Aviators Aircraft Set (av8) v2.2 25/02/2013
Moderator: Graphics Moderators
Re: Aviators Aircraft Set (av8) v2.0 20/10/11
when i start using openttd 1.1.3, its doesnt work, it said disable, could u tell me y?
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- its disable
- Unnamed, 31st Jan 1950.png (47.94 KiB) Viewed 4251 times
Re: Aviators Aircraft Set (av8) v2.0 20/10/11
I think it's because you have another aircraft grf active. Go to the parameter menu for av8 and make sure that "enable dynamic engine pool" is turned on. Either that or disable the other aircraft grf.
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- Unnamed, 1st Jan 1950.png (9.44 KiB) Viewed 4245 times
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Re: Aviators Aircraft Set (av8) v2.0 20/10/11
I don't know why it would be giving an "unexpected sprite" error, though. You do seem to have an awful lot of active grfs; perhaps you're hitting some kind of internal limit? Try moving the av8 grf up the list and see if a) the error goes away, and/or b) the error reappears on whatever grf is now at the bottom of the list.
Re: Aviators Aircraft Set (av8) v2.0 20/10/11
The error stays with av8 but depends on where it is in the list. I get the following:
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- Unnamed, 1st Jan 1950#1.png (14.7 KiB) Viewed 4233 times
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- Unnamed, 1st Jan 1950#2.png (13.99 KiB) Viewed 4233 times
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Re: Aviators Aircraft Set (av8) v2.0 20/10/11
How odd. Well in that case, yes, it's the conflicting grf ("Use-able default aircraft" for chingy28). I'll look into why it's showing the wrong error message in this case.
- planetmaker
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Re: Aviators Aircraft Set (av8) v2.0 20/10/11
It's not that particular NewGRF which triggers it, I also get the same error with the hot air baloon (and thus I assume any other similar grf) when av8 has NOT the compatibility parameter set and it follows the conflicting NewGRF. There seems to be an invalid jump target following the display of that error description:
There's no target C0 defined anywhere. And the sprite C0 sprites further down is a real sprite which is at that stage indeed an unexpected sprite.
Thus either define target C0 at the end of the grf or possibly employ
Code: Select all
25 * 2 10 BA
26 * 57 0B 03 7F "<FF>conflicting aircraft grf found "
"(dynamic engine pool)" 00
27 * 6 09 83 01 \7< FF C0
Thus either define target C0 at the end of the grf or possibly employ
Funnily I learnt something new about actionB right now :-Ohttp://newgrf-specs.tt-wiki.net/wiki/ActionB#severity wrote:If the severity has bit 7 set, a fatal action B will be applied even during initialization.
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Re: Aviators Aircraft Set (av8) v2.0 20/10/11
Hmm, I guess there used to be a C0 in there somewhere that has somehow disappeared.
'twill be fixed, next version.

Re: Aviators Aircraft Set (av8) v2.0 20/10/11
i know the B787 first vehicle release was broadcasted on yesterday's news, but would it be a good idea to produce this (probably) interesting plane with mid-price and low running cost
according to boeing's jet commercial airplanes page http://www.boeing.com/commercial/prices/ its cost is between a 777 and a 767
not that i want 100% realism for av8 ( leave this to WAS), but it marks an interesting step for mankind's plane tech
suitable for environmentally-friendly / -aware ottd users out there
oh, and how do u rotate airports?

according to boeing's jet commercial airplanes page http://www.boeing.com/commercial/prices/ its cost is between a 777 and a 767
not that i want 100% realism for av8 ( leave this to WAS), but it marks an interesting step for mankind's plane tech
suitable for environmentally-friendly / -aware ottd users out there

oh, and how do u rotate airports?
Re: Aviators Aircraft Set (av8) v2.0 20/10/11
the default airports cannot be rotated, but opengfx+airports provide similar airports that offer that optionoleinves wrote:oh, and how do u rotate airports?
Re: Aviators Aircraft Set (av8) v1.81 14/1/11
If you're still planning to include more futuristic aircraft in a later version, then how about the Aeroscraft?PikkaBird wrote:I'm thinking 2.1 might focus on futuristic planes, though.
http://www.aerosml.com/whyaeroscraft.php
http://www.rense.com/general82/aero.htm
Just a thought.

