North American Roads Set v0.8c [30 May 2008] - ** Update **
Moderator: Graphics Moderators
Next stage of 1st generation one way signs, traffic side compliant. I don't like them, if I want to build a motorway style road system. Back to the drawing board for 2 signs ...
BTW, I lightened the poles 2 tones and darkened the back side of sign by 2 tones. Also the pole is shortened by 1 pixel.
Then, there are the 1st generation bus and truck stops, the one with the bench is the bus stop. Your city streets will also be fitted with same lamp posts as the drive through bus/truck stops show during this time period.
You may also want to checkout the 2nd generation 'one way' road works, or blocked road; and the new decks for the first generation bridges.
BTW, I lightened the poles 2 tones and darkened the back side of sign by 2 tones. Also the pole is shortened by 1 pixel.
Then, there are the 1st generation bus and truck stops, the one with the bench is the bus stop. Your city streets will also be fitted with same lamp posts as the drive through bus/truck stops show during this time period.
You may also want to checkout the 2nd generation 'one way' road works, or blocked road; and the new decks for the first generation bridges.
Just a matter of curiosity ...OzTransLtd wrote:Next stage of 1st generation one way signs, traffic side compliant. I don't like them, if I want to build a motorway style road system. Back to the drawing board for 2 signs ...
What is the difference between the one-way signs and tram track poles, catenary poles and railroad signals? For instance, are tram track poles applied as an overlay too?
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
What about accepting the overdriven signs and use something like the original sprites are?
- Attachments
-
- usoneway2.png (1.3 KiB) Viewed 2923 times
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
One-way signs can only be supplied as a ground sprite, so if you're not careful things will drive over them. All the others are supplied as separate sprites so they can be drawn in front of trains or trams.wallyweb wrote:Just a matter of curiosity ...
What is the difference between the one-way signs and tram track poles, catenary poles and railroad signals? For instance, are tram track poles applied as an overlay too?
No-one's more important than the earthworm.
The thought was to get around the unreality of painting signs on dirt and snow.skidd13 wrote:What about accepting the overdriven signs and use something like the original sprites are?

Thanks ... I do understand that.Maedhros wrote:One-way signs can only be supplied as a ground sprite, so if you're not careful things will drive over them. All the others are supplied as separate sprites so they can be drawn in front of trains or trams.wallyweb wrote:Just a matter of curiosity ...
What is the difference between the one-way signs and tram track poles, catenary poles and railroad signals? For instance, are tram track poles applied as an overlay too?

I was hoping for a little more detail ... For instance:
Does the one-way overlay absolutely have to be drawn that way?
Could it be done as a separate sprite?
Can eis_os' excellent patch be adjusted to accommodate the signs as separate sprites instead of one overlay?
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Alright, gang, as promised, here's the first generation truck terminals. Tried to make them look a little scruffy and muddy; you know...used.
This set's come along very nicely. 'Good job!' to all who have contributed. I do have some concerns about the brick roads in the snow, though. They REALLY stand out. I still want to rework the overhead wires for the trams, and make them more trolley-ish / streetcar-ish, as well. Especially the early generation. Mebbe we can save that for the second release.
Cheers!

This set's come along very nicely. 'Good job!' to all who have contributed. I do have some concerns about the brick roads in the snow, though. They REALLY stand out. I still want to rework the overhead wires for the trams, and make them more trolley-ish / streetcar-ish, as well. Especially the early generation. Mebbe we can save that for the second release.

Cheers!
- Attachments
-
- Truck Terminals.png (9.74 KiB) Viewed 2886 times
Arguments from authority carry little weight (in science there are no "authorities"). - Dr. Carl Sagan. "The Demon Haunted World"




Oz wrote:Alright, gang, as promised, here's the first generation truck terminals. Tried to make them look a little scruffy and muddy; you know...used.

What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
-
- Traffic Manager
- Posts: 134
- Joined: 09 Nov 2006 23:38
-
- Engineer
- Posts: 55
- Joined: 09 Mar 2007 23:10
- Location: Bloomington, Indiana
Nice Job, Now it is Released!Oz wrote:Alright, gang, as promised, here's the first generation truck terminals. Tried to make them look a little scruffy and muddy; you know...used.
This set's come along very nicely. 'Good job!' to all who have contributed. I do have some concerns about the brick roads in the snow, though. They REALLY stand out. I still want to rework the overhead wires for the trams, and make them more trolley-ish / streetcar-ish, as well. Especially the early generation. Mebbe we can save that for the second release.
Cheers!
For the time being, yes, that is how One Way Arrows are implemented ... only with patch support could we do it differently.wallyweb wrote: .. Does the one-way overlay absolutely have to be drawn that way [as flat ground sprite] ? Could it be done as a separate sprite? ...
Yes, we have planned to include tram tracks and facilities in this set; mainly to get rid of the forest of tram poles and the wire mesh ... work has started, but won't be included in the first release.Oz wrote: ... still want to rework the overhead wires for the trams, and make them more trolley-ish / streetcar-ish ...
As for the other problem, I'm still working on it ...
Pity about the non-seasonal depots. They really tend to stick out like a sore thumb. Anyhow, I was playing around today with the brick roads, to try and get them to better blend in with the snow, and I drew the posted roads below. What do you guys think? They should look a little better in the snowy towns than the current roads. If you do like them, cool, I'll draw some tunnels that fit in as well. If not, it was worth a shot.
Oztrans: I've been monitoring the discussion about the tram poles and wires in the ttdbase grf in the grassy tram discussion. I've tried to figure out all of the duplications and other things you pointed out, but, man, those are some confusing sprites. When you do get them figured, could you post a description of what sprites I'll need to change for the first generation sprites? That would be a huge help!
Cheers!
Oztrans: I've been monitoring the discussion about the tram poles and wires in the ttdbase grf in the grassy tram discussion. I've tried to figure out all of the duplications and other things you pointed out, but, man, those are some confusing sprites. When you do get them figured, could you post a description of what sprites I'll need to change for the first generation sprites? That would be a huge help!
Cheers!
- Attachments
-
- Snowy Brick Sprites.png (17.93 KiB) Viewed 2738 times
-
- Snowy Brick Example.png (22.03 KiB) Viewed 2737 times
Arguments from authority carry little weight (in science there are no "authorities"). - Dr. Carl Sagan. "The Demon Haunted World"




Another one of those things ... for city roads we cannot have snowy variants. We only have 3 types, i.e. city roads, urban below snow and urban above snow.Oz wrote: ... snowy city roads ...
I'm in the process of documenting the tram track sprites. I'll keep you posted.... tram tracks ...
Those very good looking truck stations are in the bag too ...... 1st generation truck stations ...
Wow those are beauty's!
TT-Screenshot Of The Month - 2012 July, winner!
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
I'm liking it guys
Those truck depots look awesome. Maybe use Oz's steam shovel from NABS for the early roadworks?

Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
That's exactly the one I had in mind
Looks awesome

Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
- White Rabbit
- Tycoon
- Posts: 1734
- Joined: 22 Jun 2005 19:15
Who is online
Users browsing this forum: Bing [Bot], Google [Bot] and 8 guests