I first wanted to open a bug report about it, as it confused me on fast forward. But actually they do not look that out of place, and I did not notice them during the game at non-fast-forward

Moderator: Graphics Moderators
EDIT: Attention package maintainers: The target 'make check' unfortunately turned out broken. Using it will always tell you the md5sum check succeeded as it re-builds the md5 sums file. You can check a successful built of the files against the file available on our webserver: http://bundles.openttdcoop.org/opengfx/ ... -0.2.2.md5OpenGFX 0.2.2
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- Feature: GUI icon for NewGRF debug mode
- Feature: [Makefile] Add support for Debian and Fedora
- Feature: Multiple new translations for description
- Feature: [Makefile] Add md5sum checklist to source bundle
- Feature: Support magic brown for houses
- Feature: New sprites for all toyland rail engines
- Feature: Recolor tropic church
- Fix: Make vehicle start & stop buttons more easily discernible
- Fix: Football and soccer stadium
- Fix: Realign houses
- Fix: Newspaper allignment
- Fix: Sugar mine and Toy factory animation
- Fix: Use further improved graphics for the mapgen sprites
- Fix: Airport hangars and their back walls were misaligned
- Fix: Monorail paper wagon showed wrong sprite
- Change: Every big nfo file is splitted into functional smaller files.
- Change: Adopt palette comments to OpenTTD source and actual effect
- Change: [Makefile] Rename 'INSTALLDIR' into 'INSTALL_DIR', marking 'INSTALLDIR' as deprecated
- Change: Revised alignment of all rail, monorail and maglev wagons
- Doc: Document all rail vehicle sprites
I should only be marked when there is an update (like there was today - OpenGFX 0.2.2).Kogut wrote:Why on Bananas Opengfx is always marked after "select updates"?
Code: Select all
- Fix: Don't rebuild the md5sums file which one wants to check against
Anything in particular? I may be able to help!Expresso wrote:The only exception is the menu bar. Some of the icons aren't quite clear in what they represent.
Please redraw all menu bar icons and cursors. They're so ugly...Zephyris wrote:Anything in particular? I may be able to help!Expresso wrote:The only exception is the menu bar. Some of the icons aren't quite clear in what they represent.
I think you meant "thank you for spending hours of your spare time to draw alternative icons so I don't have to break the law to play OpenTTD, but I have a few suggestions on how to improve them".Drury wrote:Please redraw all menu bar icons and cursors. They're so ugly...Zephyris wrote:Anything in particular? I may be able to help!Expresso wrote:The only exception is the menu bar. Some of the icons aren't quite clear in what they represent.
Haha.Zephyris wrote:I think you meant "thank you for spending hours of your spare time to draw alternative icons so I don't have to break the law to play OpenTTD, but I have a few suggestions on how to improve them".Drury wrote:Please redraw all menu bar icons and cursors. They're so ugly...
I agree personally on the load/save icon which could resemble more one of the more commonly used symbols which are associated with storage media. I grew quite used to all the icons thoughThief^ wrote:Haha.Zephyris wrote:I think you meant "thank you for spending hours of your spare time to draw alternative icons so I don't have to break the law to play OpenTTD, but I have a few suggestions on how to improve them".Drury wrote:Please redraw all menu bar icons and cursors. They're so ugly...
They're a different style to the original, that's for sure. The ones that stand out the most to me are the save/load icon, which really should be a floppy disk or a folder, and the settings icon, which looks somewhat uneven. The graphs icon could do with actually looking like one of the graphs, i.e. be a line graph instead of scatter.
I made these suggestions without looking at the original TTD icons.
EDIT: I just noticed, the mouse cursor looks exactly like the Windows (7, and probably Vista) mouse cursor, just shaded orange instead of white. Isn't that bad?
I've just got them side-by-side in paint, and apart from the fact that the windows one is anti-aliased (which isn't possible in openttd), and the openttd one has an extra pixel at the very extremities, the black outline is pixel identical. Pixel identical. Is the Windows mouse cursor open licensed?planetmaker wrote:The mouse cursor is fine IMHO. Looks quite like my unix one
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