All Climates World
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Re: All Climates World
I think that's a really cool idea! It would make the game much more interesting, especially once all of the industries could reside in their specific climates!
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Re: All Climates World
I suspect this implementation is dead. There's been nothing in this thread since March after all.
- Jim Starluck
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Re: All Climates World
I hope not, it's something I've always wanted to see in OTTD.
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Re: All Climates World
It indeed is the only thing missing in my maps, but i would suggest to make the scenario 1 type when map is created like Temperate and later have an editor function to add some snow and desert looks to it the looks would be enough since industry's can be set with grf's
like my Netherlands map It's made with temperate climate industry settings but its an desert scenario wich enabled me to make beaches and dunes and the actual veluwe .. i also made a world map 1024x2048 (wich probably is online now) and it would be even nicer if i could add some desert in africa and some snow in the himalyas etc..etc..
best thing would be if the scenario after editing would still be playable in a 063 version so the big masses can enjoy
great work !
Mega
like my Netherlands map It's made with temperate climate industry settings but its an desert scenario wich enabled me to make beaches and dunes and the actual veluwe .. i also made a world map 1024x2048 (wich probably is online now) and it would be even nicer if i could add some desert in africa and some snow in the himalyas etc..etc..
best thing would be if the scenario after editing would still be playable in a 063 version so the big masses can enjoy
great work !

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- Jim Starluck
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Re: All Climates World
It'd be more interesting to me if the additional terrain types were generated automatically, based on elevation and perhaps distance from water.
Snow would obviously be at high elevation. You could have Sub-Arctic dirt being the transition between it and grass. Deserts could only be found a certain minimum distance from any body of water, and even then it could be random. Jungle... not sure about that. Maybe only low elevation and near water, with a random chance similar to deserts.
What would be even better is if it could then change through seasons, the way some GRFs have the snowline move up and down dependent on time of year. As the snowline lowers, grass would also change into dirt... so you never wind up with vibrant green grass right next to snow.
Snow would obviously be at high elevation. You could have Sub-Arctic dirt being the transition between it and grass. Deserts could only be found a certain minimum distance from any body of water, and even then it could be random. Jungle... not sure about that. Maybe only low elevation and near water, with a random chance similar to deserts.
What would be even better is if it could then change through seasons, the way some GRFs have the snowline move up and down dependent on time of year. As the snowline lowers, grass would also change into dirt... so you never wind up with vibrant green grass right next to snow.
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Re: All Climates World
yer well with the big maps you can make theres days it be nice to come out of the snowy mountains and over the farm lands in and out of towns and sizes then a big mass of deserts
hope some one thinks of making this a patch

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Re: All Climates World
I'm digging this up as I thought about this idea last night when feeding my addicition again. And as it's an existing topic...
I see this never made it to MiniIN and MiniIN has been suspended for quite some time now. Can't find a diff either but even if I did I fail to understand hwo to apply it. If it even works for 0.7.5.
Anyone seen richk67 lately btw?
I see this never made it to MiniIN and MiniIN has been suspended for quite some time now. Can't find a diff either but even if I did I fail to understand hwo to apply it. If it even works for 0.7.5.
Anyone seen richk67 lately btw?
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Re: All Climates World
I think richk67 had great idea.
I wonder why this great idea didn't continued...
I wonder why this great idea didn't continued...

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Re: All Climates World
No idea either and no idea on how possible it is too.
Re: All Climates World
There is a lot of duplication with snow tiles and desert tiles, so I don't think it's possible to have both desert and snow in one game.
Re: All Climates World
Duplication? Sounds simple but what does it mean for OTTD
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Re: All Climates World
What it means is that it's stored the same at the map, by just looking at the map you can't tell the difference between snow and desert tiles. To know if it's desert or artic the game looks at the current climate. Try the climate cheat to switch between artic and tropic and it'll become clear.
Re: All Climates World
So in order for this to work the game must be taught to not look at the chosen climate but at the tile.
- planetmaker
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Re: All Climates World
Yes... but the climate is stored in the tile... See http://hg.openttd.org/openttd/trunk.hg/ ... scape.htmlHyronymus wrote:So in order for this to work the game must be taught to not look at the chosen climate but at the tile.
There's hardly any place to store additional landscape states; see also http://hg.openttd.org/openttd/trunk.hg/ ... _grid.html for usage of all bits across all tile types.
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Re: All Climates World
With some pushing around it's completely possible to free a bit or two everywhere, including house tiles.planetmaker wrote:There's hardly any place to store additional landscape states
I think this is the hard part. With no coding robots existing (yet) it takes a lot of man-hours to make this work, not to mention the graphics needed for additional transition tiles etc.Yexo wrote:What it means is that it's stored the same at the map, by just looking at the map you can't tell the difference between snow and desert tiles. To know if it's desert or artic the game looks at the current climate. Try the climate cheat to switch between artic and tropic and it'll become clear.
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Re: All Climates World
Can you not remove the chosen climate from the game altogiver?
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Re: All Climates World
For example from here http://wiki.ttdpatch.net/tiki-index.php ... ustryTilesYexo wrote:What it means is that it's stored the same at the map, by just looking at the map you can't tell the difference between snow and desert tiles. To know if it's desert or artic the game looks at the current climate. Try the climate cheat to switch between artic and tropic and it'll become clear.
As I can see, map array stores desert and snow separately, so, theoretically, it is possible to have desert and snow on the same map.Wiki wrote:2..4 (From alpha 70) 0 - normal tile; 1 - desert; 2 - rainforest; 4 - snowy tile
Re: All Climates World
Nothing on that page suggests that these values are actually stored.
The authority of what is stored is in this file: http://vcs.openttd.org/svn/export/21647 ... scape.html
The authority of what is stored is in this file: http://vcs.openttd.org/svn/export/21647 ... scape.html
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Re: All Climates World
m6 + m5?Eddi wrote:Nothing on that page suggests that these values are actually stored.
The authority of what is stored is in this file: http://vcs.openttd.org/svn/export/21647 ... scape.html
m5 will define snow and m6 desert. This would allow allow desert under snow, that would really useful.
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