North American Roads Set v0.8c [30 May 2008] - ** Update **
Moderator: Graphics Moderators
Sorry that things have been moving kinda slow on my part, gang. Been busy working on some tourist industry sprites, and this set has been put on the backburner. I've not forgotten about it, though, and I definitely will pick up from where I left off.
'blood: I've posted my sprites for the brick and dirt roads below. Also, the textures that I used are included. Hope that helps you out a bit. I've also included that brick bus stops. Just something that I've been pecking away at here and there.
Cheers!
'blood: I've posted my sprites for the brick and dirt roads below. Also, the textures that I used are included. Hope that helps you out a bit. I've also included that brick bus stops. Just something that I've been pecking away at here and there.
Cheers!
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Thumbs up Oz!
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That's fine, as long no one creates vehicle sets where monorail and/or maglevs are available prior to 1946.lifeblood wrote: ... I'm only doing standard gauge and narrow gauge level crossings for the 1st generation. No maglevs or monorails. Good?
That is what I had in mind; we can have our own unique road bridges in this set, we just need to recode the rail bridges (be they new or the current ones) too.Chicago Rail Authority wrote: ... but what about what thgergo states in this post re: keeping rail/road bridge sprites distinct? ...
As I understand it, the answer is no, the game does not place tracks first an then rail crossings on top. The rail crossings simply replace the track piece and therefore must contain the track.Chicago Rail Authority wrote: ... leaving out tracks from rail crossings to cater for other track sets ...
All opinions are welcome and considered ... thank you for yours.Chicago Rail Authority wrote: ... I doubt my opinion carries much weight here ...
The plan is to have the different road surfaces available by time only; e.g. dirt 1921 (or game start) until 1945. But it could be parameter driven, so that the player can choose a surface for the entire game; however having maglev crossings in say 2050 is rather unrealistic anyway.Digitalfox wrote: ... if people like the dirty roads, they may only want the dirty road in their games, so they may play with dirty roads even after maglev and monorail is available and then the crossings may be nice ... Would it take a lot of work to have them sprites and coding??
There is talk in the OpenTTD world about multiple road types; can anyone shed some light on this and how this is going to work ?... multiple road types in OpenTTD ...
Oz, I am slightly inclined to kill you now. I spent the whole of yesterday afternoon doing what you just posted. Out of spite, I'm going to still use the sprite set I made.Oz wrote: 'blood: I've posted my sprites for the brick and dirt roads below. Also, the textures that I used are included. Hope that helps you out a bit. I've also included that brick bus stops. Just something that I've been pecking away at here and there.

That aside, those passenger terminals are feeling quite lonely, as they have no freight terminals to accompany them.




That was the idea.I think the three eras as you noted will work just fine. I especially like the timing focus on the New Deal era for the changeover

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Great! Look forward to seeing what you have developed!lifeblood wrote:The level crossings I completed last night are quite nice though. I should have something to show for my efforts soon.
1) For lack of a better way of putting this question... Is the "state" machine for a non-drive through road stop part of the stop itself, or part of the underlying code for the game (TTDP or OTTD)? Meaning, when the RVs drive onto the road depot tile and turn around and park - where are the controls for the direction of travel, etc.?Code Questions Open To Everyone...
2) Can those controls be modified by NEWGRF?
3) Does either game (TTDP or OTTD) currently have enough flags/actions/callbacks (or whatever would be required) to allow road depots to behave a bit more like rail stations? Meaning, would it be possible to identify if the user has placed two road depots next to each other and then display an alternate "combined" graphic rather than two individual depot tiles next to each other?
4) Is it possible (under either TTDP or OTTD) to have alternate road depot graphics (drive through or non-)? It would be interesting if we could place one depot over another and have it change to an alternate graphic...Q4 New
Last edited by Chicago Rail Authority on 12 Jun 2007 19:49, edited 1 time in total.
Many thanks to those who make OTTD and TTDP possible.
Nice road sprites OZ!
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'blood: Erm...not at the moment. Got a few other things cooking right now. Can't wait to see your crossings, though.
athanasios & ISA: Thanks, guys! Glad you like 'em.
Chicago Rail Authority: Hey, man, I didn't want you to think that I blew off your PM. Just been busy. I like the idea of you tunnel portals, but, with enhanced tunnels written by Oskar, things can be tricky. If somebody else doesn't jump on it, I'll take a look, and see what I can do.
Cheers!
athanasios & ISA: Thanks, guys! Glad you like 'em.
Chicago Rail Authority: Hey, man, I didn't want you to think that I blew off your PM. Just been busy. I like the idea of you tunnel portals, but, with enhanced tunnels written by Oskar, things can be tricky. If somebody else doesn't jump on it, I'll take a look, and see what I can do.
Cheers!
Arguments from authority carry little weight (in science there are no "authorities"). - Dr. Carl Sagan. "The Demon Haunted World"




