[REL] New Coalmine

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Re: [REL] New Coalmine

Post by Plastikman's #1 Fan »

noofnoof wrote:1. it is a type of station designed to match with the mine. you would have picked up on that if you'd read any of Zimmy's post...

I had... oops... small mistake. I misread something... got it.

2. I thin kyou'll find they are in the Mega Pack.
What? I just updated it last month, and I didn't see it? I'll go check some things...
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Re: [REL] New Coalmine

Post by Zues »

could you guys help me? I tried to get locotool. and I tried to follows zimmlocks instructions and I still cant use the tipple. who ever has edited the trackst.dat file. Could you send it please? :(
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Re: [REL] New Coalmine

Post by C3805. »

If people learnt to read all of the post, life would be much easier.
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Re: [REL] New Coalmine

Post by Zues »

C3805. wrote:If people learnt to read all of the post, life would be much easier.
I did read all the posts.
could someone help please? because tocotool doesnt work for some reason.
Last edited by Zues on 25 Apr 2010 04:16, edited 1 time in total.
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Re: [REL] New Coalmine

Post by C3805. »

LAWL not you, I was referring to Plastik's No.1 Fan. Yeah, I should've quoted.
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Re: [REL] New Coalmine

Post by Hammo »

Zues: try reading this tutorial. It should explain to you how to do edit the trackst file, etc. If you're still running into trouble then, let us know what with and we can help you further.
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Re: [REL] New Coalmine

Post by Zues »

Hammo wrote:Zues: try reading this tutorial. It should explain to you how to do edit the trackst file, etc. If you're still running into trouble then, let us know what with and we can help you further.
I tried locotool again. and when I try to install it I get this (second pic). Then when I try to just drop it in the exe file I get the first pic. ya its backwards but I havent uploaded pics like this.
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1212.png
2121.png
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Re: [REL] New Coalmine

Post by Tattoo »

Go to this link http://www.ttdpatch.net/loco/ and download it again. This might help.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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Re: [REL] New Coalmine

Post by Hammo »

It looks like locotool.dll isn't in the same folder as locotool.exe - fix this and it should work.
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Re: [REL] New Coalmine

Post by Zues »

Well, I tried and I dropped the Trackst.dat in to locotool.exe and nothing came up.
What now?
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Re: [REL] New Coalmine

Post by Elmo & Dorothy »

Love the mine, had to change the one line of code to build it during play, but nice addition.
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Re: [REL] New Coalmine

Post by gtasa »

Zimmlock Good work
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Re: [REL] New Coalmine

Post by Zimmlock »

gtasa wrote:Zimmlock Good work
Thanks
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Re: [REL] New Coalmine

Post by digidampfman »

WOW! Great work maestro!

Just two questions:
1. Where can I find plastikmans minecarts?
2. Would you like to publish this stuff also on the fanpage?

Greetings
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Re: [REL] New Coalmine

Post by Opan »

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Re: [REL] New Coalmine

Post by digidampfman »

Thank You.
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Re: [REL] New Coalmine

Post by Plastikman's #1 Fan »

:idea: I just had an idea. Maybe a station for tram track that only accepts coal/iron ore that looks like a coal dumping pit... sort of like those pits for operating dump cars in lionel sets?
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Re: [REL] New Coalmine

Post by digidampfman »

NewCoalmineStations.zip
(10.67 KiB) Downloaded 301 times
Hi friends.

After playing a little bit with this splendid new stuff I couldn't resist to add two new station types. And here they are.

Image

Unfortunately there are so many different rail.dats by now, that I'm not able to offer you a special one for these two stations. So I have to let you bind them in by yourself. I personally added the bulkload to trackng.dat and the woodshed to GFund.dat of my station kits.

And this might have happened, if Janis Joplin ever had a chance to play Locomotion:
--------------------------------------------------------------------
Oh Lord,
won't you give us more slots in the game?
Eight bridges, 16 stations ain't that a shame?
We also want more industries, more ports and so on ...
Oh Lord,
won't you give us more slots in the game!
--------------------------------------------------------------------

Have fun
digidampfman
Last edited by digidampfman on 13 Jun 2010 13:32, edited 1 time in total.
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Re: [REL] New Coalmine

Post by Wibble199 »

[speechless with amazement] :mrgreen: [/speechless with amazement]
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