Japan Set Development
Moderator: Graphics Moderators
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: Japan Set Development
I'm playing a game with all Japan set GRF files.
It's a great job, I like the result. I have a suggestion: It would be interesting If you replace the sprite 1420 with a pavement tile matching with the road sprites. My version of landscape GRF was coded in November 6, 2009. This tile is used by the fountain and the statue. Also, I have a GRF file that puts station tiles as pavement tiles.
It's a great job, I like the result. I have a suggestion: It would be interesting If you replace the sprite 1420 with a pavement tile matching with the road sprites. My version of landscape GRF was coded in November 6, 2009. This tile is used by the fountain and the statue. Also, I have a GRF file that puts station tiles as pavement tiles.
- Attachments
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- Screenshot of 29-7-1943. There are two mail EMUs (with its own platform), a Station with two commuter platforms and four future Shinkansen platforms. There are also some "cheat" tiles where I will build some station buildings (when They was available). My competitors prefer trams.
- Japan_Set_B.png (160.02 KiB) Viewed 2381 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: Japan Set Development
This is a small incompatibility with the OpenGFX graphics. As you said, the ground tile of the fountain is just sprite number 1420. It's not part of any Japan Set grf. We could include it, but I'm a bit reluctant to include an unmodified original sprite. And that is what is needed to really make it match the roads.
The simplest solution is to use the original base graphics instead of OpenGFX, if you have them.
EDIT: Alternatively, you or someone else could provide a better sprite 1420 for OpenGFX and try to convince the OpenGFX project people to include it. I think most of the OpenGFX graphics is pretty good, but that sprite really isn't very well done.
The simplest solution is to use the original base graphics instead of OpenGFX, if you have them.
EDIT: Alternatively, you or someone else could provide a better sprite 1420 for OpenGFX and try to convince the OpenGFX project people to include it. I think most of the OpenGFX graphics is pretty good, but that sprite really isn't very well done.
Re: Japan Set Development
OK, I added the A1 to the tracking table. Anything else new, DanMacK?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
- NekoMaster
- Tycoon
- Posts: 4001
- Joined: 16 Aug 2008 22:26
- Skype: neko-master
- Location: Oshawa, Ontario, CANADA
Re: Japan Set Development
You know, since OpenTTD supports selecting graphic sets in the Options\Configuration file, why not make a Japanese Graphic set?


Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: Japan Set Development
Not yet, gimme a few days
Been playing a game for once 


Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Re: Japan Set Development
Game? There's a game buried under all this? I can't remember the last time I had a chance to actually play... 

Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: Japan Set Development
I have made three sprites. You can add it If you like it. One of them is the autorail sprite (used by OpenTTD in the toolbar), the other two are the pavement sprite 1420 for the early years and modern. If You want, I can made the autorail cursor.
I have made the icon and cursor for high speed railway for Spain set. If You want, I can send you these sprites. They are the same and They can be useful for this set.
I have made the icon and cursor for high speed railway for Spain set. If You want, I can send you these sprites. They are the same and They can be useful for this set.
- Attachments
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- japan0.zip
- Sprites.
- (3.39 KiB) Downloaded 78 times
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- Screenshot.
- a.png (382.04 KiB) Viewed 2218 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: Japan Set Development
Thanks for the sprites, maquinista. New track sprites are currently under development, so I don't think I will need the autorail sprite, sorry. But I might add the ground tiles with a new version of the building set. Could a take a while, though.
- NekoMaster
- Tycoon
- Posts: 4001
- Joined: 16 Aug 2008 22:26
- Skype: neko-master
- Location: Oshawa, Ontario, CANADA
Re: Japan Set Development
Hey, it would be cool if eventually we could have a Japanese Music Set (JPMSX) featuring japanese styled music from the late 1800's to modern times


Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: Japan Set Development
Ew. iTunes.
Give me a decent media player any day. Winamp on windows, and Exaile on Linux.
The downside is that you have to go looking for the music, but then if you're suggesting a 'Japan music set' then you need to go looking anyway.
Give me a decent media player any day. Winamp on windows, and Exaile on Linux.
The downside is that you have to go looking for the music, but then if you're suggesting a 'Japan music set' then you need to go looking anyway.
- NekoMaster
- Tycoon
- Posts: 4001
- Joined: 16 Aug 2008 22:26
- Skype: neko-master
- Location: Oshawa, Ontario, CANADA
Re: Japan Set Development
Its called, if theres stuff to replace and add graphics to make the game look like Japan then why not some composed, japanese themed music?Ameecher wrote:You can. It's called an iTunes playlist.


Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: Japan Set Development
I knew that if I posted iTunes some moron would start moaning about how inferior it is. Well I took the plunge thinking no one is going to be as moronic as that, surely?Gremnon wrote:Ew. iTunes.
Give me a decent media player any day. Winamp on windows, and Exaile on Linux.
The downside is that you have to go looking for the music, but then if you're suggesting a 'Japan music set' then you need to go looking anyway.
I forgot. This is the internet.
- NekoMaster
- Tycoon
- Posts: 4001
- Joined: 16 Aug 2008 22:26
- Skype: neko-master
- Location: Oshawa, Ontario, CANADA
Re: Japan Set Development
Hmm... started work on a japan scenario. starting in 1950s there still might be some scars left over from WW2 (since it only ended less then 2 years ago) but it will at least have a lot of industry left to have fun with and theres A LOT of large cities for commuters and the Shikansens when they come out in the 1960's


Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
- Bob_Mackenzie
- Chairman
- Posts: 823
- Joined: 25 Mar 2010 13:36
Re: Japan Set Development
When do you think WW2 ended?starting in 1950s there still might be some scars left over from WW2 (since it only ended less then 2 years ago)
Re: Japan Set Development
historically, there was not a single piece of large industry in japan at the end of WWII, manufacturing took place in hundreds and thousands of small houses. the railway network was mostly intact, but being narrow gauge it quickly became insufficient as economical recovery was proceeding, which lead to the introduction of standard gauge shinkansen network.
Re: Japan Set Development
I guess he thinks 1948...Bob_Mackenzie wrote:When do you think WW2 ended?starting in 1950s there still might be some scars left over from WW2 (since it only ended less then 2 years ago)
While it's the wrong answer, it's still simple math to derive that

- Bob_Mackenzie
- Chairman
- Posts: 823
- Joined: 25 Mar 2010 13:36
Re: Japan Set Development
LOL!While it's the wrong answer, it's still simple math to derive that
Actually he could mean WW2 ended in 2008

Re: Japan Set Development
Hmmm... your right...
Maybe not simple math after all
Maybe not simple math after all

- NekoMaster
- Tycoon
- Posts: 4001
- Joined: 16 Aug 2008 22:26
- Skype: neko-master
- Location: Oshawa, Ontario, CANADA
Re: Japan Set Development
When I said 2 years ago I ment in the scenario (which starts in 1950), because didn't WW2 End in August 1948?


Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
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