[WIP/REL] Soviet/Russian Set - Test pack 1 is ready
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- spaceman-spiff
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- Kosov_1986
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You do good work Damage, keep up!
I will use the Russian climate for sure! You should make Vodka factory instead of Brewery or Vinery, and a new cargo type: Vodka, and Uranium mines, and Nuclear reactor. By they way, Russia use many Ikaruses, i think PAZ made midibuses in Soviet times... correct me if i'm wrong.
I will use the Russian climate for sure! You should make Vodka factory instead of Brewery or Vinery, and a new cargo type: Vodka, and Uranium mines, and Nuclear reactor. By they way, Russia use many Ikaruses, i think PAZ made midibuses in Soviet times... correct me if i'm wrong.
Kosov from the depths of East Europe!
My English isn't good but i never use translating programs
I had a Chinese gf, for 3 days, now she's in Germany because she studies there... she was my first serious gf.
Minibus topic, (Renault-Ikarus 546 released by wyctor) http://www.tt-forums.net/viewtopic.php?t=25662
Ikarus buses from all around the world! http://www.tt-forums.net/viewtopic.php?t=26985
My English isn't good but i never use translating programs

I had a Chinese gf, for 3 days, now she's in Germany because she studies there... she was my first serious gf.
Minibus topic, (Renault-Ikarus 546 released by wyctor) http://www.tt-forums.net/viewtopic.php?t=25662
Ikarus buses from all around the world! http://www.tt-forums.net/viewtopic.php?t=26985
- Seelenquell
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isn't KAMAZ (i'm not sure if this is correct) a russian truck-company or am i totally wrong..? what about LIAZ? (was the Robur-Bus an east-german one?)
i did all models/renderings/textures myself. no conversions.
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LIAZ is czech.Seelenquell wrote:isn't KAMAZ (i'm not sure if this is correct) a russian truck-company or am i totally wrong..? what about LIAZ? (was the Robur-Bus an east-german one?)
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- Damage
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Yep! Kamskiy Avto Zavod - Auto Plant. I'm making KaMAZ truck with semi-trailers ATM.Seelenquell wrote:isn't KAMAZ a russian truck-company
If you're talking about bus plant in Likino, that's russian, here's a page with some photos. http://www.rusbus.ru/bus/liaz/what about LIAZ?
Thanks, I will!Kosov_1986 wrote: You do good work Damage, keep up!
You should make Vodka factory instead of Brewery or Vinery, and a new cargo type: Vodka

And i'll make small houses like izba produce and accept samogon - home-made vodka-like bewerage.

