[OTTD] Bob's Random British Vehicles - v0.9

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Bob_Mackenzie
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Re: [OTTD] Bob's Random British Vehicles - v0.6.1

Post by Bob_Mackenzie »

The diagonals for the Mammoth Tipper are all wrong. For a start the back is rounded not square. It's also one pixel too narrow. The wheels in the diagonals are too shot - 2px instead of 4px. Tghe rear lights are in the wrong place. The two vertical sprites are different lengths.

Some of those glitches apply to the other sprites too

I'll post the old & new when I'm done so you can see the difference


____


I'll take a look at the DAF coal truck


____

Alignment I know they are not great - I really need to spend some time sorting it out. The spacial road tile would be nice thanks :)

Cheers

Bob
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Re: [OTTD] Bob's Random British Vehicles - v0.6.1

Post by Bob_Mackenzie »

Just to illustrate the difference between the old and new mammoth sprites.

OLD :(
Mammoth Sand Block A.png
Mammoth Sand Block A.png (5.22 KiB) Viewed 3330 times


NEW :D
mammoth 2 blank.png
mammoth 2 blank.png (5.3 KiB) Viewed 3330 times

Note the loaded sprites in the new one are not finished yet
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Re: [OTTD] Bob's Random British Vehicles - v0.6.1

Post by Kogut »

What about cargo graphics for FIRS clay in colour other than white?
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Re: [OTTD] Bob's Random British Vehicles - v0.6.1

Post by NekoMaster »

Looks good Bob, keep up the good work :3
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Re: [OTTD] Bob's Random British Vehicles - v0.7

Post by Bob_Mackenzie »

Does anyone have the NFO code snipped to add steam puff graphics to the GRF please?
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Re: [OTTD] Bob's Random British Vehicles - v0.7

Post by DJ Nekkid »

thats just the action zeros property21 (see prop.22 for trains for 'howto')
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Re: [OTTD] Bob's Random British Vehicles - v0.7

Post by NekoMaster »

Is this set going to get more british vehicles? I'd love to play a full british game with british trains, trucks, buses, and airplanes
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Re: [OTTD] Bob's Random British Vehicles - v0.7

Post by Bob_Mackenzie »

DJ Nekkid wrote:thats just the action zeros property21 (see prop.22 for trains for 'howto')

let me take a look and I'll see if I can fathom it

(edit)

OK sussed it thanks :)
Last edited by Bob_Mackenzie on 19 Mar 2011 19:54, edited 2 times in total.
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Re: [OTTD] Bob's Random British Vehicles - v0.7

Post by Bob_Mackenzie »

NekoMaster wrote:Is this set going to get more british vehicles? I'd love to play a full british game with british trains, trucks, buses, and airplanes
Development on this is very stop-start and depends on how the mood takes me. I'm sure there will be some more trucks and maybe the odd bus (but the HOVS taster has busses too). I was thinking on doing some helicopters but rotors were giving me grief
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Re: [OTTD] Bob's Random British Vehicles - v0.7

Post by Bob_Mackenzie »

Can someone help please.

I have one vehicle with the steam effect works lovely. I copy & paste the code in to second vehicle and the bloody thing doesn't make smoke. Can anyone see where its screwed up?

Thanks

Bob
NFO
NFO
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Re: [OTTD] Bob's Random British Vehicles - v0.7

Post by Eddi »

congratulations for uploading a screenshot of a text file.

and more congratulations for including pretty much no comments in your source.

good luck getting help that way.

:headbang: (which is sadly not a smilie around here.)
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Re: [OTTD] Bob's Random British Vehicles - v0.7

Post by alluke »

This seems to be incompatible with most of my ottd versions. :shock:

I tried 1.0.5, r22148, and CargoDist g40fd3900-cd. 1.1.0-RC1 is the only one that it works with.
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Re: [OTTD] Bob's Random British Vehicles - v0.7

Post by AndersI »

That looks like the NFO Window in GRFMaker? It might be better to show the actual GRFMaker code, and ask the question in the GRFMaker thread. Maybe the non-smoking engine is not of type 'steam'?

