North American Roads Set v0.8c [30 May 2008] - ** Update **

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Oz
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Post by Oz »

Sorry that things have been moving kinda slow on my part, gang. Been busy working on some tourist industry sprites, and this set has been put on the backburner. I've not forgotten about it, though, and I definitely will pick up from where I left off.

'blood: I've posted my sprites for the brick and dirt roads below. Also, the textures that I used are included. Hope that helps you out a bit. I've also included that brick bus stops. Just something that I've been pecking away at here and there.

Cheers!
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Post by athanasios »

Thumbs up Oz!
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Post by OzTrans »

lifeblood wrote: ... I'm only doing standard gauge and narrow gauge level crossings for the 1st generation. No maglevs or monorails. Good?
That's fine, as long no one creates vehicle sets where monorail and/or maglevs are available prior to 1946.
Chicago Rail Authority wrote: ... but what about what thgergo states in this post re: keeping rail/road bridge sprites distinct? ...
That is what I had in mind; we can have our own unique road bridges in this set, we just need to recode the rail bridges (be they new or the current ones) too.
Chicago Rail Authority wrote: ... leaving out tracks from rail crossings to cater for other track sets ...
As I understand it, the answer is no, the game does not place tracks first an then rail crossings on top. The rail crossings simply replace the track piece and therefore must contain the track.
Chicago Rail Authority wrote: ... I doubt my opinion carries much weight here ...
All opinions are welcome and considered ... thank you for yours.
Digitalfox wrote: ... if people like the dirty roads, they may only want the dirty road in their games, so they may play with dirty roads even after maglev and monorail is available and then the crossings may be nice ... Would it take a lot of work to have them sprites and coding??
The plan is to have the different road surfaces available by time only; e.g. dirt 1921 (or game start) until 1945. But it could be parameter driven, so that the player can choose a surface for the entire game; however having maglev crossings in say 2050 is rather unrealistic anyway.
... multiple road types in OpenTTD ...
There is talk in the OpenTTD world about multiple road types; can anyone shed some light on this and how this is going to work ?
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Post by lifeblood »

Oz wrote: 'blood: I've posted my sprites for the brick and dirt roads below. Also, the textures that I used are included. Hope that helps you out a bit. I've also included that brick bus stops. Just something that I've been pecking away at here and there.
Oz, I am slightly inclined to kill you now. I spent the whole of yesterday afternoon doing what you just posted. Out of spite, I'm going to still use the sprite set I made. :twisted:

That aside, those passenger terminals are feeling quite lonely, as they have no freight terminals to accompany them. :wink: :wink: :wink: :wink:
I think the three eras as you noted will work just fine. I especially like the timing focus on the New Deal era for the changeover
That was the idea. :wink:
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Post by Oz »

Sorry about that 'blood. Me and the GF were out of town, so I wasn't up to date on the forums.

Cheers!
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Post by lifeblood »

I guess I really should have asked if you had the sprites before I embarked on my own. Therefore, I'm more mad at myself.

The level crossings I completed last night are quite nice though. I should have something to show for my efforts soon.
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Post by Chicago Rail Authority »

lifeblood wrote:The level crossings I completed last night are quite nice though. I should have something to show for my efforts soon.
Great! Look forward to seeing what you have developed!
Code Questions Open To Everyone...
1) For lack of a better way of putting this question... Is the "state" machine for a non-drive through road stop part of the stop itself, or part of the underlying code for the game (TTDP or OTTD)? Meaning, when the RVs drive onto the road depot tile and turn around and park - where are the controls for the direction of travel, etc.?

2) Can those controls be modified by NEWGRF?

3) Does either game (TTDP or OTTD) currently have enough flags/actions/callbacks (or whatever would be required) to allow road depots to behave a bit more like rail stations? Meaning, would it be possible to identify if the user has placed two road depots next to each other and then display an alternate "combined" graphic rather than two individual depot tiles next to each other?
Q4 New
4) Is it possible (under either TTDP or OTTD) to have alternate road depot graphics (drive through or non-)? It would be interesting if we could place one depot over another and have it change to an alternate graphic...
Last edited by Chicago Rail Authority on 12 Jun 2007 19:49, edited 1 time in total.
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Post by lifeblood »

Does anyone feel like drawing 1st generation tunnel portals?
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Post by Oz »

'blood: Erm...not at the moment. Got a few other things cooking right now. Can't wait to see your crossings, though.

athanasios & ISA: Thanks, guys! Glad you like 'em.

