Athorium's graphic creations

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Athorium
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Post by Athorium »

Well,

In my country if someone says at you "I'm getting sick of this now" is a very offensive language... I think in your country too..
I thougt you wanted me to take a look at it? You poked me about it at irc a few times, IIRC.
Well, I only speaked with you one time. And yes, I sayed you to see this post.
For tiles, you can't draw within the limits, you have the draw exactly the limits.
someone said me that dimensions of trains are:
horizontal: 32l, 12h (in pixels)
vertical: 8l, 20h (in pixels)
diagonal: 16l, 15h (in pixels)
You're no noob, those graphics actually look nice. But you don't seem to understand some simple things, IMO.
I'm a noob, I no know anything about OTTD configuration...
Fine, I could just ignore you and the whole thread if that's what you want. Tho, seeing as you asked me advice several times, it's kinda your problem too. After all, I'm trying to help you, FYI.
I no said that you ignore this thread... I say that if you criticize with the expression mentioned before we go badly, and please, no use those 'attachments' (FYI) I no understand it.

Well, now can be make it more easy, you can say me what things are bad, in a what model, and I can see it... But remember, I speak/understand badly english.
¡I'm Spanish!
Sorry if my english is bad. I know that I have some grammar errors.
SORRY
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Purno
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Post by Purno »

Ah, well, sorry, I guess I was a little too rude.
Athorium wrote:
For tiles, you can't draw within the limits, you have the draw exactly the limits.
someone said me that dimensions of trains are:
horizontal: 32l, 12h (in pixels)
vertical: 8l, 20h (in pixels)
diagonal: 16l, 15h (in pixels)
Yes, that's train. There's a visualisation of the size of train sprites at my tutorials. Tho, there's no real limit to the height of trains (AFAIK) and trains can be shorter (not longer tho).

Tiles is different. They have a fixed size (well, the ground has, the height of buildings is variable, tho has a limit too).
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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Athorium
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Post by Athorium »

Yes, I know that ground have a limit tile, if you say this for the test road, I extracted their messurements from another roadset... I think that the design maked is "ready" to add it to TTD. Well, looking trains I see that I maded it more larger than "allowed", but because someone said me that game can supports a train with little more pixels than "standar"... :S
¡I'm Spanish!
Sorry if my english is bad. I know that I have some grammar errors.
SORRY
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Born Acorn
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Post by Born Acorn »

All ground tiles measure 32x32 pixels. There's no height, just what you draw on the tile.
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32x32.PNG
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Purno
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Post by Purno »

Athorium wrote:but because someone said me that game can supports a train with little more pixels than "standar"... :S
Well, there are possibilities;

- A train can have a little 'expansion' at the front or rear, but that looks ugly when coupled.
- A train can consist of multiple parts, but it'll bend in curves.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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Athorium
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Post by Athorium »

Born Acorn wrote:All ground tiles measure 32x32 pixels. There's no height, just what you draw on the tile.
Exactly, but we are talking about trains (or I...), my road I hope, that measure 32x32... and my train, only exceed in 3 pixels the length if can make any problem, I can solve it.
Purno, what "big" problem you mean that I make it bad?
¡I'm Spanish!
Sorry if my english is bad. I know that I have some grammar errors.
SORRY
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Purno
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Post by Purno »

Athorium wrote: Purno, what "big" problem you mean that I make it bad?
Well, making trains longer than the official max length will results on two trains heads being drawn over each other.
Attachments
coupling too long sprites.PNG
coupling too long sprites.PNG (3.19 KiB) Viewed 3811 times
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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Born Acorn
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Post by Born Acorn »

Actually, your roads are a bit thin. Here's what happens when I add them over the 32x32 square tile.
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roads.png
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Athorium
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Post by Athorium »

Purno wrote: Well, making trains longer than the official max length will results on two trains heads being drawn over each other.
Oh, now I understanded it perfectly :lol:

Y try to solve the length problem as soon as possible.
Born Acorn wrote: Actually, your roads are a bit thin. Here's what happens when I add them over the 32x32 square tile.
Really, well, my roads are a little trial to see how to make it, if I maked it more small than normal, I can repeat it with more graphic details... (see for example, stop signal, or road boards) :D thanks.