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- NekoMaster
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Re: Aviators Aircraft Set (av8) v2.0 20/10/11
Heres a idea for another cargo aircraft for modern day\future, the Airbus A400M, one of the larger propeller driven cargo aircraft. It has 4 turbo-props providing 11,000 HP and can lift 370 tonnes of cargo. It would be nice to have another huge European cargo aircraft. Also, parts of the aircraft are made with carbon fiber making it lighter and uses less fuel.
Also, for futuristic air craft, what about faster larger helicopters that can be used in inter city transport, and possibly a small futuristic VTOL passenger jet. Maybe even something like the heli\jet you fly on in Deus Ex : Human Revolution.
Also, for futuristic air craft, what about faster larger helicopters that can be used in inter city transport, and possibly a small futuristic VTOL passenger jet. Maybe even something like the heli\jet you fly on in Deus Ex : Human Revolution.


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Re: Aviators Aircraft Set (av8) v2.0 20/10/11
The Airbus A400M is already planned: http://users.tt-forums.net/pikka/wiki/i ... t_Set#2.01NekoMaster wrote:Heres a idea for another cargo aircraft for modern day\future, the Airbus A400M, one of the larger propeller driven cargo aircraft. It has 4 turbo-props providing 11,000 HP and can lift 370 tonnes of cargo. It would be nice to have another huge European cargo aircraft. Also, parts of the aircraft are made with carbon fiber making it lighter and uses less fuel.
See: [Added de Havilland Twin Otter, NAMC YS-11, Ilyushin Il-62, Boeing 787 and Airbus A400MCT (all OpenTTD only).]
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Re: Aviators Aircraft Set (av8) v2.0 20/10/11
I think you accidentally the decimal point there; it can lift 37 tons of cargo. Like Supercheese said, it's planned, as is the 787.NekoMaster wrote:It has 4 turbo-props providing 11,000 HP and can lift 370 tonnes of cargo.

Does the Orque not fit this niche already?larger helicopters that can be used in inter city transport, and possibly a small futuristic VTOL passenger jet
As for the Aeroscraft, the only additional VTOL aircraft I have planned at the moment is a smaller version of the Skylift, freight only. There will be a "luxury liner" bigger but slower than regular airliners, but it won't be VTOL.
- buckethead
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Re: Aviators Aircraft Set (av8) v2.0 20/10/11
Considering Pikka, and Knowing you are being scarcastic. *I hope*
Here is my Response to your idea.
Here is my Response to your idea.
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- The Name is Random!
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Something goes here, hell if I know.
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Re: Aviators Aircraft Set (av8) v2.0 20/10/11
...buckethead wrote:How about making the Millenium Falcon?

Note sprites came from here: http://forums.civfanatics.com/downloads ... le&id=7002
I probably won't be making a grf from these.
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- MilFalc.gif (24.96 KiB) Viewed 3539 times
Last edited by Supercheese on 05 Nov 2011 19:49, edited 2 times in total.
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"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
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Re: Aviators Aircraft Set (av8) v2.0 20/10/11
Nice!
Could be used for 32bpp
Could be used for 32bpp

Re: Aviators Aircraft Set (av8) v2.0 20/10/11
Jamie Hyneman's name isn't random, it's his name...Comm Cody wrote:Here is my Response to your idea.
Re: Aviators Aircraft Set (av8) v2.0 20/10/11
Name of the Attachment Sir, which is a harsh, NO.jpg.
Anyway, I wonder when New Airports will come into effect.
*Wonders*
Anyway, I wonder when New Airports will come into effect.
*Wonders*
Something goes here, hell if I know.
- Digitalfox
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Re: Aviators Aircraft Set (av8) v2.0 20/10/11
Awesome work Pikka, as always
Already in my game...
But I hope that the following question has not been asked before,
Antonov An-124
Antonov An-225
In a future release please?

Already in my game...
But I hope that the following question has not been asked before,
Antonov An-124

Antonov An-225

In a future release please?

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