OpenGFX - Graphics Base Set
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- lead@inbox
- Transport Coordinator
- Posts: 377
- Joined: 28 Dec 2007 04:35
- Location: Serge, Russia, Vladivostok
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Re: [8bpp] Graphics Replacement Project - OpenGFX
model (3d max, v.7)
Andythenorth, can you help me in creating additional mechanisms on the deck (cranes, winches, etc.)?
Andythenorth, can you help me in creating additional mechanisms on the deck (cranes, winches, etc.)?
- Attachments
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- bakewell-1.zip
- (41.68 KiB) Downloaded 215 times
- lead@inbox
- Transport Coordinator
- Posts: 377
- Joined: 28 Dec 2007 04:35
- Location: Serge, Russia, Vladivostok
- Contact:
Re: [8bpp] Graphics Replacement Project - OpenGFX
I would like to give that a try.. I've got holidays now and loads of free timeZephyris wrote: Road vehicles
All road vehicles are drawn and coded, but look a little plain. It would be great if someone could adopt the road vehicles and add little details to bring the sprites up to scratch. I may be able to help with this.

Re: [8bpp] Graphics Replacement Project - OpenGFX
Wow, looks great! The challenge is converting it to the 8bpp look well (and getting the company colour working
) Having tried it I don't think it should be too hard, and it does look brilliant. Maybe try a non-anti aliased render?
*edit* lol missed the new page

*edit* lol missed the new page

Excellent! Enjoy, I think the road vehicles will look great with a bit of pixel tweaking.I would like to give that a try.. I've got holidays now and loads of free time
Again excellent!ferry
- Attachments
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- boat 8bpp.png (6.26 KiB) Viewed 5972 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
Awesome work with the ship sprites
They look great! Can't wait to see the others

Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Re: [8bpp] Graphics Replacement Project - OpenGFX
Oh, and thanks to buttercup for the coding - It's always good to know if you post some sprites they'll get coded before you can blink!
- lead@inbox
- Transport Coordinator
- Posts: 377
- Joined: 28 Dec 2007 04:35
- Location: Serge, Russia, Vladivostok
- Contact:
Re: [8bpp] Graphics Replacement Project - OpenGFX
without anti aliased it looks ..
strange, i think. Anyway, it needs pixel work


Re: [8bpp] Graphics Replacement Project - OpenGFX
I think they look pretty good without AA. Maybe some pixel tweaking here and there, but the non-AA ships are very nice in general. In fact, in general your ships are very nice in general!
AA makes things look a bit blurry, which doesn't really fit the 8bpp style IMO. Without it looks pretty much as if you pixel-pushed yourself. Good job! If you plan on doing the hovercraft, could you fit it with some proper windows while you're at it?
AA makes things look a bit blurry, which doesn't really fit the 8bpp style IMO. Without it looks pretty much as if you pixel-pushed yourself. Good job! If you plan on doing the hovercraft, could you fit it with some proper windows while you're at it?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Without AA the pixel tweaking work is minimised, and imo the end product looks better. plus you don't get problems with transparency to the background "magic blue". Sorry to pester, but if you make the white slightly grey (try 75%) I think the boats are perfect.
*edit* and once your done with the ships do you feel like making some planes? I think they would look good
*edit* and once your done with the ships do you feel like making some planes? I think they would look good

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- Just to prove I can get the company colours working nicely :)
- f0001 Pixel Tweaked 8bpp cc demo.png (4.09 KiB) Viewed 5873 times
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- in situ demo.png (94 KiB) Viewed 5877 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
Pulling the grsphics for trains now, and I'm looking at uzurpator's stuff for tropic. You said we could use Action 7 to have doifferent graphics for both climes, I'm inclined to say let's use mine for arctic and his for tropic. It looks like the wagons are full 32px on his, and I'm working on extending the arctic ones to this as well, I can change the graphics to look slightly more "British" for temperate as well, but the wagon size will stay the same. Toyland will be, well, more toyish 
Thoughts? I personally like the look of long railcars.
Also love the ships, They look like the originals yet have differences, very good work. I prefer the AA versions as well.