At first I go to solve AVE 102 length problem, and finnish passenger wagons for this.
¡I'm Spanish!
Sorry if my english is bad. I know that I have some grammar errors.
SORRY
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AndersI
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Post by AndersI »

This picture has helped me get the 'right' sizes - I don't remember who made it, but I found it here on the forums.
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SpriteSizes.png
SpriteSizes.png (6.75 KiB) Viewed 1013 times
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Athorium
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Post by Athorium »

Hey, thanks AndersI, that's very useful!

Well, I modified the AVE 102 locomotive to fix the dimensions problem. I think that now all angles have the correct dimensions...

Aswell, to advance something, I need some opinions about my two wagons. I making it without idea that how to make the upped roof detail, opinions are welcomed ^^
Attachments
Initial versions of AVE 102 lateral passenger wagons.
Initial versions of AVE 102 lateral passenger wagons.
ave 102 wagons testing.png (4.37 KiB) Viewed 3737 times
· Fixed exceeded dimension in some angles.
· Fixed exceeded dimension in some angles.
AVE 102 Locomotive (Final).png (6.55 KiB) Viewed 3737 times
¡I'm Spanish!
Sorry if my english is bad. I know that I have some grammar errors.
SORRY
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Athorium
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Post by Athorium »

Wagons of AVE 102 'Pato' finished! In few minutes I post the whole set.
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AVE 102 Wagons (final).png
AVE 102 Wagons (final).png (6.86 KiB) Viewed 3655 times
¡I'm Spanish!
Sorry if my english is bad. I know that I have some grammar errors.
SORRY
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Athorium
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AVE 102 'El Pato'

Post by Athorium »

Well, he is here, the fastest Spanish train, maded in Spain, the AVE 102 'El Pato'. He reaches the max. velocity of 335Km/h.
Attachments
AVE 102 'El Pato'<br />Version: 1.1 Final Release<br />Max. Speed: 335Km/h<br />Made in: Spain<br /><br />· Fixed some problem shadows in some wagons/locomotives
AVE 102 'El Pato'
Version: 1.1 Final Release
Max. Speed: 335Km/h
Made in: Spain

· Fixed some problem shadows in some wagons/locomotives
AVE 102 - Wholeset.png (12.06 KiB) Viewed 3640 times
¡I'm Spanish!
Sorry if my english is bad. I know that I have some grammar errors.
SORRY
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Athorium
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Post by Athorium »

After the creation of the AVE 102 'El Pato' and my failure to the roads with the tiles... I "repaired" the problem with roads and maded it more detailed. This is the result...

Opinions about my train/road are welcome...
Attachments
roadcorrect.png
roadcorrect.png (5.65 KiB) Viewed 3586 times
¡I'm Spanish!
Sorry if my english is bad. I know that I have some grammar errors.
SORRY
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Ameecher
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Post by Ameecher »

On the T junction the road going like / looks too narrow and you may find that road vehicles will end up driving on the grass. I suggest making it the same with on all the tiles
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Artamir
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Re:

Post by Artamir »

Athorium wrote:Opinions about my train/road are welcome...
AVE 102 is excelent!!!! :bow:
And TRAM so original!!!

Try to do AVE S-100, the existing model it's ugly D:
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Come to Barcelona
(Shots from my savegame with 24 hours timetables)
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Re: Re:

Post by Doorslammer »

Artamir wrote:
Athorium wrote:Opinions about my train/road are welcome...
AVE 102 is excelent!!!! :bow:
And TRAM so original!!!

Try to do AVE S-100, the existing model it's ugly D:
Unfinished projects for the win.

Didn't notice that this thread died two years ago eh? :roll:
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