Railwaymodeler wrote:My only suggestion is to the new pre-built mineral loading station.
Well actually the station isn't new, all I did for v0.7.0 was move it from its old location in "Industrial: Raw materials" to the new location "Industrial: Stations". The only change was a new sprite for the purchase list.
Railwaymodeler wrote:Any way to re-code that station so the tipple is in one of the intermediate tiles? I think it probably belongs there, more.
Yes, I did plan to do some updates to this station at some point. I agree the tipple (silo building) would be better on intermediate tiles. I'd also like to make it appear more than once when longer stations are built.
George wrote:Would it be possible to add one more tool - to crate predefined part without rails?
It's possible, but I think it would be of limited use. I think most players who want to add non-track eye-candy around their stations, also want to design their own layouts. I will consider this further though.
Raichase wrote:Regarding the sprite problem, perhaps parameters could be introduced to turn off "sections" of the station set, that people don't use. I, for example, don't personally use the switchyard.
As I have said before, IMO the sprite problem is not an ISR problem. It is only a problem for TTDPatch players who want to use a number of station grfs in addition to ISR.
Having said that, I am always looking at ways of reducing sprite usage. The problem of turning off sections, is that station IDs have to remain consecutive. The only part that would be easy to turn off
is the switchyard, as it is the last station class defined. This wouldn't actually save that many sprites though, the switchyard uses 96 sprites, this is a relatively small proportion (approx. 5%) of the total sprites used.
What could be done using parameters, is to disable certain features that use a lot of sprites. Disabling the multi-tile animations would make the biggest saving. The animated station would be replaced with a non-animated version, keeping the station IDs consistent. This is quite a lot of work though, so I'm afraid it doesn't come very high on my list of priorities.