New South Wales Rail Set[Testers Needed!]

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Would you support the changing of the set to NSWGR? See Post.

Yes
64
68%
No
8
9%
Uncertain
22
23%
 
Total votes: 94

Peteza
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Re: post subject

Post by Peteza »

Great work everyone! Love the new landscape.
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Post by ttdx_artist »

Coalroads: Yes, the XPT was done in candy, but not standard candy colours, mine is the candy colour scheme, someone else is repainting mine in Country Link... so the XPT is pretty much done. Also, do you think you could draw any of the other hood locos from my list? I dont think we can get all of the locos there, but it gives us some options with a big list. And on a previous page there is a picture list of my 930/44 class', you could use the pic as a pallett for the other angles.. (if you want to draw them)... and our vehicles dont have to be so short, TTD standard locos are pathetic, strech them out a bit, but if you go too far, they look really crap around corners. As soon as Zsappy is free we can start testing them.

Purno: Yaay!!! Great to hear mate... :D ... I will dig up some stuff, i might get you to have a chat with WhiteHandIndustries... he can show you pics of the MU's we need... is that a good start... i'm sure you could pull them off in a day, i just dont have the patience.

I will start to draw again soon, i haven't had much time since San Andreas came out...hehehe... I've been transporting Hotted Up cars on the back of container flat wagons.... and yes, you can drive trains!!!!
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Post by tenacioustheforesaken »

looks great! if this released ill be playing ttdx again for sure! lol plus the sydney EMU's are all 4 car sets (usually)
the cupcakes made me do it
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Post by Flavius »

Hi krtaylor

Really how do i get the Garrett working in the Tropicset. Seems like i can get the set going but no Beyer Garrett. :(
Think i just have to work out how the graphic sets are loaded or how many sets can i load. Is there a tutorial somewhere :!:
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Post by Prof. Frink »

Make sure the tropicset is in newgrf[w].cfg
Start a new game in tropics.
Check in the GRF status window that there's a green 'flag' by the tropicset entry.
cht: year 2000 and have a look in a nearby rail depot. There should be three parts of the Garrett for sale.
Stick them together in the right order.
Play!
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Post by Flavius »

Hi Prof Frink

Thank you for the Cht: Year 2000 tip, managed to see that Garrett.
Appears to be a 4x8x2 8x2 model, the Australian Beyer had a 4x8x4
4x8x4 setup. 8)

Australian Set designers could ask for permission to adopt these graphics and complete our locomotive. :idea:
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Post by ttdx_artist »

Rollo wrote: Australian Set designers could ask for permission to adopt these graphics and complete our locomotive. :idea:
no need to... i have almost finished it, just doing some detailing and it will soon be released, the cab is the same dimentions as the Tropic Set garratt but the tender and tank are both longer, yet still looking great in corners.

Coalroads: How did you go with the 44?
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Post by Flavius »

Hi ttdx_artist

Great news, cannot wait for it. Methinks this famous steam locomotive will add color and interest to the new set. :P

Recently i have given much thought about the Australian Set and how to treat the different gauges and states. :?

Seems what we are really talking about is Standard Gauge. Today it reaches all the states, cities and ports, except Tasmania. Incidently the new NT link is almost certainly standard gauge too, though not certain. :wink:

Perhaps firstly concentrate on standard gauge and then optional state additions. Narrow guage needs special treatment as these networks did not join to a states official gauge. :)
Last edited by Flavius on 04 Nov 2004 14:45, edited 1 time in total.
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Post by BobDendry »

ttdx_artist wrote:i might get you to have a chat with WhiteHandIndustries... he can show you pics of the MU's we need... is that a good start...
LOL. I was beginning to think that I wasn't needed here anymore. Ill get started with those pics you'll need, purno
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Post by ttdx_artist »

Rollo wrote: Recently i have given much thought about the Australian Set and how to treat the different gauges and states. :?

Seems what we are really talking about is Standard Gauge. Today it reaches all the states cities and ports, except Tasmania. Incidently the new NT link is almost certainly standard gauge too, though not certain. :wink:

Perhaps firstly concentrate on standard gauge and then optional state additions. Narrow guage needs special treatment as these networks did not join to a states official gauge. :)
Not a chance in hell of just concentrating on Standard Gauge, that's just plain lazy, I am trying to make it different than other sets, more options than just 1 gauge, each with different characteristics.
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Post by BobDendry »

