32 BPP screenshots.
Re: 32 BPP screenshots.
Part of the track is monorail, did you do that on purpose? 

Re: 32 BPP screenshots.
yes i am missing the monorail crossing sprite (btw the monorail tracks are beautiful)
and the other one was the monorail good wagon... so yes ...
i could do some editing in photoshop but i prefer to wait and for the appropriate sprites to be finished and let the work speak for it self.
and the other one was the monorail good wagon... so yes ...
i could do some editing in photoshop but i prefer to wait and for the appropriate sprites to be finished and let the work speak for it self.
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- Tycoon
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Re: 32 BPP screenshots.
omg, those shots looks soooo nice ...
what are you looking at? it's a signature!
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- Tycoon
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Re: 32 BPP screenshots.
The problem is that the monorail crossings are not modelled.neob wrote:yes i am missing the monorail crossing sprite (btw the monorail tracks are beautiful)
and the other one was the monorail good wagon... so yes ...
i could do some editing in photoshop but i prefer to wait and for the appropriate sprites to be finished and let the work speak for it self.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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- Ben_Robbins_
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Re: 32 BPP screenshots.
neob: I think this calls for some photoshopping until the real sprites are made. Try overlaying this. Also I notice that the railway crossings have the incorrect road sprites. I'll edit them and upload in the graphics section.
(I would have assembled it but you've attached a .jpg, so would need to completely reassemble the image myself.
(I would have assembled it but you've attached a .jpg, so would need to completely reassemble the image myself.
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- overlay.png (75.25 KiB) Viewed 2974 times
Ben
- CommanderZ
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Re: 32 BPP screenshots.
That really does look good. A lot!neob's logo
Re: 32 BPP screenshots.
i attach a jpg because i dont have photoshop, my paint.net makes my PNGs 3MB large and my crappy wifi disagree with that kind of abuse.
anyway nice work as always, i am attaching the file here because i cannot make this quality of work myself.
damn it i googled the pain.net PDN format and its not supported in photoshop, so i saved each layer in a different png.
have fun (and may be you can get rid of that ugly stretched frame
)
anyway nice work as always, i am attaching the file here because i cannot make this quality of work myself.
damn it i googled the pain.net PDN format and its not supported in photoshop, so i saved each layer in a different png.
have fun (and may be you can get rid of that ugly stretched frame

- Ben_Robbins_
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Re: 32 BPP screenshots.
If you save a png from paint.net and then go to the properties of that file in windows, and go to the summary; is its 'Bit depth - 24'? If not then when you save in paint.net and it brings up the options, make sure you set it to 32bpp (24bit and alpha). Otherwise your using the space required for far higher variations of colour for images that won't use it.
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- Game Title Image.png (409.8 KiB) Viewed 2911 times
Ben
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Re: 32 BPP screenshots.
i love it
, i hope you dont mind that i butchered it a bit to make it fit as a signature 


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Re: 32 BPP screenshots.
Looks good, but I prefer the railway fences by Varivar. I don't know if he has released all the sprites.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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- colossal404
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Re: 32 BPP screenshots.
I like these 32BPP screenshots, but what are these pillars? Why aren't the rail continous?
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- Tycoon
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Re: 32 BPP screenshots.
Because the It is constructed in sections.colossal404 wrote:I like these 32BPP screenshots, but what are these pillars? Why aren't the rail continous?

The reason was that crossings would look strange with a continuous rail.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
- Ben_Robbins_
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Re: 32 BPP screenshots.
colossal404: Personally I think it's a really good idea. Modular building, just as it is in game, and it gets rid of the key graphical glitches as maquinista said.
32Bpp-Pack: Feel free to use it as you want.
maquinista: I agree with you on the fencing, they do stand out. I've made some new ones, working off that set. (Blend Thread).
32Bpp-Pack: Feel free to use it as you want.
maquinista: I agree with you on the fencing, they do stand out. I've made some new ones, working off that set. (Blend Thread).
Ben
Re: 32 BPP screenshots.
Nice effort. I only think that the caption "32bpp full zoom project" is too hard to read.. maybe try another font?
Re: 32 BPP screenshots.
Since you are basing that logo off the tt-forums logo, I suggest you use the same font as the tt-forums logo, perhaps orudge can tell us what that might be.Roujin wrote:maybe try another font?
- CommanderZ
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Re: 32 BPP screenshots.
I think some common smooth font should be ussed - since the 32bpp graphics are unlike the original graphics not pixellated.
Re: 32 BPP screenshots.
i like this one and 'petert' by all mean not the original font not in this size.
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Re: 32 BPP screenshots.
I like the current font. It's only a logo, not a generic text.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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- Ben_Robbins_
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Re: 32 BPP screenshots.
Updated, I didn't change the font, but I removed a few black spots for easier reading. The justification: it's a bit block like the originals and TTD in general, but then slightly more querky/modern as the project should be and is. Updated the fence and track, and I've tweaked the monorail and side of the lorry...maybe I'll adapt them one day.
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- Game Title Image2.png (412.67 KiB) Viewed 2489 times
Ben
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