: 03 Aug 2009 14:29
Location: Manchester

Re: [OpenTTD] NuTracks - Dev Thread

Post by lawton27 »

maquinista wrote: Nice idea, but railtypes doesn't allow to change the tractive effort of the train. :(
PikkaBird can: http://users.tt-forums.net/pikka/wiki/i ... BR_Type_JB
User avatar
DJ Nekkid
Tycoon
Tycoon
Posts: 2141
Joined: 30 Nov 2006 20:33

Re: [OpenTTD] NuTracks - Dev Thread

Post by DJ Nekkid »

He is prolly useing the same trick im thinking of, but im on my cellphone atm, so ill explain when i get home
Member of the
ImageImage
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 4 guests