I have to admit, I'm still not convinced by the three guage system. i dont really see a problem with having a set coded with ttdx_artist's idea, and one in normal. It would be up to our coders whether or not it would be hard or easy though.
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Post by ttdx_artist »

there is nothing hard about it, all that would be done is replacing the mono and maglev, which was done before to get the electric rails. its a piece of cake, and if we stick to just one gauge, we would be just "copying" what every other set has done, HELLO PEOPLE.... lets be different, get some balls about you all, rather than complaining and saying, "Oh, I think thats too hard", say "F**k everyone else, if it can be thought up, it can be done"... the only reason this set has even started to move along was because of that type of thinking... so you all got it... NO MORE F**KING COMPLAINING!!! Please try and be original with your ideas too, dont copy someones... being original is what will make this set the best and most fun set available... i dont see a problem with the gauge setup, i use it currently in my game and it works great, and all we are doing if we stick to one gauge is changing graphics...BIG DEAL :? ... thats just what every other set does... i would hate to see this go down as another of the boring sets, i'm already over the DBsetXL and the USset... changed graphics get boring very very quick... something as radical as gauges is what a set needs.
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Post by ttdx_artist »

Rollo wrote:Narrow guage needs special treatment as these networks did not join to a states official gauge. :)
What the f**k are you on about here? QR, Tas AN and WAGR are all State Government owned Companies, the railways are owned by the state, and they are the official gauge of that state. Standard Gauge is the one needing "special treatment" because it changes owners weekly, over the last year the rails in NSW have changed hands 13 times (except SRA owned CityRail metro areas). Narrow gauge is the most stable gauge there is, so I dont see how it needs "special treatment", BTW... where do you get your info from Rollo, some of the stuff you have said has me rolling around the floor laughing, are you joking with us or are you really serious!?! Also mate, have a think about the Darwin - Alice line, what runs on it? NR's and FQ's....what gauge are they? Standard Gauge.... lol, dude you crack me up... keep sending in the jiberish facts, I'm loving it!!! :lol:
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Post by Purno »

Rollo wrote: Recently i have given much thought about the Australian Set and how to treat the different gauges and states. :?

Seems what we are really talking about is Standard Gauge. Today it reaches all the states, cities and ports, except Tasmania. Incidently the new NT link is almost certainly standard gauge too, though not certain. :wink:

Perhaps firstly concentrate on standard gauge and then optional state additions. Narrow guage needs special treatment as these networks did not join to a states official gauge. :)
Maybe use maglev as narrow guage? Problem is that AI will think narrow gauge is better than normal track.
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Post by Prof. Frink »

In The BRSet thread, patchman wrote:On a semi-related note, I recall that in this set you wanted to have the third track type to be the underground. In alpha 38 you'll be able to teach the AI which track type to build when and for what services, so that would actually work then. Just FYI...
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Post by ttdx_artist »

Purno wrote:Maybe use maglev as narrow guage? Problem is that AI will think narrow gauge is better than normal track.
In Australia Narrow Gauge is better than other Gauge's, although more expensive. It has a much larger loading gauge than any other gauge, and is more stable at high speeds. You must remember that our narrow gauge purno, is the same gauge as most of europe.
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Post by BobDendry »

Let's let everyone decide what they think is best.
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Post by ttdx_artist »

whitehandindustries wrote:Let's let everyone decide what they think is best.
It isn't up to te people what gauge is better, this isn't a made up (fictional)set, Narrow Gauge in Australia is the best gauge available, but Standard is more common and easier, lets make this set as reallistic as possible, I'm playing around with Speed Boards at the moment, it makes a massive difference in Suburban areas when all trains travel at the same speeds, and you get much much less Jams, so goods gets to its destination so much quicker, by going slower!
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Post by Raven »

you mentioned narrow gauge in Australia is Europe's standard gauge. Have you got the measures?

here in spain we have
"broad gauge" <--> "aus standard gauge"?? (1.665 mm)

"standard gauge for high speed" <--> "aus narrow" <--> "europe's stand"
(more or less 1.445 mm)

"metric gauge" <--> "eu narrow gauge" <--> aus???

if that is so, we share the same problem regarding to the lack of diff tracks for ttd

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Post by ttdx_artist »

yeh, i see what you mean Raven, but it is still posible to replace other track types for TTD, and as Patchman has already said, in the latest Patch we can tell the system which track type is best, so the AI won't f**k-up. But in regards to measurements of gauges... Narrow: 3'6" Standard: 4'8.5" Broad: 5'3", in the game we should only move the rails over 1 pixel either way per gauge, eg. Narrow Gauge: Move the rails IN 1 pixel, Broad: Move the rails OUT 1 pixel. And leave Standard as the normal track type.

Is anyone interested in drawing Signal Boxes and Signals? I wonder if rather than having Signal Boxes as Stations, if we could make them Checkpoint Signals (if you get what I mean)? So they would be actual signals yet still selectable as a waypoint, i dont see how it couldnt be done, but if not done properly TTD would crash. As far as I can see, all that technically needs to be done is to double-up commands for a New Presignal, just giving it the current properties of a Bouy.

And another thing that would be good is having concrete sleepers introduced later in the game, just overriding the previous track.

We'll have to also make a list of the staion types available, I for one would really like a container terminal!!! And buffer stops on the last piece of track!!!!
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