Terms of usage? Only the authors may upload their stuff.krtaylor wrote:If you have all the versions you want, and you want them to be on bananas, why can't you put them there?
[UNIV] ISR - Industrial Stations Renewal
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- planetmaker
- OpenTTD Developer
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Re: Industrial Stations Renewal (v 0.8.0 available!)
OpenTTD: manual | online content | translations | Wanted contributions and patches
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Re: Industrial Stations Renewal (v 0.8.0 available!)
I'm not sure that the original author of the industrial stations is even on here anymore. That's the problem with that sort of term-of-usage, people come and go over the years and stuff gets orphaned if you don't plan ahead. That's why it's a good idea for sets to be GPL'ed. I think ISR is but I'm not sure.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Re: Industrial Stations Renewal (v 0.8.0 available!)
Yes, it is GPL, but still I am not allowed to upload those versions myself. One of the authors should upload the versions I mentioned. Else, maybe one of the authors could leave here a message so the openttd.org teams sees, we could upload the old versions....
One of the authors would be: Sanchimaru, Oz, norfolksouthern37, Zimmlock, Ben_K, Born Acorn, mph, Arte Pro 34, Maedhros, mart3p, Oracle
One of the authors would be: Sanchimaru, Oz, norfolksouthern37, Zimmlock, Ben_K, Born Acorn, mph, Arte Pro 34, Maedhros, mart3p, Oracle
Town Names:


Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: Industrial Stations Renewal (v 0.8.0 available!)
Alas, of those the only one I've seen in the last year is Sanchimaru, and him not in many months. You could send him a PM for what it's worth, I'm sure he would be perfectly agreeable to you uploading the files.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
- andythenorth
- Tycoon
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- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Industrial Stations Renewal (v 0.8.0 available!)
Are those pre-GPL versions? Otherwise if they *are* GPL, I'm thinking you *can* distribute them and be GPL compliant. But maybe not Bananas terms-of-use compliant? Just thinking out loud here...Ammler wrote:Yes, it is GPL, but still I am not allowed to upload those versions myself.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- planetmaker
- OpenTTD Developer
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- Location: Sol d
Re: Industrial Stations Renewal (v 0.8.0 available!)
The #openttdcoop legacy pack contains at least another older versions of the GRF. I don't know the licenses of the really old versions, though. But having them on bananas would solve the old savegame issue easier than a whole legacy grf pack. And yes, it's mostly the terms of usage which disallow anyone but the authors to upload old newgrf, even if they're under a free license.andythenorth wrote:Are those pre-GPL versions? Otherwise if they *are* GPL, I'm thinking you *can* distribute them and be GPL compliant. But maybe not Bananas terms-of-use compliant? Just thinking out loud here...Ammler wrote:Yes, it is GPL, but still I am not allowed to upload those versions myself.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: Industrial Stations Renewal (v 0.8.0 available!)
Perhaps you should point out this problem to the bananas people and they can change their terms of use?
Anyway, who is the "author" of a TTD set? As pointed out above, there are like ten authors.
Anyway, who is the "author" of a TTD set? As pointed out above, there are like ten authors.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Re: Industrial Stations Renewal (v 0.8.0 available!)
You assume that they didn't do it that way deliberately.krtaylor wrote:Perhaps you should point out this problem to the bananas people and they can change their terms of use?
"Anyone who has contributed graphics or code" seems like a reasonable assumption. The TOS is here, if you want to read it.krtaylor wrote:Anyway, who is the "author" of a TTD set? As pointed out above, there are like ten authors.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: Industrial Stations Renewal (v 0.8.0 available!)
It is quite simple, we just need one of them, if the current coder (mart3p) isn't around, someone else on the list could do it.
It wouldn't hurt at all, as the versions you would upload to bananas aren't avaialbe without a matching save, so you don't need to fear, someone could play a game with old (maybe buggy) grf version.
The issue for us is, we would like to remove ISR from our pack, but we can't if the old incompatible versions aren't available for people interested in a archive game.
The same issue we have with NARS (version 1) and GRVTS, but I thought, I start here.
Greets
Ammler
It wouldn't hurt at all, as the versions you would upload to bananas aren't avaialbe without a matching save, so you don't need to fear, someone could play a game with old (maybe buggy) grf version.
The issue for us is, we would like to remove ISR from our pack, but we can't if the old incompatible versions aren't available for people interested in a archive game.
The same issue we have with NARS (version 1) and GRVTS, but I thought, I start here.

