OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by planetmaker »

Nice building again, Born_Acorn!

Here a screenshot of the statue as posted by Spaz O Mataz and the balloon trees as posted by edorfaus.

Looking at the statue ingame, it has IMO quite a bit different style than or maybe rather a bit out-of-proportion with respect to the town itself. Not sure whether that's good or bad :). I've implemented it in r136, but judge yourselves.
screeny with statue and balloon trees
screeny with statue and balloon trees
statue_ballontrees.png (53.27 KiB) Viewed 4163 times
EDIT: a bit later the same scene:
a bit later the same scene (wider cut)
a bit later the same scene (wider cut)
statue_balloontrees2.png (128.13 KiB) Viewed 1276 times
Edit: @edorfaus: The re-worked upside-down cone looks indeed much better to me. I'll wait for a re-make of all of them before I include them into the source, if you don't mind doing all of them in that style :)
User avatar
AndersI
Tycoon
Tycoon
Posts: 1732
Joined: 19 Apr 2004 20:09
Location: Sweden
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by AndersI »

I think the main problem with the statue is that it is completely flat - no lighting effects or shading at all. This makes it look like a poster image...
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2897
Joined: 16 May 2007 16:59

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

The black outline is the worst bit... Try taking that off...
Spaz O Mataz
Engineer
Engineer
Posts: 52
Joined: 08 Mar 2004 21:14
Location: Sunderland UK

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Spaz O Mataz »

Here it is without the black line and a little touch up of the shading to make it more noticeable. and about the credit, my user name and real name beside will be spot on.
Attachments
New sprite270.png
New sprite270.png
New sprite270.png (1.84 KiB) Viewed 4091 times
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by planetmaker »

I also now looked at the piggybank.
piggybank in town
piggybank in town
piggybank_02.png (43.75 KiB) Viewed 4049 times
IMO it looks great! :) Looking at close up it looks like the safe is a bit dented or curving at the left corner, though I think it's intended to show a bit curved base plate, if I gather it right?
close up
close up
piggybank_01.png (3.9 KiB) Viewed 4045 times
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by planetmaker »

Spaz O Mataz wrote:Here it is without the black line and a little touch up of the shading to make it more noticeable. and about the credit, my user name and real name beside will be spot on.
Maybe you can change the colour shading approx. to something (concerning differences between dark and light, not the colours themselves) like the bank uses? It would IMO add quite a bit to a 3D impression, and match the light direction of OpenTTD.
User avatar
AndersI
Tycoon
Tycoon
Posts: 1732
Joined: 19 Apr 2004 20:09
Location: Sweden
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by AndersI »

planetmaker wrote:Looking at close up it looks like the safe is a bit dented or curving at the left corner, though I think it's intended to show a bit curved base plate, if I gather it right?
Actually, it's trying to imply a plain indented base, although 1px in height is not quite enough for that. And the corners are supposed to be rounded...
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by planetmaker »

AndersI wrote:
planetmaker wrote:Looking at close up it looks like the safe is a bit dented or curving at the left corner, though I think it's intended to show a bit curved base plate, if I gather it right?
Actually, it's trying to imply a plain indented base, although 1px in height is not quite enough for that. And the corners are supposed to be rounded...
I guess we mean the same :) A round plate-like thing beneath the safe itself.
buttercup
Traffic Manager
Traffic Manager
Posts: 136
Joined: 22 Jan 2007 20:19

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by buttercup »

Edit:
Note to self: stop posting
Last edited by buttercup on 21 Jul 2009 18:48, edited 1 time in total.
Spaz O Mataz
Engineer
Engineer
Posts: 52
Joined: 08 Mar 2004 21:14
Location: Sunderland UK

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Spaz O Mataz »

i drew them both at two completely different times. the statue i drew back in school with a friend on old windows 3.1 and paint, which i shrunk and recoloured to the ttd pallet and the block was done by drawing over the original graphic to make sure it was the same size. I'm looking at how to change the shadow as my friend done all the touch ups with that statue. if anyone wants to go on it and fix the lighting and give it a touch up please feel free as after looking at it for a couple of days and reading up on the lighting and shadows and have got nowhere with adding these to it.
buttercup
Traffic Manager
Traffic Manager
Posts: 136
Joined: 22 Jan 2007 20:19

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by buttercup »

Edit:
Note to self: stop posting
Last edited by buttercup on 21 Jul 2009 18:48, edited 1 time in total.
Spaz O Mataz
Engineer
Engineer
Posts: 52
Joined: 08 Mar 2004 21:14
Location: Sunderland UK

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Spaz O Mataz »

would copying the size of the block be a copyright infringement? when I do things like this I always do it as a transparent layer over the original to help and compare.
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2897
Joined: 16 May 2007 16:59

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

It's all a sliding scale of legality; some things (eg. a cuboid) can't be copyright as there is no creative input to them, however it is best to avoid tracing copyright work wherever possible...
User avatar
AndersI
Tycoon
Tycoon
Posts: 1732
Joined: 19 Apr 2004 20:09
Location: Sweden
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by AndersI »

I tried to give it a bit of 'roundness' by applying a gradient to color saturation, but I'm not sure I have succeeded.
Attachments
Example70.png
Example70.png (3.94 KiB) Viewed 3766 times
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by planetmaker »

I think it looks definitely like it has more depth. I think the base socket got a bit too noisy now, though
User avatar
AndersI
Tycoon
Tycoon
Posts: 1732
Joined: 19 Apr 2004 20:09
Location: Sweden
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by AndersI »

Yes, it became a bit too noisy overall. That's because I don't have a good TTD-Color-Reduce program, I just apply the TTD palette to a modified 32-bit color copy of the sprite. But it might be a start (or inspiration)...

OTOH, the noise isn't visible when viewed at the natural size.
Attachments
Example71.png
Example71.png (2.84 KiB) Viewed 3727 times
User avatar
mrMann
Tycoon
Tycoon
Posts: 2793
Joined: 27 Oct 2006 20:38
Location: A house.
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by mrMann »

Be honest, even I can see the noise there... ;)
Hmm, what should I put here...
User avatar
AndersI
Tycoon
Tycoon
Posts: 1732
Joined: 19 Apr 2004 20:09
Location: Sweden
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by AndersI »

Maybe it's time for me to invest in a new screen?
:-)
edorfaus
Engineer
Engineer
Posts: 16
Joined: 13 Jul 2009 17:18

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by edorfaus »

planetmaker wrote:@edorfaus: The re-worked upside-down cone looks indeed much better to me. I'll wait for a re-make of all of them before I include them into the source, if you don't mind doing all of them in that style :)
I don't mind, no - that was my intent. Here.
tl-tree-udcone.png
tl-tree-udcone.png (3.26 KiB) Viewed 3706 times
The diagonals were a bit annoying to get right (still not sure they're quite right, but good enough for now), so I considered switching to horizontal lines - but by the time I thought of it there wasn't that much left to do :roll:, so I didn't.

These are based on the "fan" version, so the same offsets should be reusable.
Attachments
tl-tree-udcone.pcx
(6.32 KiB) Downloaded 135 times
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7597
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Born Acorn »

AndersI wrote:Maybe it's time for me to invest in a new screen?
:-)
I just did, and I can see it. But if you can't see it, why add it? It's there for a reason.
Image
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 10 guests