Just Joined...

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

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tmg32
Engineer
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Posts: 3
Joined: 31 May 2009 12:42

Just Joined...

Post by tmg32 »

Hi ppl. I just joined up here because I saw the amazing work you guys are doing on this game with the 32 bit textures and all the modelling - I dabbed abit in 3D modelling myself but I just downloaded blender anyway incase I start making stuff for this mod.

Anyways, I have been feverishly downloading as much high end graphical content as I can from the wiki site and also using the option to download new content from within the game.

All that works at the moment is the power station graphical upgrade...can someone please tell me exactly what I need to do to get every single highend asset working.

I am not a programmer and don't have a clue on how to compile these binaries everyone keeps mentioning.

I am tired as I write this so I am sorry about this. I just want to enjoy this game with new content.
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FooBar
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Joined: 21 May 2007 11:47
Location: The Netherlands
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Re: Just Joined...

Post by FooBar »

I think you're using either TTD Dos or OpenGFX base graphics set, but really should be using TTD Windows base graphics set in order to use most of the 32bpp content around here.

Apart from that, welcome! :D
tmg32
Engineer
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Posts: 3
Joined: 31 May 2009 12:42

Re: Just Joined...

Post by tmg32 »

I made sure it's set to the "original-windows" setting in the game and have put all the .tar files where they should be ..\openttd\data\*tar-files. Also set the sprite cache to 64 and blitter to either "32bit anim" or "32bit simple" and it still didn't do much.
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