Greets
Ammler
Town Names:


Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: Industrial Stations Renewal (v 0.8.0 available!)
The trouble is, as far as I know, there aren't ANY of them around.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Re: Industrial Stations Renewal (v 0.8.0 available!)
Is it possible to add road corners? And make roads real roads - available for RV?
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
- Sabret00th
- Transport Coordinator
- Posts: 331
- Joined: 21 Jul 2006 10:05
- Location: Varna, Bulgaria
- Contact:
Re: Industrial Stations Renewal (v 0.8.0 available!)
The second one is not possible. But corners will be good indeed. Now T-crossings are created and I have to fill the loose end with something...
Re: Industrial Stations Renewal (v 0.8.0 available!)
The issue I'm always having is on hills - other road GRFs, and even the standard roads don't really fit in well.
I had once considered the idea of having a tile that looks like it's going uphill, to be placed in such areas, but I didn't seem easy to do, given that the orientation of the 'track' the tile uses would have to be the opposite of the way the road goes.
That, and it always seemed to me that such a tile, placed on a slope would sit on top, on a foundation, rather than sunken down, the way I want it.
I had once considered the idea of having a tile that looks like it's going uphill, to be placed in such areas, but I didn't seem easy to do, given that the orientation of the 'track' the tile uses would have to be the opposite of the way the road goes.
That, and it always seemed to me that such a tile, placed on a slope would sit on top, on a foundation, rather than sunken down, the way I want it.
- Sabret00th
- Transport Coordinator
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Re: Industrial Stations Renewal (v 0.8.0 available!)
Well, that can be done by drawing a rotated and sloped version, and placed without foundation (I remember PikkaBird requesting this, probably for his TaI set).
Re: Industrial Stations Renewal (v 0.8.0 available!)
I know - it's why I'm finally delving into the (Currently murky, to me) realm of NFO coding.
The problem remains though, that I'm not certain that if such a tile were placed, would it appear like any other station tile - on the higher level, with a foundation underneath? Or would it be on the lower level, sloping up to the level it's actually on? The latter is the preferred behaviour, of course.
The problem remains though, that I'm not certain that if such a tile were placed, would it appear like any other station tile - on the higher level, with a foundation underneath? Or would it be on the lower level, sloping up to the level it's actually on? The latter is the preferred behaviour, of course.
Re: Industrial Stations Renewal (v 0.8.0 available!)
Indeed, my request was for houses. Station tiles can have no foundations using their property 13.Sabret00th wrote:Well, that can be done by drawing a rotated and sloped version, and placed without foundation (I remember PikkaBird requesting this, probably for his TaI set).
Re: Industrial Stations Renewal (v 0.8.0 available!)
I think I need to wrap my head around NFO a bit more clearly before I tackle this one then.
But if I understand correctly, the behaviour I'm after is possible, it just needs additional coding to tell it to do it that way.
But if I understand correctly, the behaviour I'm after is possible, it just needs additional coding to tell it to do it that way.
Re: Industrial Stations Renewal (v 0.8.0 available!)
Hey, is this project now discounted or is there new features on the way?
- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Industrial Stations Renewal (v 0.8.0 available!)
Well it's considered more or less 'done', so there's no work being done at the moment.Kickme93 wrote:Hey, is this project now discounted or is there new features on the way?
However mart3p who was coding it was thinking of things that might go in a future version. Also there were a few things I was planning to draw for it. Don't hold your breath for changes though, lots of other sets being worked on instead.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
-
- Engineer
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- Joined: 01 Jan 2010 16:47
Re: Industrial Stations Renewal (v 0.8.0 available!)
Hey there,
great work you did, so lovely !
But can I change the display of the goods somehow, that it won't depend on how much goods are at the station?
I'm always trying to get a good rating and so most of the times the stations are empty - and so there aren't any displayed goods...
Is there any way to change this? I want coal and woods sprites too, at the moment I just get empty stations without any displayed goods...
regards
dR
great work you did, so lovely !
But can I change the display of the goods somehow, that it won't depend on how much goods are at the station?
I'm always trying to get a good rating and so most of the times the stations are empty - and so there aren't any displayed goods...
Is there any way to change this? I want coal and woods sprites too, at the moment I just get empty stations without any displayed goods...

regards
dR
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