Chicago Rail Authority: Hey, man, I didn't want you to think that I blew off your PM. Just been busy. I like the idea of you tunnel portals, but, with enhanced tunnels written by Oskar, things can be tricky. If somebody else doesn't jump on it, I'll take a look, and see what I can do.

Cheers!
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Post by ISA »

Oz wrote:... & ISA: Thanks, guys! Glad you like 'em.
Your welcome!
This dirt road looks like real.
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Post by lifeblood »

Cancel the request for tunnel portals. I'm on it. :D
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Post by OzTrans »

lifeblood wrote: ... The level crossings I completed last night are quite nice though. I should have something to show for my efforts soon.
Looking very good; I think I'm going to play with snow down to sea level in the future ...
Chicago Rail Authority wrote: ... vehicles entering bus/truck stations ...
All vehicles will always behave in the same way, there is no difference whether there is left/right traffic side and we have absolutely no control over that. Currently we cannot have road vehicle stations that are larger than 1x1.
... bridges ...
Yesterday, I cracked the coding of bridges ... Now, we no longer have to take care whether road bridges clash with rail bridges; they won't. Also, we can now have 11 different road bridges (and different sets of 11 different rail bridges; i.e. normal, monorail, maglev, narrow gauge).

Although, we still have to cater for rail bridges in one way or another; as the year of availability, min + max length, cost and speed is shared among them. It has already been suggested (by Chicago Rail Authority) to make a North American Bridge Set. This would, IMO, be the better solution, than trying to add the road and rail bridges to the US Road Set.

A North American Bridge Set would allow better compaitibily, especially between US Trains, Canadian Trains, US Roads sets; including for players who want to play with other rail sets.
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Post by wallyweb »

OzTransLtd wrote:
... bridges ...
Yesterday, I cracked the coding of bridges ... Now, we no longer have to take care whether road bridges clash with rail bridges; they won't. Also, we can now have 11 different road bridges (and different sets of 11 different rail bridges; i.e. normal, monorail, maglev, narrow gauge).

Although, we still have to cater for rail bridges in one way or another; as the year of availability, min + max length, cost and speed is shared among them. It has already been suggested (by Chicago Rail Authority) to make a North American Bridge Set. This would, IMO, be the better solution, than trying to add the road and rail bridges to the US Road Set.

A North American Bridge Set would allow better compaitibily, especially between US Trains, Canadian Trains, US Roads sets; including for players who want to play with other rail sets.
You are one amazing coder sir. :wink: A North American Bridge Set sounds good as there are many excellent bridges to model from. Too bad Oz's trestle can't be done though ... or can it?
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Post by Chicago Rail Authority »

wallyweb wrote:... or can it?
Well, I certainly hope so :).
North American Bridge Set
I'm waiting on a few replies to some PMs, and then will likely assist in starting up a separate thread for North American Bridges - soliciting ideas, art, etc.

[EDITED]
Last edited by Chicago Rail Authority on 13 Jun 2007 03:47, edited 1 time in total.
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Post by OzTrans »

A North American Bridge Set sounds good as there are many excellent bridges to model from. Too bad Oz's trestle can't be done though ... or can it?
The trestle bridge is certainly doable ... especially with expert artists, like lifeblood ...

So is the 'Coathanger', some call it Sydney Harbour Bridge, also present in North America ...
Last edited by OzTrans on 13 Jun 2007 01:56, edited 1 time in total.
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Post by wallyweb »

OzTransLtd wrote:
A North American Bridge Set sounds good as there are many excellent bridges to model from. Too bad Oz's trestle can't be done though ... or can it?
The trestle bridge bridge is certainly doable ... especially with expert artists, like lifeblood ...
Oz's trestle is here
OzTransLtd wrote:So is the 'Coathanger', some call it Sydney Harbour Bridge, also present in North America ...
... here :wink:
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Post by krtaylor »

That's fantastic news! I would love to offer this set for download on my US Set site when it's finished, if you like.
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Post by OzTrans »

Well, here we have stage 1; the 1st Generation (dirt) Roads for temperate and above snow line ...

I'm also suggesting that this set be renamed 'North American Road Set'. Any takers ?
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Post by Ben_K »

Excellent work Oz!! 8)
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