Not sure, because it's like a propaganda of alcohol and there are kids on this forum. I know that Russia is famous for vodka, but I don't think that we're producing it industry scale.
But I'm making peat extraction. (It was used widely on powerplants and houses in the swampy area)
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- Hamish McTycoon
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- Seelenquell
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i don´t see any profile in the tyres.. hehe joke. nice work!
i did all models/renderings/textures myself. no conversions.
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new URL is: http://seelenquell.125mb.com
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- Illegal_Alien
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Yes there are problems.
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- Seelenquell
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i´m afraid there are big problems. the trailer overlapps the truck in some positions as the trailer is drawn "under" the truck. looks ugly sometimes. you see the truck in a whole und "under" that the trailer.
it would be cool if you could find a solution for that. mayday made his trucks by a trick. he made the parts of the truck unvisible where the trailer was. per boolean function. but imho its not the best solution.
i tried (not good enough) to make the truck work as bogey. maybe you can make it? the trailer is the vehicle and the truck the front bogey. you know what i mean?
it would be cool if you could find a solution for that. mayday made his trucks by a trick. he made the parts of the truck unvisible where the trailer was. per boolean function. but imho its not the best solution.
i tried (not good enough) to make the truck work as bogey. maybe you can make it? the trailer is the vehicle and the truck the front bogey. you know what i mean?
i did all models/renderings/textures myself. no conversions.
seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
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- Damage
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Yes, I found them problems too. Got some ideas, but I'll need to check if that would work.
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- And here the layering order is inverted.
- Kamaz2.png (2.82 KiB) Viewed 3373 times
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- Here everything is fine, because for game engine Truck sprite is layed before Trailer sprite.
- Kamaz1.png (3.63 KiB) Viewed 3373 times
- Seelenquell
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i'm dying to release my us-truck which is WIP since almost 1 year now. because of that ugly grafx-problem. and i could make an actros-trailer.
then again i just don't have the time in the moment.
then again i just don't have the time in the moment.
i did all models/renderings/textures myself. no conversions.
seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
- Damage
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I've tried my idea to make it a multi-unit vehicle and it worked. But everything is fine in static and when it starts to move, some parts begin to flicker through the others. I'll try some other settings later.
BTW, Seelenqueel, about that idea with bogey. If you make the truck a bogie then the trailer will overlay it all the time even, when it shouldn't, so better make the chasis a bogie. But how do you make them?
BTW, Seelenqueel, about that idea with bogey. If you make the truck a bogie then the trailer will overlay it all the time even, when it shouldn't, so better make the chasis a bogie. But how do you make them?
- Kosov_1986
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i saw only few, the Ukrainians use them to cargo transport... In Hungary, we mostly use the 6-wheeled, with B and C axle driving. Most of them is dumper truck, or a few with a tank for carry sewage water, or a very few cement mixers.Damage wrote: Yep! Kamskiy Avto Zavod - Auto Plant. I'm making KaMAZ truck with semi-trailers ATM.
BTW Liaz is making trucks, like Tatra, and Liaz engines were used with Ikarus buses which was exported to Czehslovakia, or later Czeh and Slovak countries.
Kosov from the depths of East Europe!
My English isn't good but i never use translating programs
I had a Chinese gf, for 3 days, now she's in Germany because she studies there... she was my first serious gf.
Minibus topic, (Renault-Ikarus 546 released by wyctor) http://www.tt-forums.net/viewtopic.php?t=25662
Ikarus buses from all around the world! http://www.tt-forums.net/viewtopic.php?t=26985
My English isn't good but i never use translating programs

I had a Chinese gf, for 3 days, now she's in Germany because she studies there... she was my first serious gf.
Minibus topic, (Renault-Ikarus 546 released by wyctor) http://www.tt-forums.net/viewtopic.php?t=25662
Ikarus buses from all around the world! http://www.tt-forums.net/viewtopic.php?t=26985
- Seelenquell
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mmh that's true indeed. unfortunately loco doesn't know the form of the truck. some parts overlap, some don't overlap.Damage wrote:*snip*
BTW, Seelenqueel, about that idea with bogey. If you make the truck a bogie then the trailer will overlay it all the time even, when it shouldn't, so better make the chasis a bogie. But how do you make them?
hey i got an idea! i'm not sure if we both mean the same. the truck should be split in 2 parts. the front-part is the truck itself. the back-part is the bogey for the trailer. this would work, wouldnt it? with the correct bogey(length)-settings loco should handle that just fine.
i did all models/renderings/textures myself. no conversions.
seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
- Damage
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Exactly! But there are lots of questions. How to make a bogey? Which sprites do I need and in which order? And will it work for road vehicles? And will it display correct angles so the chasis and the cabin match?
/upd. Looks like Chris used this too. Take CE68.dat (Ce crocodile) for example. It consits of only one part (sprite[0] in xml) but it's split in three.
/upd Yes! It's possible! SQ, brilliant idea! As you can see on screens, the bogey (on the Crocodile) is under the passenger wagon and it stays there.
Now someone, please explain how to make a bogie for a road vehicle.
/upd. Looks like Chris used this too. Take CE68.dat (Ce crocodile) for example. It consits of only one part (sprite[0] in xml) but it's split in three.
/upd Yes! It's possible! SQ, brilliant idea! As you can see on screens, the bogey (on the Crocodile) is under the passenger wagon and it stays there.

Now someone, please explain how to make a bogie for a road vehicle.
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- Illegal_Alien
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Just use the same way you create trains with it but then make it that it can drive on roads 

:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
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Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
- Damage
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Easy to say, but not that simple to make. How many of them? How to write them down in xml? I've got only this squares (usually this is when some sprites are missing). Any ideas?
/upd All the trains have 16 sprites per each slope (including transitions).
I've tried 48 as for standart trains, and 80, as for NG, but still only squares.
/upd All the trains have 16 sprites per each slope (including transitions).
I've tried 48 as for standart trains, and 80, as for NG, but still only squares.
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- Test2.xml
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