Thoughts? I personally like the look of long railcars.
Also love the ships, They look like the originals yet have differences, very good work. I prefer the AA versions as well.
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Re: [8bpp] Graphics Replacement Project - OpenGFX
Personally I don't like the perfectly close-coupled look, I would go for 30px long if you think that's ok? The most important thing is consistency.
Do you mean the non- anti aliased ones? ie. the later ones?I prefer the AA versions as well.
Re: [8bpp] Graphics Replacement Project - OpenGFX
I second that. There should be a slight gap between wagons in order to be able to make a turnZephyris wrote:Personally I don't like the perfectly close-coupled look
.
Re: [8bpp] Graphics Replacement Project - OpenGFX
30px seems like a ggod compromise to me. Especially with the temperate cars (They're getting buffers)
and yes, I mean the newer ships look good.
and yes, I mean the newer ships look good.
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Re: [8bpp] Graphics Replacement Project - OpenGFX
Looking back through the thread, LordAzamath posted these. There's a sprite missing from the second group but otherwise they look fine to include...Zephyris wrote: Trees
Again this is LordAzamath is the one doing most work on this at the moment. All temperate, arctic and tropical trees are done; the only remaining trees are some Toyland and the cacti. Once these are done then the "New Landscape" GRF is complete... If you want an easy start to sprite drawing then the cacti is probably a good place to start.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Would you like to update the landscape GRF? Include those cacti (I think they look fine) and I think this version of the transmitter looks good... The mushroom and spiral trees that have been done could be included too.
- Attachments
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- Transmitter5.PNG (2.96 KiB) Viewed 5659 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
... and here is the temperate bank (minus the dome) kinda ready for coding ... it'll need some chopping. I think its ok without a dome, what do other people think?
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- temperate bank base 8bpp.png (1.61 KiB) Viewed 5664 times
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- temperate bank 8bpp.png (2.71 KiB) Viewed 5662 times
- StopRightThere
- Chief Executive
- Posts: 761
- Joined: 18 Dec 2005 20:10
- Location: United Kingdom
Re: [8bpp] Graphics Replacement Project - OpenGFX
That looks really good. I don't think the dome is needed tbh, and perhaps some variation from the original graphics would help establish OpenTTD as a separate entity?
Bye Bye OpenBVE 
Official TT-Hot young ginger Doctor Who assistant FanClub
Formerly known as AdditionalData

Official TT-Hot young ginger Doctor Who assistant FanClub
Formerly known as AdditionalData
Re: [8bpp] Graphics Replacement Project - OpenGFX
I'd like to see something on the roof nonetheless... It looks weird...
Probably because I'm accustomed to original domed look
Nice to see there's so much activity here again
Probably because I'm accustomed to original domed look

Nice to see there's so much activity here again
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- Tycoon
- Posts: 1656
- Joined: 08 Jun 2007 08:00
Re: [8bpp] Graphics Replacement Project - OpenGFX
At start I thought it wad a construction stage until u said it's almost ready.. I'd add something surely..Zephyris wrote:... and here is the temperate bank (minus the dome) kinda ready for coding ... it'll need some chopping. I think its ok without a dome, what do other people think?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Would it be possible for you to decode the grf with the Road Vehicle Sprites in it?Zephyris wrote:Wow, looks great! The challenge is converting it to the 8bpp look well (and getting the company colour working) Having tried it I don't think it should be too hard, and it does look brilliant. Maybe try a non-anti aliased render?
*edit* lol missed the new page
Excellent! Enjoy, I think the road vehicles will look great with a bit of pixel tweaking.I would like to give that a try.. I've got holidays now and loads of free timeAgain excellent!ferry
EDIT: nvm, are these the ones? http://www.tt-forums.net/viewtopic.php?p=655253#p655253
Last edited by Samwise on 20 Jul 2008 21:28, edited 1 time in total.
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