How will this work with savegames?Digitalfox wrote:Use the original grf provided in first posttb2571989 wrote:I'd like the DBset XL carriages with the TIM and asiastar please.
With a side order of fries, and a coke!
You can have 65535 types of vehicles to choose since r12924!
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Re: You can have 65535 types of vehicles to choose since r12924!
What about you? Will you join me when the time comes to be a hero?
Re: You can have 65535 types of vehicles to choose since r12924!
Peter, I assume this patch breaks GRM, do you have plans to create an extended GRM?
Re: You can have 65535 types of vehicles to choose since r12924!
First, what the heck is a GRM?
Re: You can have 65535 types of vehicles to choose since r12924!
Graphics Ressource ManagementDraakon wrote:First, what the heck is a GRM?
Re: You can have 65535 types of vehicles to choose since r12924!
Never mind my question, I talked to peter about it on IRC. 

- athanasios
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Re: You can have 65535 types of vehicles to choose since r12924!
Did anyone else experience this?
(Issue only on avail. list display. Sprites in depot and for purchased vehicle are displayed correctly.)
(Issue only on avail. list display. Sprites in depot and for purchased vehicle are displayed correctly.)
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"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Re: You can have 65535 types of vehicles to choose since r12924!
You could try enabling the patch option...
He's like, some kind of OpenTTD developer.
- athanasios
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Re: You can have 65535 types of vehicles to choose since r12924!
Sorry, I didn't think there would be a patch option for this. Very busy these days to check and play.
Thanks Peter.

Thanks Peter.
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"If no one is a fool I am also a fool." -The TTD maniac.
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Re: You can have 65535 types of vehicles to choose since r12924!
athanasios Check the first postathanasios wrote:Sorry, I didn't think there would be a patch option for this. Very busy these days to check and play.![]()
Thanks Peter.

In Patches Menu if you activate in the tab Vehicles the option " Enable multiple NewGRF engine sets " you can have all the vehicles set's you want at the same time to choose and play with..
Re: You can have 65535 types of vehicles to choose since r12924!
Aw geez, and just when I thought I would be for once using the stable releases for at least few more months. 
Just mixed a few trainsets for fun. It was amusing seeing maglev trains from UKRS and original game running on shinkansen tracks but seeing all the various trains together was kind of cool.
Now I guess I only have to mix and match to see what trainsets works the best together (from the quick testing I did, I saw right away that the original vehicles were clashing the most ironically).
Actually, any quick suggestions on train sets that works together without clashing too much?

Just mixed a few trainsets for fun. It was amusing seeing maglev trains from UKRS and original game running on shinkansen tracks but seeing all the various trains together was kind of cool.

Actually, any quick suggestions on train sets that works together without clashing too much?

- Comeng 523M
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Re: You can have 65535 types of vehicles to choose since r12924!
I saw someone in another thread metioning that this feature would be part of the 0.6.X releases; I'm using 0.6.0, but haven't been able to find the mentioned patch setting for this feature, and thus not been able to use multiple GRF's. Have I misunderstood the feature inclusion and is this only present in the nightlys?''
Any help would be appreciated!
Any help would be appreciated!
Re: You can have 65535 types of vehicles to choose since r12924!
Either that thread was wrong, or you misunderstood something. This feature is definately not in 0.6.0. It might be included in 0.6.1 (please note that 0.6.1 RC1 is not 0.6.1). Currently, it's only available in the nightlies.
Re: You can have 65535 types of vehicles to choose since r12924!
another question ... and im sure this have been thought of, but im still asking 
how do sets crosstalk regarding changes of basic costs ... some/most of them modify various prices etc...

how do sets crosstalk regarding changes of basic costs ... some/most of them modify various prices etc...
Re: You can have 65535 types of vehicles to choose since r12924!
My guess is: they don't. The latest grf on the list overwrites those before it. That's a guess though.
Re: You can have 65535 types of vehicles to choose since r12924!
Thanks for the help; got it working now. And it is brilliant! Having several train types to choose between is incredible, both from an economic and aesthetic view. However; is it possible to have a vehicle display filter that will only show you vehicles from one specific GRF at a time? I just tried playing a failry large island map where I wanted different trains on each island, and loaded 4-6 trainsets, and it got REALLY confusing trying to remember which locomotives and carriages that belonged to each other, not to mention that the "New Vehicles" window became incredibly long...
Thanks for a brilliant new feature!
Thanks for a brilliant new feature!
- Comeng 523M
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Re: You can have 65535 types of vehicles to choose since r12924!
I really like this feature. Shame every time I try a nightly it screws up constantly. Hopefully it'll be seen in 0.6.1 RC2. Then I can start seriously using it. 

- Digitalfox
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Re: You can have 65535 types of vehicles to choose since r12924!
What do you mean?Comeng 523M wrote:I really like this feature. Shame every time I try a nightly it screws up constantly. Hopefully it'll be seen in 0.6.1 RC2. Then I can start seriously using it.
You mean you can't use this feature in the last nightly?
If so have you enabled in the tab Vehicles the option " Enable multiple NewGRF engine sets "?
Re: You can have 65535 types of vehicles to choose since r12924!
No, he said that he considers nightlies unstable and thus doesn't want to play with them.
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Re: You can have 65535 types of vehicles to choose since r12924!
A shame, really...
Or maybe he just does not know how to deal with it... for some obscure reasons.
Remember, he did not said what was wrong...
and no, Comeng 523M, that feature will not be in RC2. They are only bug fixing versions. For the most of it
Or maybe he just does not know how to deal with it... for some obscure reasons.
Remember, he did not said what was wrong...
and no, Comeng 523M, that feature will not be in RC2. They are only bug fixing versions. For the most of it
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
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OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
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Music from the Bloody Time Zones
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