OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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FooBar
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

There's 3 trees in Landscape .3.1 and there are tree uncoded threes by Zephyris here: http://www.tt-forums.net/viewtopic.php?p=725378#p725378. There's a total of nine toyland trees, so three more to go. I'd say keep it up!
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DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 »

Ok. I'll try to redo those three ( for sure there'll be at least two ). And here's the one I showed sometime ago. What do you think? Needs tweaking?
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Roujin »

It grows from the top down? Nice twist :lol:

edit: but maybe nevertheless the earlier stages could be a bit "smaller" than the other ones? Just so you can make out their growth?
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DaleStan »

I get the feeling that I'm looking at that tree with a horizontal camera, not an isometric camera.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 »

Roujin wrote:It grows from the top down? Nice twist :lol:
It's toyland. That's why.
Roujin wrote:edit: but maybe nevertheless the earlier stages could be a bit "smaller" than the other ones? Just so you can make out their growth?
Could try that.
DaleStan wrote:I get the feeling that I'm looking at that tree with a horizontal camera, not an isometric camera.
I tried as much as I can to make it good. If it looks like that, then I don't know what to fix to make it look better. Really it looked for me like it is in isometric perspective.

@EDIT: Ok. Like Roujin said, I made few changes, so you can see how the tree grows. Is it better?
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Last edited by DeletedUser5 on 29 Oct 2008 08:43, edited 1 time in total.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DaleStan »

Maybe if you made the branches into more obvious ovals -- isometrically projected circles and/or cones with circular bases -- instead of having them pretty well approximate lines?
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios »

buttercup coded Cola Wells.
So this thread is moving again!
Thanks a lot buttercup.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by jixor »

Just wanted to say great work. It will be nice when OTTD can be distributed in fully working order. As much as I'm looking forward to the new graphics system I think its a must to keep a working 8bpp as the default for at least a few years yet.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by buttercup »

Here is an updated building set (the plus variant). The houses now accept food in the arctic climate (and temperate too if an industry grf supplies it) and there are a few other minor tweaks.

Better late than never I suppose (was mentioned way back in July; sorry PouncingAnt).
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by PouncingAnt »

Lol, yay! As luck would have it, I've been away, and just come back to OTTD. Amazing timing there.
I'm really happy to see that grf fixed! Thank you.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by dbkblk »

Hi !
Is there the variable snowline in temperate implemented yet ? This topic said that it will be in openGFX+ !
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

The graphics are in openGFX already, it's just that the game currently lacks the functionality to use them.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser21 »

Bump!

What actually is the current status? I mean, the wiki isn't recent on all fronts. :P
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

The wiki is pretty accurate IMO. It lists everything still missing from the first three climates and the status of that is exactly the same as a few months back. I currently don't have time to work on the project and the same goes for most of the other people who have worked on it in the past. But don't worry I'll personally make sure that this project gets finished someday. I just can't say when that is, as that fully depends on the amount of people actively working on the project. It could take two months to finish, but just as easy it could take another two years.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser21 »

Ah okay! Well no worries then. :)
I'll check the wiki. :)
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

Feel free to ask in the topic every now and then. That keeps it off the second page :D
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

The second page is a terrible place to be, btw if anyone has any specific requests on the next graphics to be drawn just let me know, I'm starting to get some spare time back!
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios »

That's good news.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

That's good news indeed. Mine will come back in about two weeks and will then last for about four weeks :D
Zephyris wrote:...any specific requests on the next graphics to be drawn...
Just pick any of your liking from this list. Starting with the buildings would be best IMO.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by supermatt »

I have a request. Could somebody do the theater? It's usually the first black box I get and the only one for a while early in the game.
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