[Univ] GRVTS (v1.4) and [OTTD] eGRVTS (v1.0)
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Re: Generic Road Vehicle and Tram Set [v1.2]
Lol, you are crazy! Enjoy those horses and carts!
Re: Generic Road Vehicle and Tram Set [v1.2]
I've started a game in 1800, and I've been plotting some 1800 era industries for the North American Industry Set as well. Maybe we'll backdate them to 1700
There's just something about watching a slow-paced horse wagon hauling goods, no rush, no loud noises, just casual and relaxed.
Never thought I'd describe TTD as a relaxing game... lol

There's just something about watching a slow-paced horse wagon hauling goods, no rush, no loud noises, just casual and relaxed.
Never thought I'd describe TTD as a relaxing game... lol
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Re: Generic Road Vehicle and Tram Set [v1.2]
Anyhow you might want to look at the TFB vixen with hopper trailer cause the sprite does seem to be wrong for me atleast , if you havn't already done so.
and for example the "prime extra 3 car passenger tram has a listed capacity of 95 but once you buy it and check it shows a capicty of 145,
same with the other multiple car passenger trams, for me atleast. not a really big bug but still.
Also the steam cars seem to go incredibly slow compared to horses I suppose this is intended but at 6km/hour they're not really usefull as horses are faster and can in some cases even carry more and cost less in upkeep and buy cost.
Also maybe allow the covered horse drawn carriage to be refitted to mail as it seems you can't move any mail till the 1900's
Great work otherwise having a lot of fun with my horsies, Anyone know if articulated vehicles will ever be able to overtake other things?
and for example the "prime extra 3 car passenger tram has a listed capacity of 95 but once you buy it and check it shows a capicty of 145,
same with the other multiple car passenger trams, for me atleast. not a really big bug but still.
Also the steam cars seem to go incredibly slow compared to horses I suppose this is intended but at 6km/hour they're not really usefull as horses are faster and can in some cases even carry more and cost less in upkeep and buy cost.
Also maybe allow the covered horse drawn carriage to be refitted to mail as it seems you can't move any mail till the 1900's
Great work otherwise having a lot of fun with my horsies, Anyone know if articulated vehicles will ever be able to overtake other things?
Last edited by Wuis on 19 Jul 2008 15:29, edited 2 times in total.
Re: Generic Road Vehicle and Tram Set [v1.2]
hi, new version of set is great! can´t wait to play it together with new 1800´s NARS trains and with new ship, also appearing in 1700 (together with cheaper canals, less industry production, more benevolent rating and smaller amount of passengers and version of passenger destinations with short distance preference until 1850 - oh sorry, i´m dreaming
)
new tramway graphics with trolley wires appearing after first electric tram is introduced would be nice

new tramway graphics with trolley wires appearing after first electric tram is introduced would be nice
Re: Generic Road Vehicle and Tram Set [v1.2]
Wuis, what are your patch settings? Even with "vehicles never expire" I can't get the TFB vixen or the prime extra... I'm confused!
Re: Generic Road Vehicle and Tram Set [v1.2]
I've got never expire on, Then I create a game set in 2080 and they are there... I don't know if they appear normally with never expire on never tried
Re: Generic Road Vehicle and Tram Set [v1.2]
Ah, got it - vehicles never expire must have a separate check to normal to see which vehicles should be available, which is a bit strange! I have confirmed your tram capacity and the TFB vixen bugs, I'll have a look!
Re: Generic Road Vehicle and Tram Set [v1.2]
Very nice, now lets hope they'll add a those features to make this grf work like its supposed to.
Good luck and Thanks.

Good luck and Thanks.
Re: Generic Road Vehicle and Tram Set [v1.2]
I've noticed that the horse carriages have the "refittable" option activated despite having no real option available (other than their default).
Could it be that you've just enabled refitting for all your vehicles, and it was on purpose? Then just ignore me
Also, there are some early trams that have a capacity of 0:
Now a more general request/proposition: Try to not apply names that end with numbers to multi car trams. Things like "Floss 72 2 Car Cargo Tram" are rather unreadable.
Excuse me for this rather long list of "complaints", please do not get the feeling that I dislike this set, I do like it very much, and as a little present and as a teaser for the ones that are NOT trying this out right NOW, this is what you're missing out:
(complete list sorted by date of introduction)
Could it be that you've just enabled refitting for all your vehicles, and it was on purpose? Then just ignore me

Also, there are some early trams that have a capacity of 0:
- Carter's Steam Passenger Tram
- Altwin Steam Cargo Tram
- Altwin Steam Passenger Tram
- Wheeler's Steam Cargo Tram
- Floss 72 2 Car Cargo Tram
- AH Impact 3 Car Cargo Tram
- Progress 4 Car Cargo Tram
- AH Star 4 Car Cargo Tram
Now a more general request/proposition: Try to not apply names that end with numbers to multi car trams. Things like "Floss 72 2 Car Cargo Tram" are rather unreadable.
Excuse me for this rather long list of "complaints", please do not get the feeling that I dislike this set, I do like it very much, and as a little present and as a teaser for the ones that are NOT trying this out right NOW, this is what you're missing out:

(complete list sorted by date of introduction)
- Attachments
-
- eGRVTS.png
- (40.03 KiB) Downloaded 266 times
Re: Generic Road Vehicle and Tram Set [v1.2]
Excellent comments, don't worry about offending me, I like constructive criticism!
*edit* oh and another articulated vehicle bug has been fixed - dragging an articulated vehicle with a shortened front vehicle to the trashcan in the depot window now works correctly. I reccomend the latest nightly!
*edit* oh and another articulated vehicle bug has been fixed - dragging an articulated vehicle with a shortened front vehicle to the trashcan in the depot window now works correctly. I reccomend the latest nightly!
Re: Generic Road Vehicle and Tram Set [v1.2]
Beta 2
Fixed bugs:
Hopper steam traction engine names
Steam tram capacities
Articulated tram capacities in buy menu
First three armoured truck names
"TFB Vixen" graphics
All tram sound effects
Added inverted commas around numbers in tram names
Known issues:
Steam trams (cargo and passenger) both have the incorrect graphics
Short vehicles are not actually short (ie. behave as a full length vehicle)
Compatibility:
Only compatible with the latest OpenTTD nightlies, I recommend r13759 or later.
Fixed bugs:
Hopper steam traction engine names
Steam tram capacities
Articulated tram capacities in buy menu
First three armoured truck names
"TFB Vixen" graphics
All tram sound effects
Added inverted commas around numbers in tram names
Known issues:
Steam trams (cargo and passenger) both have the incorrect graphics
Short vehicles are not actually short (ie. behave as a full length vehicle)
Compatibility:
Only compatible with the latest OpenTTD nightlies, I recommend r13759 or later.
- Attachments
-
- egrvts.grf
- (1.04 MiB) Downloaded 177 times
- LaDoncella
- Traffic Manager
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Re: Generic Road Vehicle and Tram Set [v1.2]
nice work
however the introduction date on flatbeds trailers seems wrong to me.
the first flatbed trailer appears in 1940,
the other trailers types appear arround 1948
the second flatbed trailer appears in 1950,
the other trailers appear arround 1984
the third flatbed trailer (first long trailer) appears in 1984,
the others trailers around 2009
the fourth flatbed trailer appears in 2022,
the other trailers apears around 2038
edit. just noticed, you used the same dates on non-articulated flatbeds (correct) and trailers ("incorrect")

