OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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planetmaker
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by planetmaker »

FooBar wrote:It's on BaNaNaS already, as Base Graphic with the name OpenGFX :P

If you guys are referring to the NewGRFs in this topic containing smaller bits and pieces rather than the full replacement grfs:
Understandable :) as it's quite time consuming to maintain all those different pieces. But yes, I was referring to those single grfs. Sure enough I got the latest OpenGFX via bananas :) A great step in increasing user friendlyness IMO. No need to check zillions of places for updates of those grfs (and basegrfs :D ) which one likes :)
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

*bump*

Just to get things up to date. At the moment the opengfx set is very nearly finished, but my spare time has also plummeted to almost zero. I hereby plea for help to get this project finished! The sprites which currently need doing are:
* African faces. Could be recoloured from the European faces with some new hair sprites.
* Monorail engines
* Maglev engines
* Some Arctic and sub-tropical buildings
* Most toyland industries
* Some toyland town buildings
* All toyland building stages

As you can see this really is very few sprites! It won't take much effort if everyone chips in, and at last we can have a truly open OpenTTD... Please please please try and help!
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DJ Nekkid »

I did, at one time create the lev4 chimaera, danmack were supposed to "fix" it to a 100% finished state.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Moriarty »

I've just decided to give this a whirl (my first time) and figured I'd give some feedback.

- The text is a little hard to read. It's sort of... gravelly. And the lower case a isn't very clear at all. I really can't say I like the font I'm afraid.

- The icon for railway building in the tool-bar is very dark, I wouldn't know it was railways if I didn't already know (if that makes sense ;-) ).

- The "list company trains" train icon in the toolbar doesn't look like a train to me. It could just be another road vehicle.

- The little blue dots (or stars or whatever they are) on the zoom in/out icons don't add anything and make the - and + parts (especially the +) harder to differentiate.

- The airport building icon on the taskbar seems a little out of place when compared to the three icons to its left for the other industries.

- The landscape icon the green seems a bit too dark, it's hard to tell what the icon is showing.

Apart from those things, it's a lovely set and great work, My biggest issue is with the text, it's just so hard for me to read (and I don't have anything wrong with my eyes that I know of), it's really something of a show-stopper.
Keep up the good work though!
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by 2006TTD »

Yes, I agree. The Small-font text is quite hard to be see with my eyes, I think the font should be all upper case. The railway building icon might be a little bit too dark, so as the station list icon, the blut colour is too dark. However I think the train list icon is fine.

The little blue dots on the zoom in/out icons are the reflections of the icons, I think it can be removed because it's quite odd compared wit other icons.

Others are just fine.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Moriarty »

2006TTD wrote:Yes, I agree. The Small-font text is quite hard to be see with my eyes, I think the font should be all upper case.
That wouldn't really solve it. We're trained to read lower-case since we're kids, it's why we don't just keep caps-lock on when typing. :-) I believe the solution is to re-do the font unfortunately.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Conditional Zenith »

Please don't do all upper case, that would be much worse.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by flowover »

In fact, our brain leverages the proper capitalization of words to recognize the SHAPE of the word. Look at every other word in comparison to the all caps SHAPE. It is a rectangle. Same with every other all caps word. Not a very unique form. Everything else in this post has a very recognizable quality to it. This makes reading the text far easier and is mostly why people hate all caps typing on the internet. Its less about it being "yelling". Its more that it's annoying to read.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath »

Moriarty wrote:
2006TTD wrote:Yes, I agree. The Small-font text is quite hard to be see with my eyes, I think the font should be all upper case.
That wouldn't really solve it. We're trained to read lower-case since we're kids, it's why we don't just keep caps-lock on when typing. :-) I believe the solution is to re-do the font unfortunately.
Unfortunately it's a real pain in the ... head to do it. Even not providing the sprites, but coding them. Something that Foobar said he ain't going to do again :P. Because every letter is a unique sprite :P (If the overall scale is the same, they could just use the same code, but in that case they have to stay within the same bounding box)
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Moriarty »

I sort of figured re-doing the font was a lot of effort (fonts always require more work than most people believe apparently), though I wasn't aware that OTTD made the font-makers job even more difficult.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by j0rdax »

How many font sprites are there?

Can someone tell me where to find the collection of 'bad' font sprites, or maybe how to extract the originals(so I can see what is needed).

I'm new here, but I'd like to help.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

j0rdax wrote:How many font sprites are there?
284. And that times three because there are three font sizes.
j0rdax wrote:Can someone tell me where to find the collection of 'bad' font sprites, or maybe how to extract the originals(so I can see what is needed).
I don't know what your definition of 'bad' is :wink:
In order to extract the the font spites you need to get yourself a copy of grfcodec. Use that to decode opengfx1r.grf and opengfxw.grf. The font sprites are in there somewhere.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by j0rdax »

Sorry for using 'bad'. I was going on the opinion of others.

A lot of work it seems. I'll get grfcodec and see what it entails.

Maybe it's not too tedious. :shock:
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

j0rdax wrote:Maybe it's not too tedious. :shock:
That fully depends on what you want to change. If it's just a few characters, it shouldn't be too much of a hassle to change those. If it's half of the alphabet you want to change, things will get pretty boring; almost every letter has one or more accented brothers or sisters, hence the 284 different characters.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath »

Maybe we could ask devs if it would be possible to have the ^´~ and all those available as a separate sprite and then kind of attached with a code. So there wouldn't be any need of ä ö ü but we could add the umlaut and a o u. Then it would automagically append the umlaut to needed letters. And not only with umlaut but with tilde etc all those. Then we'd only need the standard alphabet + some special signs, not all.

That would of course only be activated if the sprites for it are available (I'm not sure that it is the case with original graphics)
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zuu »

It would probably be better to make an utility program or script that takes the alphabet images and images for umlants etc. and generate all the 284 images. So that extra complexity don't need to be added to trunk. In case the dots or lines are close enough the letter some pixel pushing might be needed, at least if we use anti-aliased characters. So after a-z is generated some tweaking might be needed to some of the special characters.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

Zuu wrote:... anti-aliased characters.
AA is quite impossible, as the 8bpp palette doesn't support semi-transparent pixels.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by JacobD88 »

FooBar wrote:
Zuu wrote:... anti-aliased characters.
AA is quite impossible, as the 8bpp palette doesn't support semi-transparent pixels.
As a further to FooBar's comment, it might be worth enquiring with the 32-bit graphics community about this as FooBar quite rightly states AA won't happen in 8-bit...

I also believe that a number of large changes would have to be made even to the 32-bit renderer to support AA (As well as many other 3D-Card related functions, but i could be wrong so check there :) ) so it may be a while till we see anti-aliased characters or otherwise in any (O)TTD community...
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios »

JacobD88 wrote:...so it may be a while till we see anti-aliased characters or otherwise in any (O)TTD community...
:roll:
... :?: ... :idea: ...

:mrgreen: :
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by JacobD88 »

athanasios wrote:
JacobD88 wrote:...so it may be a while till we see anti-aliased characters or otherwise in any (O)TTD community...
:roll:
... :?: ... :idea: ...

:mrgreen: :
I stand corrected :D

where is that from and which pallete?
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