32 BPP screenshots.

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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neob
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Re: 32 BPP screenshots.

Post by neob »

damn almost, i am missing 2 sprites, here the best i could do:
32.jpg
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petert
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Re: 32 BPP screenshots.

Post by petert »

Part of the track is monorail, did you do that on purpose? :-P
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neob
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Re: 32 BPP screenshots.

Post by neob »

yes i am missing the monorail crossing sprite (btw the monorail tracks are beautiful)
and the other one was the monorail good wagon... so yes ...

i could do some editing in photoshop but i prefer to wait and for the appropriate sprites to be finished and let the work speak for it self.
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SHADOW-XIII
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Re: 32 BPP screenshots.

Post by SHADOW-XIII »

omg, those shots looks soooo nice ...
what are you looking at? it's a signature!
maquinista
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Re: 32 BPP screenshots.

Post by maquinista »

neob wrote:yes i am missing the monorail crossing sprite (btw the monorail tracks are beautiful)
and the other one was the monorail good wagon... so yes ...

i could do some editing in photoshop but i prefer to wait and for the appropriate sprites to be finished and let the work speak for it self.
The problem is that the monorail crossings are not modelled.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Ben_Robbins_
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Re: 32 BPP screenshots.

Post by Ben_Robbins_ »

neob: I think this calls for some photoshopping until the real sprites are made. Try overlaying this. Also I notice that the railway crossings have the incorrect road sprites. I'll edit them and upload in the graphics section.

(I would have assembled it but you've attached a .jpg, so would need to completely reassemble the image myself.
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Re: 32 BPP screenshots.

Post by CommanderZ »

neob's logo
That really does look good. A lot!
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neob
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Re: 32 BPP screenshots.

Post by neob »

i attach a jpg because i dont have photoshop, my paint.net makes my PNGs 3MB large and my crappy wifi disagree with that kind of abuse.
anyway nice work as always, i am attaching the file here because i cannot make this quality of work myself.


damn it i googled the pain.net PDN format and its not supported in photoshop, so i saved each layer in a different png.
have fun (and may be you can get rid of that ugly stretched frame :D )
32Bpp project.rar
(1.2 MiB) Downloaded 111 times
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Ben_Robbins_
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Re: 32 BPP screenshots.

Post by Ben_Robbins_ »

If you save a png from paint.net and then go to the properties of that file in windows, and go to the summary; is its 'Bit depth - 24'? If not then when you save in paint.net and it brings up the options, make sure you set it to 32bpp (24bit and alpha). Otherwise your using the space required for far higher variations of colour for images that won't use it.
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Re: 32 BPP screenshots.

Post by 32Bpp-Pack »

i love it :P , i hope you dont mind that i butchered it a bit to make it fit as a signature :?:
32bpp signature.png
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maquinista
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Re: 32 BPP screenshots.

Post by maquinista »

Looks good, but I prefer the railway fences by Varivar. I don't know if he has released all the sprites.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: 32 BPP screenshots.

Post by colossal404 »

I like these 32BPP screenshots, but what are these pillars? Why aren't the rail continous?
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maquinista
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Re: 32 BPP screenshots.

Post by maquinista »

colossal404 wrote:I like these 32BPP screenshots, but what are these pillars? Why aren't the rail continous?
Because the It is constructed in sections. :lol:

The reason was that crossings would look strange with a continuous rail.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: 32 BPP screenshots.

Post by Ben_Robbins_ »

colossal404: Personally I think it's a really good idea. Modular building, just as it is in game, and it gets rid of the key graphical glitches as maquinista said.

32Bpp-Pack: Feel free to use it as you want.

maquinista: I agree with you on the fencing, they do stand out. I've made some new ones, working off that set. (Blend Thread).
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Re: 32 BPP screenshots.

Post by Roujin »

Nice effort. I only think that the caption "32bpp full zoom project" is too hard to read.. maybe try another font?
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petert
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Re: 32 BPP screenshots.

Post by petert »

Roujin wrote:maybe try another font?
Since you are basing that logo off the tt-forums logo, I suggest you use the same font as the tt-forums logo, perhaps orudge can tell us what that might be.
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Re: 32 BPP screenshots.

Post by CommanderZ »

I think some common smooth font should be ussed - since the 32bpp graphics are unlike the original graphics not pixellated.
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neob
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Re: 32 BPP screenshots.

Post by neob »

i like this one and 'petert' by all mean not the original font not in this size.
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Re: 32 BPP screenshots.

Post by maquinista »

I like the current font. It's only a logo, not a generic text.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Ben_Robbins_
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Re: 32 BPP screenshots.

Post by Ben_Robbins_ »

Updated, I didn't change the font, but I removed a few black spots for easier reading. The justification: it's a bit block like the originals and TTD in general, but then slightly more querky/modern as the project should be and is. Updated the fence and track, and I've tweaked the monorail and side of the lorry...maybe I'll adapt them one day.
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