OpenTTD 0.7.1-RC1

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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frosch
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OpenTTD 0.7.1-RC1

Post by frosch »

As some of you might already have noticed, some hours ago the first release candidate for OpenTTD 0.7.1 was released. The version number tells you that this is going to be a bug-fix release, though no serious bugs were fixed because no were reported (your fault :p ).

Nevertheless a lot NoAI API fixes and additions have been backported, so AI developers will be able to use the newer functions in their AIs without dropping support for the (upcoming) stable release. (Read: More fun for you :) )

As usual you will find the download link on the top of http://www.openttd.org . Next to the download you will also find the detailed changelog.

And now I expect you to test this release candidate so we can be sure there are no new (or old) bugs before turning the release candidate into the final stable 0.7.1. :)

Of course any praising of our hard-working release team (consisting of Rubidium) is also welcome.
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FooBar
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Re: OpenTTD 0.7.1-RC1

Post by FooBar »

/me praises hard-working release team :D

Good work!
Timmaexx
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Re: OpenTTD 0.7.1-RC1

Post by Timmaexx »

frosch wrote:As some of you might already have noticed, some hours ago the first release candidate for OpenTTD 0.7.1 was released. The version number tells you that this is going to be a bug-fix release, though no serious bugs were fixed because no were reported (your fault :p ).
Or you made it perfect ;)

Thank you very much!
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ChillCore
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Re: OpenTTD 0.7.1-RC1

Post by ChillCore »

/ me joins the praising. Nice going Devs.
frosch wrote: ... though no serious bugs were fixed because no were reported (your fault :) ).
Your fault, you guys are too good / fast. ;)

Testing in progress...
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
DeletedUser21
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Re: OpenTTD 0.7.1-RC1

Post by DeletedUser21 »

I second all the above. :D
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Nite Owl
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Re: OpenTTD 0.7.1-RC1

Post by Nite Owl »

So all of that backporting we saw on the change logs and in the chat room has finally brought forth some new fruit. I am sure that it will be as succulent, sweet, and tasty as the past offerings have been and that the rejoicing shall be loud and long.
Humor is the second most subjective thing on the planet
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Good Night And Good Luck - Read You Soon
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fanioz
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Re: OpenTTD 0.7.1-RC1

Post by fanioz »

frosch wrote: ...
Nevertheless a lot NoAI API fixes and additions have been backported, so AI developers will be able to use the newer functions in their AIs without dropping support for the (upcoming) stable release. (Read: More fun for you :) )
...
Great Work... :D
Correct me If I am wrong - PM me if my English was bad :D

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