HEQS Heavy Equipment Set - Development
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- NekoMaster
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Re: HEQS Heavy Equipment Set - Development
Andy, would you mind if I borrowed the logging trucks and maybe adapt them for other cargos if they had other uses (I know there are some trucks that where multipurpose as a dumper, or a tanker, or a flatbed)


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Re: HEQS Heavy Equipment Set - Development
What license is your set? If it's GPL, then you can adapt...NekoMaster wrote:Andy, would you mind if I borrowed the logging trucks and maybe adapt them for other cargos
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: HEQS Heavy Equipment Set - Development
IDK, Im at school right now so I can't check, Im sure you know that NARVS is available in the openttd bundles place and on bananas. I think its GPL, but then again i could be wrongandythenorth wrote:What license is your set? If it's GPL, then you can adapt...NekoMaster wrote:Andy, would you mind if I borrowed the logging trucks and maybe adapt them for other cargos


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Re: HEQS Heavy Equipment Set - Development
A HEQS 1.0.1 release is in the works.
It will be mostly fixing bugs. Found any?
It will be mostly fixing bugs. Found any?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: HEQS Heavy Equipment Set - Development
i think i had an issue with the first industrial tram, when refitted to medium length, it seemed to be treated as full length for following vehicles.
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Re: HEQS Heavy Equipment Set - Development
What was the result in game?Eddi wrote:i think i had an issue with the first industrial tram, when refitted to medium length, it seemed to be treated as full length for following vehicles.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- colossal404
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Re: HEQS Heavy Equipment Set - Development
Short looking trams use a long section of road, the player see that there is some place unused, and it just not look good in a traffic jam if there are some truck-lenght gaps.
Re: HEQS Heavy Equipment Set - Development
yes, like colossal404 said, there was a gap between the last visible wagon and the next vehicle.
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Re: HEQS Heavy Equipment Set - Development
Andy, I've got an errored tram:
I play that save a few months ago with OTTD 0.7.x (maybe 3, but not sure) and with HEQS 0.7.1. If the tram on the screenshot is started, the OTTD freeze, eat up my CPU and not move any more. I have got a lot of same trams, but those aren't crash the game... I don't know is that report could help you in anything, I just want to inform you about it.
And if I change the HEQS to 1.0, it crash because that tram still can't move. :S
I play that save a few months ago with OTTD 0.7.x (maybe 3, but not sure) and with HEQS 0.7.1. If the tram on the screenshot is started, the OTTD freeze, eat up my CPU and not move any more. I have got a lot of same trams, but those aren't crash the game... I don't know is that report could help you in anything, I just want to inform you about it.
And if I change the HEQS to 1.0, it crash because that tram still can't move. :S
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Re: HEQS Heavy Equipment Set - Development
i would like to a suggestion for the HEQS-set
because i think it would be an addition to make the set more realistic
a truck for liquids, with running costs at 4.000/5.000 a year, with loading capacity around 50.000 liters, speed around 80 to 100 km/h.
for supplying petrol stations, grocery's, glass-works etc.....
especially for:
chemicals
fuel/petrol
oil
alcohol
(as seen in the FIRS industry set)
i really like the HEQS-set
if my English is bad, i'm sorry
because i think it would be an addition to make the set more realistic
a truck for liquids, with running costs at 4.000/5.000 a year, with loading capacity around 50.000 liters, speed around 80 to 100 km/h.
for supplying petrol stations, grocery's, glass-works etc.....
especially for:
chemicals
fuel/petrol
oil
alcohol
(as seen in the FIRS industry set)
i really like the HEQS-set
if my English is bad, i'm sorry
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- i was thinking of this: (the truck in picture has a loading capacity of 13.400 gallons = 50.700 liters)
- liquids truck suggestion for heqs png.PNG (255.61 KiB) Viewed 5147 times
Last edited by SniperDJ on 13 Dec 2011 12:57, edited 1 time in total.
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Re: HEQS Heavy Equipment Set - Development
That truck is silly and it has too many wheels. What you're really looking for is this:

Re: HEQS Heavy Equipment Set - Development
Lorem ipsum
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Last edited by Kogut on 08 Oct 2011 13:46, edited 3 times in total.
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Re: HEQS Heavy Equipment Set - Development
Are you calling me a coward?Kogut wrote:Zażółć gęślą jaźń.
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- Level Crossing
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Re: HEQS Heavy Equipment Set - Development
But at the same time, it looks bad if trucks are moving at highway speed with no space between them.colossal404 wrote:Short looking trams use a long section of road, the player see that there is some place unused, and it just not look good in a traffic jam if there are some truck-lenght gaps.
Suggestion: if it's possible, have the truck/tram have an 'invisible' section when it's moving, and not have it when it is stopped. This would have normal spacing on roads but no spacing in traffic jams.
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Re: HEQS Heavy Equipment Set - Development
It is not easy. What with vehicle that is just startingLevel Crossing wrote:But at the same time, it looks bad if trucks are moving at highway speed with no space between them.colossal404 wrote:Short looking trams use a long section of road, the player see that there is some place unused, and it just not look good in a traffic jam if there are some truck-lenght gaps.
Suggestion: if it's possible, have the truck/tram have an 'invisible' section when it's moving, and not have it when it is stopped. This would have normal spacing on roads but no spacing in traffic jams.
XXX-Vehicle_a-XXX YYYY-Vehicle_b-YYY
XXX-Vehicle_a-XXX invisible-section-of-vehicle-aYYYY-vehicle_a-YYYY.
It will result in ugly jumping.
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Re: HEQS Heavy Equipment Set - Development
Feature request:
Newer models over time for the logging trucks, like many of the other vehicles in the set have (e.g. the Mog has 1947, 1963, 1976, & 1992 models).
Currently the logging trucks only have the one model of the year they are introduced: 1972. It would be great if they could upgrade over the years twice or thrice or whatever.
Newer models over time for the logging trucks, like many of the other vehicles in the set have (e.g. the Mog has 1947, 1963, 1976, & 1992 models).
Currently the logging trucks only have the one model of the year they are introduced: 1972. It would be great if they could upgrade over the years twice or thrice or whatever.

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- andythenorth
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Re: HEQS Heavy Equipment Set - Development
I'll look into it.Supercheese wrote:Newer models over time for the logging trucks.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
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Re: HEQS Heavy Equipment Set - Development
Teaser...
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FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: HEQS Heavy Equipment Set - Development
the pantograph looks very wrong...
oh, and might i suggest "Dynamo" as name?
oh, and might i suggest "Dynamo" as name?

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Re: HEQS Heavy Equipment Set - Development
50 mph seems a little fast compared to both the other trams in the set and the real thing, very nice drawing though.
And just by the way, here's an interesting variation on the railmotors (yes, that thing in the front).
And just by the way, here's an interesting variation on the railmotors (yes, that thing in the front).
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