2CC Ship Set (Former North American Ship Set) - *Relaunched*

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andythenorth
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Post by andythenorth »

peter1138 wrote:But please don't forget PBI support. ECS is a standard, but not a universal standard...
Good point. I don't actually use any ECS-schema industry grfs (far as I know). I do love PBI, although CanSet doesn't play nicely with it (to be accurate, you can't have CanSet industries and PBI). AArrrgh. Industry chains are a minor mess! Dan - when are you guys shipping NAIS ;)

cheers,

Andy
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Post by andythenorth »

lead@inbox wrote:this one is ready for painting. Purno, i've published it for anyone, who'd like to join our project, so please don't blame me :)
mediummover.png
mediummover.pcx
Looks coaster sized: I'd like to have a crack at painting the bridge superstructure - but I'm kind of busy right now with work, and should be doing the Heavy Equipment set. In fact, I'm spending too much time on the forums, I might be quieter for the next week or so. Keep on going though ;)

cheers,

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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Post by lead@inbox »

Purno wrote:What do you mean lead? I don't really understand what you mean.
Sorry, it's my bad english :) -

it's about this
Purno wrote:...Please do not post .pcx files...
Last edited by lead@inbox on 14 Aug 2008 12:03, edited 1 time in total.
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Post by Purno »

As long as you also provide a .png file I'm fine. :D
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Post by lead@inbox »

Purno wrote:...provide a .png file I'm fine. :D
my published pcx are ready for code [ttd win palette], so why there is a .png teaser and big .pcx file :)
This ship was published fully in http://www.tt-forums.net/viewtopic.php?p=715904#p715904
files:
http://www.tt-forums.net/download/file.php?id=95899
http://www.tt-forums.net/download/file.php?id=95898
http://www.tt-forums.net/download/file.php?id=95914
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Post by Purno »

I don't want a .png teaser, but a .png which contains exactly the same as the .pcx including all sprites.
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Post by Zephyris »

Less than 255, I should think.
Is the limit 255? That's good :D
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Post by wallyweb »

DJ Nekkid wrote:... a fishingboat (trawler) would be supercool ...
DanMack drew one a couple of years ago. I think its somewhere near the front of this thread.
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Post by DJ Nekkid »

Zephyris wrote:
Less than 255, I should think.
Is the limit 255? That's good :D
FF ;)
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Post by lead@inbox »

mediummover coaster update :)
mediummover.png
(67.05 KiB) Downloaded 95 times
mediummover.pcx
(147.99 KiB) Downloaded 211 times
it needs woods, steel and other goods painting , anyone would like to help?
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Post by Zephyris »

Looks good, keep up the amazing work!
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Post by Purno »

I'll update the website this saturday, hopefully.
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Post by lead@inbox »

Thank you, Zephyris :) Do you have any time for my request about small ship? I know that 'if you want to feed the hungry - give him a fishing rod and not fish'. But nfo coding above my ability :)

update: Zephyris - look at your message counter :wink:
Last edited by lead@inbox on 15 Aug 2008 11:33, edited 1 time in total.
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Post by Purno »

Perhaps coding with GRFMaker is easy enough, though I don't think GRFMaker supports the new engine pool (and thus is limited to 11 ShipIDs). You could make parts of code though.
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Post by Zephyris »

Sorry :( very low on time I'm afraid...
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Post by lead@inbox »

Purno wrote:Perhaps coding with GRFMaker is easy enough..
probably yes. But i need different loading stages, different cargoes and etc. + i'm tired a bit :)
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Post by Purno »

GRFMaker can do loading stages and different cargos (livery depending on cargo type). It's even pretty straightforward.
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Post by Simozzz »

GRFMaker can do loading stages and different cargos (livery depending on cargo type).
Yes, and i know how. So lead, i can help you if you want.
And GRFmaker don' support engine pool, but you can make more than one GRF, and they'll work in game with engine pool correctly.
Sorry for my bad English.
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Post by Purno »

Good point, OpenTTD can load multiple GRFset together if the correct switch is enabled.

But ehm... buttercup has offered to code. It's best that only 1 person codes the whole set. Don't be impatient guys :)
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*

Post by buttercup »

I have started coding so there might be a test grf later this evening (if you're lucky).

Since there are so many different cargoes for each ship (so far), shall I separate them into different ships depending on cargo class (bulk, liquid, piece goods etc)?


(it has occurred to me (perhaps too late) that I may have taken on more than I can manage. If this turns out to be the case, it looks like there are plenty of other people with more experience willing to code the set (and they'll probably do a better job of it)). I shall do my best for now though.
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