Japan Set Development

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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maquinista
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Re: Japan Set Development

Post by maquinista »

I'm playing a game with all Japan set GRF files.

It's a great job, I like the result. I have a suggestion: It would be interesting If you replace the sprite 1420 with a pavement tile matching with the road sprites. My version of landscape GRF was coded in November 6, 2009. This tile is used by the fountain and the statue. Also, I have a GRF file that puts station tiles as pavement tiles.
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Screenshot of 29-7-1943. There are two mail EMUs (with its own platform), a Station with two commuter platforms and four future Shinkansen platforms. There are also some "cheat" tiles where I will build some station buildings (when They was available). My competitors prefer trams.
Screenshot of 29-7-1943. There are two mail EMUs (with its own platform), a Station with two commuter platforms and four future Shinkansen platforms. There are also some "cheat" tiles where I will build some station buildings (when They was available). My competitors prefer trams.
Japan_Set_B.png (160.02 KiB) Viewed 2381 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
dandan
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Re: Japan Set Development

Post by dandan »

This is a small incompatibility with the OpenGFX graphics. As you said, the ground tile of the fountain is just sprite number 1420. It's not part of any Japan Set grf. We could include it, but I'm a bit reluctant to include an unmodified original sprite. And that is what is needed to really make it match the roads.

The simplest solution is to use the original base graphics instead of OpenGFX, if you have them.

EDIT: Alternatively, you or someone else could provide a better sprite 1420 for OpenGFX and try to convince the OpenGFX project people to include it. I think most of the OpenGFX graphics is pretty good, but that sprite really isn't very well done.
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krtaylor
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Re: Japan Set Development

Post by krtaylor »

OK, I added the A1 to the tracking table. Anything else new, DanMacK?
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NekoMaster
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Re: Japan Set Development

Post by NekoMaster »

You know, since OpenTTD supports selecting graphic sets in the Options\Configuration file, why not make a Japanese Graphic set?
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DanMacK
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Re: Japan Set Development

Post by DanMacK »

Not yet, gimme a few days :D Been playing a game for once ;)
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krtaylor
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Re: Japan Set Development

Post by krtaylor »

Game? There's a game buried under all this? I can't remember the last time I had a chance to actually play... :(
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maquinista
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Re: Japan Set Development

Post by maquinista »

I have made three sprites. You can add it If you like it. One of them is the autorail sprite (used by OpenTTD in the toolbar), the other two are the pavement sprite 1420 for the early years and modern. If You want, I can made the autorail cursor.

I have made the icon and cursor for high speed railway for Spain set. If You want, I can send you these sprites. They are the same and They can be useful for this set.
Attachments
japan0.zip
Sprites.
(3.39 KiB) Downloaded 78 times
Screenshot.
Screenshot.
a.png (382.04 KiB) Viewed 2218 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
dandan
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Re: Japan Set Development

Post by dandan »

Thanks for the sprites, maquinista. New track sprites are currently under development, so I don't think I will need the autorail sprite, sorry. But I might add the ground tiles with a new version of the building set. Could a take a while, though.
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NekoMaster
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Re: Japan Set Development

Post by NekoMaster »

Hey, it would be cool if eventually we could have a Japanese Music Set (JPMSX) featuring japanese styled music from the late 1800's to modern times
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Ameecher
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Re: Japan Set Development

Post by Ameecher »

You can. It's called an iTunes playlist.
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Gremnon
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Re: Japan Set Development

Post by Gremnon »

Ew. iTunes.
Give me a decent media player any day. Winamp on windows, and Exaile on Linux.
The downside is that you have to go looking for the music, but then if you're suggesting a 'Japan music set' then you need to go looking anyway.
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NekoMaster
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Re: Japan Set Development

Post by NekoMaster »

Ameecher wrote:You can. It's called an iTunes playlist.
Its called, if theres stuff to replace and add graphics to make the game look like Japan then why not some composed, japanese themed music?
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Ameecher
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Re: Japan Set Development

Post by Ameecher »

Gremnon wrote:Ew. iTunes.
Give me a decent media player any day. Winamp on windows, and Exaile on Linux.
The downside is that you have to go looking for the music, but then if you're suggesting a 'Japan music set' then you need to go looking anyway.
I knew that if I posted iTunes some moron would start moaning about how inferior it is. Well I took the plunge thinking no one is going to be as moronic as that, surely?
I forgot. This is the internet.
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NekoMaster
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Re: Japan Set Development

Post by NekoMaster »

Hmm... started work on a japan scenario. starting in 1950s there still might be some scars left over from WW2 (since it only ended less then 2 years ago) but it will at least have a lot of industry left to have fun with and theres A LOT of large cities for commuters and the Shikansens when they come out in the 1960's
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# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
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Bob_Mackenzie
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Re: Japan Set Development

Post by Bob_Mackenzie »

starting in 1950s there still might be some scars left over from WW2 (since it only ended less then 2 years ago)
When do you think WW2 ended?
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Re: Japan Set Development

Post by Eddi »

historically, there was not a single piece of large industry in japan at the end of WWII, manufacturing took place in hundreds and thousands of small houses. the railway network was mostly intact, but being narrow gauge it quickly became insufficient as economical recovery was proceeding, which lead to the introduction of standard gauge shinkansen network.
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FooBar
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Re: Japan Set Development

Post by FooBar »

Bob_Mackenzie wrote:
starting in 1950s there still might be some scars left over from WW2 (since it only ended less then 2 years ago)
When do you think WW2 ended?
I guess he thinks 1948...
While it's the wrong answer, it's still simple math to derive that ;)
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Bob_Mackenzie
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Re: Japan Set Development

Post by Bob_Mackenzie »

While it's the wrong answer, it's still simple math to derive that ;)
LOL!

Actually he could mean WW2 ended in 2008 :mrgreen:
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Re: Japan Set Development

Post by FooBar »

Hmmm... your right...
Maybe not simple math after all :wink:
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NekoMaster
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Re: Japan Set Development

Post by NekoMaster »

When I said 2 years ago I ment in the scenario (which starts in 1950), because didn't WW2 End in August 1948?
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
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