Title game for OpenTTD's 1.0 series

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Zephyris
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Re: Title game for OpenTTD's 1.0 series

Post by Zephyris »

What about this one? I guess it'll have the same AI problem as before...
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Praningwell Transport, 27th Mar 2034.png
TitleScreenZephyrisB1.sav
(53.58 KiB) Downloaded 97 times
Praningwell Transport, 27th Mar 2034 640.png
Praningwell Transport, 27th Mar 2034 640.png (134.27 KiB) Viewed 3455 times
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elexis
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Re: Title game for OpenTTD's 1.0 series

Post by elexis »

Ok, this is my contribution. Please give opinions (but please don't just look at the screenshots and say "hey! there isnt any ____". Vehicles come in an out of view and I can't capture them all.)
opntitle.dat
Version 1
(60.81 KiB) Downloaded 92 times
Features:

[Visible at 800x600]
- All forms of transport used from all eras and can all be seen at 800x600.
- Varied colours for every type of vehicle. (Yellow helis, Red Buses, Green Steam Trains etc.)
- All the Steam and Diesel trains and the Oil Tankers are part of a fully working industry. (not all the passenger ones though)
- Canal System that is used by ferries and cargo ships.
- Use of path signals to direct trains to available tunnels.
- Trucks delivering gold to the local bank (covered by title at 800x600)
- Buses weaving through the town (and cities at higher resolutions), demonstrating the use of both types of stations and one-way roads.
- Trucks picking up transferred goods from the station and delivering them to a nearby city (visible at higher res)
- Farmland
- Passing Monorail and Maglev lines (can be seen better at higher resolutions). Both lines have a large variety of trains of different types, sizes and speeds. A use of waiting bays and signals offscreen prevents any cluttering oncreeen.
- A heli-station
- Helicopters and air-planes flying overhead.

[Visible at larger resolutions]
- Tunnel Network.
- Use of Pre-Signals to help with the merging of two monorail lines just before a station.
- A bay separating two cities, with a lighthouse in the middle on an island.
- Use of buoys.
- A commuter airport located at the upper city.
- The monorail line travels through the lower city with a station in the middle.

Issues:
- Too much noise from diesels?
- Too cluttered at larger resolutions?
- Vehicles will very occasionally crash when crossing the monorail line in the lower city.
- I am only able to test this up to a resolution of 1680x1050.

Screenshots:
At 800x600
Image

For fullscreen at 1680x1050 go to http://www.roket-games.com/weblink/512/ ... 0x1050.PNG


Also, I discovered that the single most annoying sound is the Diesel Horn, the second most annoying is the sound of a small plane taking off (which is somehow a lot louder than a large plane)



EDIT: Regarding the convo a few pages back about wanting to change the map to a different climate every 10 seconds: Couldn't you just make the game choose a random title game at start? Surely that would take very little effort to implement and would be much better at showing off the different environments.
Last edited by elexis on 22 Jan 2010 23:07, edited 1 time in total.
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Ammler
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Re: Title game for OpenTTD's 1.0 series

Post by Ammler »

elexis wrote: Issues:
- Vehicles will very occasionally crash when crossing the monorail line in the lower city.
IF that is a issue, you might be able to make it a bit safer with path signals, another nice "feature" of those. :-)

But a crash demo could also be part of the intro game.
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ZeroMD
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Re: Title game for OpenTTD's 1.0 series

Post by ZeroMD »

Here is a small update
opntitle.dat
title
(35.41 KiB) Downloaded 97 times
  • Company color is changed to red
  • Moved 1 Truck loading bar to the center to make the city a little more intresting
petert wrote:I haven't tested it, but the map will probably be very empty on an 800x600 screen, try filling the middle of the screen up (near the train station below the airport).
I've tested it on most resolutions up to 1680 x 1050.
The only problem I see on some resolutions. is that the menu is overlapping the train station.
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Re: Title game for OpenTTD's 1.0 series

Post by stalwart »

Here is my take. I tried to squeeze in everything. It took me ~20 game years to create a more or less sensible network. I started this game for the sole purpose to create an entry :-) so I took the opportunity to try tropical climate and water ways.