Also note that you can tag your GRFMaker comments to be included in the NFO (and/or GRF). Doing that, and generating a real NFO file with GRFMaker may make the code a bit more readable/accessible for the NFO gurus here.
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Re: [OTTD] Bob's Random British Vehicles - v0.7

Post by Bob_Mackenzie »

Doing that, and generating a real NFO file with GRFMaker may make the code a bit more readable/accessible for the NFO gurus here.
I would happily do that if I could work out how. The reason there is a rubbish screen shot above is that's the only option I can find in GRFmaker. That dialogue doesn't even allow copy & paste from it

This is the actual offending line (sorry screen shot again) -
NFO block.png
NFO block.png (2.62 KiB) Viewed 2937 times
What's confusing is that block works fine for another vehicle in the list

@alluke - you need 1.1.0 for the road vehicle effects to work IIRC
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Re: [OTTD] Bob's Random British Vehicles - v0.7

Post by AndersI »

Why are you using a manual NFO block for smoke effect? GRFMaker is already prepared for helping you there:
grfm3.jpg
grfm3.jpg (81.88 KiB) Viewed 2930 times
As for the generation of NFO, this is how it's done (IIRC)

First you set up the NFO path in the Settings:
grfm2.jpg
grfm2.jpg (22.61 KiB) Viewed 2934 times
Then you click the 'Generate NFO' button:
grfm1.jpg
grfm1.jpg (43.68 KiB) Viewed 2934 times
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Re: [OTTD] Bob's Random British Vehicles - v0.7

Post by Bob_Mackenzie »

Why are you using a manual NFO block for smoke effect? GRFMaker is already prepared for helping you there:
It has that for railway engines but not road vehicles :( - Hence the NFO block

Thanks to Anders this is the code for the vehicle that doesn't work

Code: Select all

// Sentinel Standard
   29 * 23	 04 01 1F 01 3F 53 65 6E 74 69 6E 61 6C 20 53 74 61 6E 64 61 72 64 00 
   30 * 44	 00 01 11 01 3F 00 00 00 03 19 04 28 06 0F 08 28 09 14 0F 0A 10 05 11 28 12 1A 13 09 14 18 16 20 F8 64 11 19 06 1A 00 1C 02 1E 03 00 
   31 * 10	 00 01 01 01 4A 1F 22 92 0A 00 
   32 * 7	 00 01 01 01 4A 21 17
// Goods
   33 * 6	 01 01 01 FF 08 00 
   34 C:\Documents and Settings\Bob\My Documents\OpenTTD\grfedit\projects\BRBV v0.81.PCX 568 5 09 14 8 -3 -5
   35 C:\Documents and Settings\Bob\My Documents\OpenTTD\grfedit\projects\BRBV v0.81.PCX 591 5 09 13 16 -13 -4
   36 C:\Documents and Settings\Bob\My Documents\OpenTTD\grfedit\projects\BRBV v0.81.PCX 622 5 09 12 13 -3 -7
   37 C:\Documents and Settings\Bob\My Documents\OpenTTD\grfedit\projects\BRBV v0.81.PCX 650 5 09 13 14 -2 -6
   38 C:\Documents and Settings\Bob\My Documents\OpenTTD\grfedit\projects\BRBV v0.81.PCX 679 5 09 14 8 -2 -6
   39 C:\Documents and Settings\Bob\My Documents\OpenTTD\grfedit\projects\BRBV v0.81.PCX 702 5 09 13 14 -12 -4
   40 C:\Documents and Settings\Bob\My Documents\OpenTTD\grfedit\projects\BRBV v0.81.PCX 731 5 09 12 13 -3 -7
   41 C:\Documents and Settings\Bob\My Documents\OpenTTD\grfedit\projects\BRBV v0.81.PCX 759 5 09 13 16 -2 -5
   42 * 9	 02 01 01 01 01 00 00 00 00 
   43 * 6	 01 01 01 FF 01 00 
   44 C:\Documents and Settings\Bob\My Documents\OpenTTD\grfedit\projects\BRBV v0.81.PCX 5 32 09 14 8 -4 -8
   45 * 9	 02 01 11 01 01 00 00 00 00 
   46 * 6	 01 01 01 FF 01 00 
   47 C:\Documents and Settings\Bob\My Documents\OpenTTD\grfedit\projects\BRBV v0.81.PCX 28 32 09 12 13 -6 -6
   48 * 9	 02 01 11 01 01 00 00 00 00 
// Standard Refits
   49 * 7	 00 01 01 01 3F 0E FF 
   50 * 10	 03 01 01 3F 01 FF 11 00 01 00 

