You telling me that OpenTTD uses a lot of CPU, because i didn't think it did and if it doesn't 10% more percent CPU usage is not A LOT.Rubidium wrote:One is using 10+% more CPU than a build without YAPP on a map with lots of trains that do not use YAPP signals. Progress is great, but does it warrant making OpenTTD run that much slower when you don't use the signals?phil88 wrote:I'm not really sure what the negatives are of including it in trunk to be honest. It's not like it's an option that you HAVE to use, you can still use the regular old signals if you so please.
Another thing is the desync issue that some people mention. My current hypothesis is that this is a cache mismatch in YAPF between the client and the server. I haven't had the time to actually look into that though.
I don't really know if that effects gameplay and peoples computers, but you would think it wouldn't.