The opening screen looks like this:
The opening screen in 640x480.
The opening screen in 640x480.
stalwart_opening_640.png (408.44 KiB) Viewed 3346 times
A slightly larger shot, in-game:
In-game shot at 800x600.
In-game shot at 800x600.
stalwart_opening_800.png (171.47 KiB) Viewed 3346 times
And here is the saved file:
stalwart_opening.dat
The save file with the opening screen.
(121.6 KiB) Downloaded 95 times
Tested with r18883.
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Re: Title game for OpenTTD's 1.0 series

Post by petert »

Where did you get that strange version number? Did you self-compile or is the game modified?
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Re: Title game for OpenTTD's 1.0 series

Post by Rubidium »

petert wrote:Where did you get that strange version number? Did you self-compile or is the game modified?
That's just a git version number, so he probably uses a git checkout to compile OpenTTD.
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Re: Title game for OpenTTD's 1.0 series

Post by NekoMaster »

Hmm.... shouldn't people be using a Recent stable build rather then patched and nightlies?
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Re: Title game for OpenTTD's 1.0 series

Post by Roujin »

NekoMaster wrote:Hmm.... shouldn't people be using a Recent stable build rather then patched and nightlies?
Doesn't matter as long as 1.0 branch is not yet split from trunk.
As soon as it's created (which will afaik probably be shortly before release of 1.0.0 RC1), any RC can be used, or nightlies previous to the split-off.

edit: of course people should NOT used patched versions
Last edited by Roujin on 24 Jan 2010 02:22, edited 1 time in total.
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petert
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Re: Title game for OpenTTD's 1.0 series

Post by petert »

Well, since all nightlies are before 1.0.0, I don't see a problem. 1.0.0 will only be released after this competition is over, that way the savegame compatibility won't be an issue.

As for patched builds, I don't see any.
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Re: Title game for OpenTTD's 1.0 series

Post by stalwart »

petert wrote:Where did you get that strange version number? Did you self-compile or is the game modified?
It is a self-compiled version based on clean trunk using the git export of svn (hence the 'g' letter). The rest of the version string is the first 8 characters of the sha-1 of the commit used (0ccb10ead6ed69090b8a9e7e3c7f66b5b75bf26a is the r18892 commit in svn). I have a few minor patches of my own and git let's manage them easily (e.g. changing the currency exchange rates). But compatibility with clean trunk was required so I compiled that version.

---

I have a new version for the opening screen:
640x480 window shot.
640x480 window shot.
stalwart_title_02_640.png (383.2 KiB) Viewed 3244 times
Here is the save:
stalwart_title_02.sav
The new save file.
(157.29 KiB) Downloaded 75 times
Alberth
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Re: Title game for OpenTTD's 1.0 series

Post by Alberth »

petert wrote:As for patched builds, I don't see any.
Some patched builds modify what they store in the save game.
Such save games cannot be loaded into 1.0.0 and are thus useless in the competition.

Many users don't know what is changed in a patched build, so better be safe and forbid use of any patched version.

After all, most patches are not that useful for making a demo game for a single screen.
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Re: Title game for OpenTTD's 1.0 series

Post by BlueDeath »

Hello everybody.
Just registered to post my try.

Don't know how much you can see really and how much different solutions can see. Well, I did this the last days and now read all the other posts here. Maybe I'll create another (better?) one but now please tell me about your opinions.