It works OK for this vehicle in the same GRF

Code: Select all

// Leyland Steam Van
  628 * 23	 04 01 1F 01 4A 4C 65 79 6C 61 6E 64 20 53 74 65 61 6D 20 56 61 6E 00 
  629 * 35	 00 01 0E 01 4A 00 00 00 03 0F 04 28 06 0F 08 28 09 0A 0F 03 10 05 11 26 13 02 14 08 19 03 1A 00 1D 86 02 
  630 * 10	 00 01 01 01 4A 1F 22 92 0A 00 
  631 * 7	 00 01 01 01 4A 21 17
  632 * 6	 01 01 01 FF 08 00 
  633 C:\Documents and Settings\Bob\My Documents\OpenTTD\grfedit\projects\BRBV v0.81.PCX 312 456 09 13 9 -4 -3
  634 C:\Documents and Settings\Bob\My Documents\OpenTTD\grfedit\projects\BRBV v0.81.PCX 336 456 09 13 11 -10 -5
  635 C:\Documents and Settings\Bob\My Documents\OpenTTD\grfedit\projects\BRBV v0.81.PCX 362 456 09 12 14 -3 -6
  636 C:\Documents and Settings\Bob\My Documents\OpenTTD\grfedit\projects\BRBV v0.81.PCX 391 456 09 13 12 -1 -5
  637 C:\Documents and Settings\Bob\My Documents\OpenTTD\grfedit\projects\BRBV v0.81.PCX 418 456 09 13 9 -4 -6
  638 C:\Documents and Settings\Bob\My Documents\OpenTTD\grfedit\projects\BRBV v0.81.PCX 442 456 09 13 12 -11 -5
  639 C:\Documents and Settings\Bob\My Documents\OpenTTD\grfedit\projects\BRBV v0.81.PCX 469 456 09 12 14 -3 -7
  640 C:\Documents and Settings\Bob\My Documents\OpenTTD\grfedit\projects\BRBV v0.81.PCX 498 456 09 13 11 0 -6
  641 * 9	 02 01 01 01 01 00 00 00 00 
  642 * 6	 01 01 01 FF 01 00 
  643 C:\Documents and Settings\Bob\My Documents\OpenTTD\grfedit\projects\BRBV v0.81.PCX 524 456 09 12 14 -7 -6
  644 * 9	 02 01 11 01 01 00 00 00 00 
// Leyland Refits
  645 * 7	 00 01 01 01 4A 0E FF 
  646 * 7	 03 01 01 4A 00 01 00 
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Re: [OTTD] Bob's Random British Vehicles - v0.7

Post by Bob_Mackenzie »

(edit)

OK fixed it - very dumb coding error
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Re: [OTTD] Bob's Random British Vehicles - v0.7

Post by Bob_Mackenzie »

Wickham Trolley (coded as tram) - small isn't it? :)
Wickham Trolly 2.png
Wickham Trolly 2.png (3.99 KiB) Viewed 2770 times
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Re: [OTTD] Bob's Random British Vehicles - v0.7

Post by NekoMaster »

Bob_Mackenzie wrote:Wickham Trolley (coded as tram) - small isn't it? :)
Wickham Trolly 2.png
When you said you where going to add on in the firs thread I wasn't sure if you really where going to. Is this powered by a engine or is it electric?
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Re: [OTTD] Bob's Random British Vehicles - v0.7

Post by Bob_Mackenzie »

It has a small petrol engine
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