however the introduction date on flatbeds trailers seems wrong to me.
the first flatbed trailer appears in 1940,
the other trailers types appear arround 1948
the second flatbed trailer appears in 1950,
the other trailers appear arround 1984
the third flatbed trailer (first long trailer) appears in 1984,
the others trailers around 2009
the fourth flatbed trailer appears in 2022,
the other trailers apears around 2038
edit. just noticed, you used the same dates on non-articulated flatbeds (correct) and trailers ("incorrect")
Re: Generic Road Vehicle and Tram Set [v1.2]
Will you be doing an abreviated (post 1920) version for TTDPatch?Zephyris wrote:Beta 2
Compatibility:
Only compatible with the latest OpenTTD nightlies, I recommend r13759 or later.
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Re: Generic Road Vehicle and Tram Set [v1.2]
The existing (ie. grvts.grf) already covers a significant chunk of 1920 to 2050 and uses all but two of the available vehicle IDs. I will keep maintaining this version of the grf as an "abreviated" version for use with TTDPatch. Is that what you mean?
Wow, good spot! I think you are right.however the introduction date on flatbeds trailers seems wrong to me.
Re: Generic Road Vehicle and Tram Set [v1.2]
I think the horse trams have the wrong names... it says they have 2 and 4 horses, but the 2 horses is acctually a 1 horse version and the 4 horses is acctually a 2 horse version.
Re: Generic Road Vehicle and Tram Set [v1.2]
The intro dates of the flatbed trailers seem to be more reasonable IMO, possiblt move the 1950 intro to about 1955/60 and backdate the other trucks to match the flatbeds?
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Re: Generic Road Vehicle and Tram Set [v1.2]
There's a little balance thing I just spotted...
In later years, there are the normal, and double decker trams.
Usually, the double decker ones provide more capacity, for a tradeoff in all of the other stats (speed, cost, running cost) compared to a normal tram.
But a problem is the transistion to two-part articulated trams, because the first two-part normal (as in not double decker) tram is introduced in 1973, whereas in 1983, another one-part double decker tram is introduced.
I'm speaking of the "Floss '51'" and the "Stanley 'T4'".
If you compare them directly, the first one has better stats in all categories, so when ten years later the new one is introduced, why should anyone use it and not the old one?
In later years, there are the normal, and double decker trams.
Usually, the double decker ones provide more capacity, for a tradeoff in all of the other stats (speed, cost, running cost) compared to a normal tram.
But a problem is the transistion to two-part articulated trams, because the first two-part normal (as in not double decker) tram is introduced in 1973, whereas in 1983, another one-part double decker tram is introduced.
I'm speaking of the "Floss '51'" and the "Stanley 'T4'".
If you compare them directly, the first one has better stats in all categories, so when ten years later the new one is introduced, why should anyone use it and not the old one?
Re: Generic Road Vehicle and Tram Set [v1.2]
Yes ... I don't need the horses although they might be fun, but I definitely would like to be able to use the trailers with the short tractors/cabs.Zephyris wrote:The existing (ie. grvts.grf) already covers a significant chunk of 1920 to 2050 and uses all but two of the available vehicle IDs. I will keep maintaining this version of the grf as an "abreviated" version for use with TTDPatch. Is that what you mean?
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Re: Generic Road Vehicle and Tram Set [v1.2]
I tested eGRVTS briefly. I think I see a way to tighten it up a bit.
For the horses, do something like this: (* = does this require a truck ID?)
Omnibus (bus ID) (2 horses), available 1700, 20 mph, Capacity 10, Refits to: Passengers, Tourists
Wagon (2 horses), available 1700 20 mph Capacity 8, Refits to: all except Passengers, Tourists (different "trailer" graphic as in George's Long Vehicles)
Stagecoach (4 fast horses), available 1750, 25 mph, Capacity 6, Refits to: Passengers, Mail*, Tourists, Valuables*
Dray (4 draft horses) available 1750 20 mph, Capacity 12, Refits to: all but Passengers, Mail, Valuables (different "trailer" graphic as in George's Long Vehicles)
Heavy Dray (6 draft horses), available 1800, 20mph, Capacity 16, Refits to: all but Passengers, Mail, Valuables (different "trailer" graphic as in George's Long Vehicles)
Station Wagon (2 fast horses), available 1830, 25 mph, Capacity 10, Refits to: Passengers, Mail, Valuables*, Goods*
Clydesdale Dray (8 draft horses) available 1850, 20 mph, Capacity 20, Refits to: all but Passengers, Mail, Valuables (different "trailer" graphic as in George's Long Vehicles) {refit to beer gives a 12 horse hitch}
20 mule team (tropic only) available 1870, 20 mph, Capacity 20, Refits to: Coal, Iron Ore, Copper Ore, etc. (open top wagon, refits to match load)
Do the same with the steam traction engines- refit a single vehicle in order to pull wagons with whatever. Make better units available as time goes on.
I was working on this for my American vehicle set, but I gave up in disgust after spending hours trying to draw the sprites for a WW1 era Mack AC truck.
I still have the tracking table around somewhere, for that and the early steam locos I had hoped to draw.
For the horses, do something like this: (* = does this require a truck ID?)
Omnibus (bus ID) (2 horses), available 1700, 20 mph, Capacity 10, Refits to: Passengers, Tourists
Wagon (2 horses), available 1700 20 mph Capacity 8, Refits to: all except Passengers, Tourists (different "trailer" graphic as in George's Long Vehicles)
Stagecoach (4 fast horses), available 1750, 25 mph, Capacity 6, Refits to: Passengers, Mail*, Tourists, Valuables*
Dray (4 draft horses) available 1750 20 mph, Capacity 12, Refits to: all but Passengers, Mail, Valuables (different "trailer" graphic as in George's Long Vehicles)
Heavy Dray (6 draft horses), available 1800, 20mph, Capacity 16, Refits to: all but Passengers, Mail, Valuables (different "trailer" graphic as in George's Long Vehicles)
Station Wagon (2 fast horses), available 1830, 25 mph, Capacity 10, Refits to: Passengers, Mail, Valuables*, Goods*
Clydesdale Dray (8 draft horses) available 1850, 20 mph, Capacity 20, Refits to: all but Passengers, Mail, Valuables (different "trailer" graphic as in George's Long Vehicles) {refit to beer gives a 12 horse hitch}
20 mule team (tropic only) available 1870, 20 mph, Capacity 20, Refits to: Coal, Iron Ore, Copper Ore, etc. (open top wagon, refits to match load)
Do the same with the steam traction engines- refit a single vehicle in order to pull wagons with whatever. Make better units available as time goes on.
I was working on this for my American vehicle set, but I gave up in disgust after spending hours trying to draw the sprites for a WW1 era Mack AC truck.

I still have the tracking table around somewhere, for that and the early steam locos I had hoped to draw.
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