- too noisy because busy?
- city will be hidden?
- maglev better as drive-through-passenger-line (what a word)?
Attachments
Erfurt Transport, 12. Okt 2023.sav
My savegame total zoom, thought of that view
(57.62 KiB) Downloaded 92 times
And here a screen but you better watch the game...
And here a screen but you better watch the game...
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Re: Title game for OpenTTD's 1.0 series

Post by neob »

Rubidium wrote:[*]Cheating for money or making a money losing example isn't a big problem. Cheating to change the landscape is.
what does this mean?
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Re: Title game for OpenTTD's 1.0 series

Post by Zuu »

BlueDeath wrote:Don't know how much you can see really and how much different solutions can see.
The location that is top-left when you save the save-game will always be shown at top-left in all resolutions. This makes it impossible to have one single town/city that always will end up at the center of the map on any resolution.
BlueDeath wrote:- maglev better as drive-through-passenger-line (what a word)?
Looks okay with the maglev. Better to show different station layouts.

neob wrote:
Rubidium wrote:[*]Cheating for money or making a money losing example isn't a big problem. Cheating to change the landscape is.
what does this mean?
That you are not allowed to use the change landscape cheat.
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neob
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Re: Title game for OpenTTD's 1.0 series

Post by neob »

Zuu wrote:That you are not allowed to use the change landscape cheat.
you mean the changing the climate or the magic bulldoze ?
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elexis
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Re: Title game for OpenTTD's 1.0 series

Post by elexis »

@BlueDeath - I think that your camera is set too close to the edge of the map. The res of your screenshot isn't that large and you can already see the edge of the map. At large resolutions the edge of the map would take up a lot of the screen, which is very undesirable.

And neob, he means the climate change - it leads to graphical glitches and noobs complaining about not getting certain stuff in certain climates.
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Re: Title game for OpenTTD's 1.0 series

Post by stalwart »

@BlueDeath Your setup looks really nice, but maybe too clean for me. I prefer a more chaotic layout, like in my attempt :-)

I just spotted a glitch in version 2 of my submission: the file size is too large :-/ I am actually building on the whole map, and the increasing number of vehicles combined with growing cities cause increased kilobytes in the file size. Here's a tip for my fellow submitters: use the magic bulldozer to remove those pesky cities/forests outside the window. I have also removed quiet a few road vehicles. The visible area is left intact (if you actually check the map you can see the missing cities and forest patches).

So I present here my 3rd attempt with these features:
  • tested with r18907 compiled from git;
  • rich colour coding (idea taken from an earlier submission);
  • abundance of transportation already at 640x480: trains, buses, ships;
  • the city dominating the view is a huge desert metropolis with ~10k inhabitants;
  • extras at higher resolutions: giant and busy airport with maglev feeder using presignals, bridges over various slopes, waterways;
  • *everything* seen (and not seen) on the map is actually working:
    • visible: the final distribution of the food transported by the monorail system and distribution of water from the nearby source to support growth of the cities, bus lines with intermediate stations used only for pickups, transporting rubber from a plantation;
    • not visible: many desert cities are supplied with food and water, the monorail system is feeding the nearby food processing plant and then redistributes the food, extensive multi-level feeder for the giant airport (connecting more than 10 cities), a second intercontinental airport with somewhat smaller feeder system (some of the mentioned systems were truncated to fit the save in the file size limit);
  • inside the 150 KiB limit :-)

In-game shot at 640x480.
In-game shot at 640x480.
stalwart_title_03_640.png (364.61 KiB) Viewed 3133 times
Bird's eye view of the whole map.
Bird's eye view of the whole map.
stalwart_title_03.sav
3rd version of the saved game.
(148.62 KiB) Downloaded 77 times
BlueDeath
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Re: Title game for OpenTTD's 1.0 series

Post by BlueDeath »

this is my 4th try to post my better game - my older one can be deleted, because this is much better.

Since my WLAN always knocks me out and my text got lost you have to find all the nice things yourself. Do not like to write that stuff again :-/
Maybe later...

Have fun while watching the game for the last 6 years ;-)
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nearly that view
nearly that view
Startbildschirm.sav
Save game with best view
(92.48 KiB) Downloaded 79 times
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Re: Title game for OpenTTD's 1.0 series

Post by stalwart »

Here's version 4, with some improvements including new bus lines and rebuilt rubber loading station.
Version 4 screen shot at 640x480.
Version 4 screen shot at 640x480.
stalwart_title_04_640.png (349.76 KiB) Viewed 2988 times
stalwart_title_04.sav
Version 4 of the saved game.
(146.28 KiB) Downloaded 85 times
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