All Climates World

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bob27
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Re: All Climates World

Post by bob27 »

I think that's a really cool idea! It would make the game much more interesting, especially once all of the industries could reside in their specific climates!
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Re: All Climates World

Post by Moriarty »

I suspect this implementation is dead. There's been nothing in this thread since March after all.
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Re: All Climates World

Post by Jim Starluck »

I hope not, it's something I've always wanted to see in OTTD.
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Re: All Climates World

Post by Mega:Map Creator!! »

It indeed is the only thing missing in my maps, but i would suggest to make the scenario 1 type when map is created like Temperate and later have an editor function to add some snow and desert looks to it the looks would be enough since industry's can be set with grf's

like my Netherlands map It's made with temperate climate industry settings but its an desert scenario wich enabled me to make beaches and dunes and the actual veluwe .. i also made a world map 1024x2048 (wich probably is online now) and it would be even nicer if i could add some desert in africa and some snow in the himalyas etc..etc..

best thing would be if the scenario after editing would still be playable in a 063 version so the big masses can enjoy

great work !
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Re: All Climates World

Post by Jim Starluck »

It'd be more interesting to me if the additional terrain types were generated automatically, based on elevation and perhaps distance from water.

Snow would obviously be at high elevation. You could have Sub-Arctic dirt being the transition between it and grass. Deserts could only be found a certain minimum distance from any body of water, and even then it could be random. Jungle... not sure about that. Maybe only low elevation and near water, with a random chance similar to deserts.

What would be even better is if it could then change through seasons, the way some GRFs have the snowline move up and down dependent on time of year. As the snowline lowers, grass would also change into dirt... so you never wind up with vibrant green grass right next to snow.
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Re: All Climates World

Post by 2007Alain2007 »

yer well with the big maps you can make theres days it be nice to come out of the snowy mountains and over the farm lands in and out of towns and sizes then a big mass of deserts :) hope some one thinks of making this a patch
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Re: All Climates World

Post by Hyronymus »

I'm digging this up as I thought about this idea last night when feeding my addicition again. And as it's an existing topic...

I see this never made it to MiniIN and MiniIN has been suspended for quite some time now. Can't find a diff either but even if I did I fail to understand hwo to apply it. If it even works for 0.7.5.

Anyone seen richk67 lately btw?
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Re: All Climates World

Post by luk3Z »

I think richk67 had great idea.
I wonder why this great idea didn't continued... :shock:
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Re: All Climates World

Post by Hyronymus »

No idea either and no idea on how possible it is too.
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Re: All Climates World

Post by Yexo »

There is a lot of duplication with snow tiles and desert tiles, so I don't think it's possible to have both desert and snow in one game.
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Re: All Climates World

Post by Hyronymus »

Duplication? Sounds simple but what does it mean for OTTD :P.
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Re: All Climates World

Post by Yexo »

What it means is that it's stored the same at the map, by just looking at the map you can't tell the difference between snow and desert tiles. To know if it's desert or artic the game looks at the current climate. Try the climate cheat to switch between artic and tropic and it'll become clear.
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Re: All Climates World

Post by Hyronymus »

So in order for this to work the game must be taught to not look at the chosen climate but at the tile.
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Re: All Climates World

Post by planetmaker »

Hyronymus wrote:So in order for this to work the game must be taught to not look at the chosen climate but at the tile.
Yes... but the climate is stored in the tile... See http://hg.openttd.org/openttd/trunk.hg/ ... scape.html
There's hardly any place to store additional landscape states; see also http://hg.openttd.org/openttd/trunk.hg/ ... _grid.html for usage of all bits across all tile types.
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Re: All Climates World

Post by Hirundo »

planetmaker wrote:There's hardly any place to store additional landscape states
With some pushing around it's completely possible to free a bit or two everywhere, including house tiles.
Yexo wrote:What it means is that it's stored the same at the map, by just looking at the map you can't tell the difference between snow and desert tiles. To know if it's desert or artic the game looks at the current climate. Try the climate cheat to switch between artic and tropic and it'll become clear.
I think this is the hard part. With no coding robots existing (yet) it takes a lot of man-hours to make this work, not to mention the graphics needed for additional transition tiles etc.
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Re: All Climates World

Post by 2007Alain2007 »

Can you not remove the chosen climate from the game altogiver?
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Re: All Climates World

Post by George »

Yexo wrote:What it means is that it's stored the same at the map, by just looking at the map you can't tell the difference between snow and desert tiles. To know if it's desert or artic the game looks at the current climate. Try the climate cheat to switch between artic and tropic and it'll become clear.
For example from here http://wiki.ttdpatch.net/tiki-index.php ... ustryTiles
Wiki wrote:2..4 (From alpha 70) 0 - normal tile; 1 - desert; 2 - rainforest; 4 - snowy tile
As I can see, map array stores desert and snow separately, so, theoretically, it is possible to have desert and snow on the same map.
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Re: All Climates World

Post by Eddi »

Nothing on that page suggests that these values are actually stored.

The authority of what is stored is in this file: http://vcs.openttd.org/svn/export/21647 ... scape.html
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Re: All Climates World

Post by George »

Eddi wrote:Nothing on that page suggests that these values are actually stored.

The authority of what is stored is in this file: http://vcs.openttd.org/svn/export/21647 ... scape.html
m6 + m5?
m5 will define snow and m6 desert. This would allow allow desert under snow, that would really useful.
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