[OpenTTD] NuTracks - Dev Thread

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ChillCore
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Re: [OpenTTD] NuTracks - Dev Thread

Post by ChillCore »

Voyager 1 wrote: Also, I downloaded the latest nightly but I just can't load it - "GRF is using invalid ID". Any ideas?
I was about to report this but I see it has been done allready.
Last loading correctly is r69. All later available nightlies up to current refuse to load.(r82 at time of writing)
I hope this helps a bit in finding the error.
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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DJ Nekkid
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Re: [OpenTTD] NuTracks - Dev Thread

Post by DJ Nekkid »

r84 works fine with me, you just need to set parameter0 to 1 to enable it (for now).
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Re: [OpenTTD] NuTracks - Dev Thread

Post by ChillCore »

As r84 is not yet available I have tested setting parameter0 to 1 with r82.
It functions. Yay.
Thank you for your swift reply.

Have you noticed that building Subway(urban) track has some interesting features?
You must enable all animation to see it ...
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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DJ Nekkid
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Re: [OpenTTD] NuTracks - Dev Thread

Post by DJ Nekkid »

lets concider it x-mas all year around :P
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Re: [OpenTTD] NuTracks - Dev Thread

Post by DanMacK »

Forgive me if this has been asked, but is it possible to have trains travel over more than one type of track? ie. use 60kph on industry and meet up with a higher speed mainline? I tried it with normal trains from the 2CC set and it didn't work. Is this possible or am I just wishing?
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planetmaker
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Re: [OpenTTD] NuTracks - Dev Thread

Post by planetmaker »

Yes, it should be possible and it works for me with 2cctrainset and NuTracks. Track types can be indicated as compatible (like the usual rail and electrified rail tracks). And trains then can drive on those tracks which are compatible to their native track type.

IIRC this game has a working combination: http://wiki.openttdcoop.org/PublicServe ... gameid_185
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Re: [OpenTTD] NuTracks - Dev Thread

Post by DanMacK »

Cool,

Haven't had much of a chance to play with it, merely testing a bit here and there, but I'll check out that game indeed.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by DJ Nekkid »

uploaded r85 to bananas.

Updates compared to r60 is basicly the subway feature. It is climate and snowaware. Next is to add support for the major citysets. Currently my plan is the swedish houses as well as TTRS. If anyone got any other wishes please cry out now. In that case, it would be nice to have a .png (or pcx for that matter) with 8 city core builings, 8 suburban buildings, and snowy versions, of they excist

ps. dont need to set parameter0 to 1 anymore
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Zephyris »

You can help yourself to some UK town set buildings if you want, they match the OpenGFX ones too...
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Sylar »

Found a bug with the r85 build (the one on Bananas).

The first Track Planning should be High Speed Rail w/ Catenary.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by colossal404 »

Is this a bug of the very high speed rail doesn't available and only the very low speed track has got a catenary version? These happens in 1989.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Voyager One »

colossal404 wrote:Is this a bug of the very high speed rail doesn't available and only the very low speed track has got a catenary version? These happens in 1989.
What year are you in? A track type becomes available only when the first locomotive of that type becomes available. I.e. you get high speed rail w/catenary only when you get the first electric high speed rail.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by colossal404 »

Voyager1 wrote:What year are you in? A track type becomes available only when the first locomotive of that type becomes available. I.e. you get high speed rail w/catenary only when you get the first electric high speed rail.
As I wrote Im in 1989. Im using NARS and UKRS, so there are some electric locos with 160-225 km/h max speed at this time. What else need to become more eleectrified rail available?
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Voyager One »

colossal404 wrote:Im using NARS and UKRS
I'm sorry to disappoint you but, AFAIK, Nutracks is still incompatible with NARS and UKRS. At least as far as I know... Go one-two pages back in this thread and see...

EDIT: sorry, I didn't see the year. :oops:
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Re: [OpenTTD] NuTracks - Dev Thread

Post by colossal404 »

Voyager1 wrote: I'm sorry to disappoint you but, AFAIK, Nutracks is still incompatible with NARS and UKRS. At least as far as I know...
Oh :( But weren't there a track enabler loco for every track typein an older version?
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Voyager One »

There was something but I can't answer this absolutely correctly. DJ Nekkid was doing something about it but I can't really tell you more.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by colossal404 »

Ok, I hope there will be an answer from DJ Nekkid. Thanks for the quick replies!
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Re: [OpenTTD] NuTracks - Dev Thread

Post by DJ Nekkid »

i have some plans to detect what train-sets are or are'nt present, and then adjust accordingly, but it seems like this heavent come thru yet.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by EXTspotter »

The 3rd rail stuff should now work with the latest release of UKRS2, as it contains at least 2 3rd rail MUs.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Scautura »

I've just tried UKRS2 with the third rail EMUs, but there's no option for 3rd rail track with a speed higher than 75mph - there's an EMU with a speed of 90mph, and some UK 3rd rail EMUs do 100mph (the speed record is 108mph, I believe, but speed limit is 100). Is there a way to enable more 3rd rail options? Maybe at the expense of subways (for me, at least) in the newer versions? I've tested with r86 and r60.

Also, r86 with UKRS2 seems to have some interesting bugs where the original engines also end up showing up (and the track enablers are called "Dresin"), plus faster tracks than the basic 50mph tracks don't show up (apart from the subway tracks) for a while, despite there being a train capable of 115mph (4-6-2 Streak) available. Note that when original trains with a higher speed show up (such as the Ginzu A4 - 80mph), the slowest basic (non-cat) track that will allow them to travel at full speed, does end up capable of being built. Catenary track shows up when the original electrics show up, enabling the slowest, and the 100mph (160kph) catenary track.

I'm not entirely sure how much of this is due to UKRS2 and how much is due to NuTracks, but I do know it doesn't matter which GRF is on top, it will still happen both ways round (new game started with only these two GRFs, new game for each test). Tested with ChillCore's PatchPack v7 (based on r20033), and r20164 Win x64
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