UnderstandableFooBar wrote:It's on BaNaNaS already, as Base Graphic with the name OpenGFX![]()
If you guys are referring to the NewGRFs in this topic containing smaller bits and pieces rather than the full replacement grfs:




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UnderstandableFooBar wrote:It's on BaNaNaS already, as Base Graphic with the name OpenGFX![]()
If you guys are referring to the NewGRFs in this topic containing smaller bits and pieces rather than the full replacement grfs:
That wouldn't really solve it. We're trained to read lower-case since we're kids, it's why we don't just keep caps-lock on when typing.2006TTD wrote:Yes, I agree. The Small-font text is quite hard to be see with my eyes, I think the font should be all upper case.
Unfortunately it's a real pain in the ... head to do it. Even not providing the sprites, but coding them. Something that Foobar said he ain't going to do againMoriarty wrote:That wouldn't really solve it. We're trained to read lower-case since we're kids, it's why we don't just keep caps-lock on when typing.2006TTD wrote:Yes, I agree. The Small-font text is quite hard to be see with my eyes, I think the font should be all upper case.I believe the solution is to re-do the font unfortunately.
284. And that times three because there are three font sizes.j0rdax wrote:How many font sprites are there?
I don't know what your definition of 'bad' isj0rdax wrote:Can someone tell me where to find the collection of 'bad' font sprites, or maybe how to extract the originals(so I can see what is needed).
That fully depends on what you want to change. If it's just a few characters, it shouldn't be too much of a hassle to change those. If it's half of the alphabet you want to change, things will get pretty boring; almost every letter has one or more accented brothers or sisters, hence the 284 different characters.j0rdax wrote:Maybe it's not too tedious.
AA is quite impossible, as the 8bpp palette doesn't support semi-transparent pixels.Zuu wrote:... anti-aliased characters.
As a further to FooBar's comment, it might be worth enquiring with the 32-bit graphics community about this as FooBar quite rightly states AA won't happen in 8-bit...FooBar wrote:AA is quite impossible, as the 8bpp palette doesn't support semi-transparent pixels.Zuu wrote:... anti-aliased characters.
JacobD88 wrote:...so it may be a while till we see anti-aliased characters or otherwise in any (O)TTD community...
I stand correctedathanasios wrote:JacobD88 wrote:...so it may be a while till we see anti-aliased characters or otherwise in any (O)TTD community...![]()
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