Your welcome!Oz wrote:... & ISA: Thanks, guys! Glad you like 'em.
This dirt road looks like real.
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Looking very good; I think I'm going to play with snow down to sea level in the future ...lifeblood wrote: ... The level crossings I completed last night are quite nice though. I should have something to show for my efforts soon.
All vehicles will always behave in the same way, there is no difference whether there is left/right traffic side and we have absolutely no control over that. Currently we cannot have road vehicle stations that are larger than 1x1.Chicago Rail Authority wrote: ... vehicles entering bus/truck stations ...
Yesterday, I cracked the coding of bridges ... Now, we no longer have to take care whether road bridges clash with rail bridges; they won't. Also, we can now have 11 different road bridges (and different sets of 11 different rail bridges; i.e. normal, monorail, maglev, narrow gauge).... bridges ...
Although, we still have to cater for rail bridges in one way or another; as the year of availability, min + max length, cost and speed is shared among them. It has already been suggested (by Chicago Rail Authority) to make a North American Bridge Set. This would, IMO, be the better solution, than trying to add the road and rail bridges to the US Road Set.
A North American Bridge Set would allow better compaitibily, especially between US Trains, Canadian Trains, US Roads sets; including for players who want to play with other rail sets.
You are one amazing coder sir.OzTransLtd wrote:Yesterday, I cracked the coding of bridges ... Now, we no longer have to take care whether road bridges clash with rail bridges; they won't. Also, we can now have 11 different road bridges (and different sets of 11 different rail bridges; i.e. normal, monorail, maglev, narrow gauge).... bridges ...
Although, we still have to cater for rail bridges in one way or another; as the year of availability, min + max length, cost and speed is shared among them. It has already been suggested (by Chicago Rail Authority) to make a North American Bridge Set. This would, IMO, be the better solution, than trying to add the road and rail bridges to the US Road Set.
A North American Bridge Set would allow better compaitibily, especially between US Trains, Canadian Trains, US Roads sets; including for players who want to play with other rail sets.

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Well, I certainly hope sowallyweb wrote:... or can it?

I'm waiting on a few replies to some PMs, and then will likely assist in starting up a separate thread for North American Bridges - soliciting ideas, art, etc.North American Bridge Set
[EDITED]
Last edited by Chicago Rail Authority on 13 Jun 2007 03:47, edited 1 time in total.
Many thanks to those who make OTTD and TTDP possible.
The trestle bridge is certainly doable ... especially with expert artists, like lifeblood ...A North American Bridge Set sounds good as there are many excellent bridges to model from. Too bad Oz's trestle can't be done though ... or can it?
So is the 'Coathanger', some call it Sydney Harbour Bridge, also present in North America ...
Last edited by OzTrans on 13 Jun 2007 01:56, edited 1 time in total.
Oz's trestle is hereOzTransLtd wrote:The trestle bridge bridge is certainly doable ... especially with expert artists, like lifeblood ...A North American Bridge Set sounds good as there are many excellent bridges to model from. Too bad Oz's trestle can't be done though ... or can it?
... hereOzTransLtd wrote:So is the 'Coathanger', some call it Sydney Harbour Bridge, also present in North America ...

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That's fantastic news! I would love to offer this set for download on my US Set site when it's finished, if you like.
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