ECS vectors v1.1.2 (by George) 19/06/2011

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Do you use ECS with TTDP?

I use ECS under TTDP
5
3%
I use ECS under TTDP and OTTD
6
4%
I use ECS under OTTD
158
93%
 
Total votes: 169

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George
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by George »

zypa wrote:I've tested it again. It's happened again, altough the service was >75% again.
Another small thing.
The oil well said "0 liters left"^, the production was at 720,000liters.
Altough there was 0 left the oil well still produced the 720k. (Meanwhile the productivity dropped to 70%)
The production changed a little bit, sometimes 0.6M sometimes 0.7M,sometimes 70% sometimes 69%.
This is strange :/
every mine (oil wells and oil rig shares the code of the mines) produce cargo for about 2 months after exhausting last known resources. May be I'll fix it some day.
zypa wrote:Maybe this is because of the 5? year savetime for industries?
[edit]
The oil well was not closed in 2051. (Starting year: 1930)
Maybe because it was the last oil well? I played on a small map.
I hope the bugs are fixed now (at least low initial value, no closure of the last one when exhausted).
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by rbenevid »

George, may I have a suggestion? Maybe increase the chance of a new mine when there's none of its kind on the map? Too many times I exhausted all mines of a kind and waited 30, 40 years and no new mine appeared. I don't know if it's possible, though.
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George
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by George »

rbenevid wrote:George, may I have a suggestion? Maybe increase the chance of a new mine when there's none of its kind on the map? Too many times I exhausted all mines of a kind and waited 30, 40 years and no new mine appeared. I don't know if it's possible, though.
It is possible, but I do not think it is a good idea. You can prospect a new one.
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by rbenevid »

Forgive my ignorance: How do I prospect a mine in OTTD? In the "fund industry" menu?
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by Roujin »

Yes, make sure the needed patch setting is set accordingly though.

It's called something along the lines of "Method for secondary Industry construction". And you have to set it to either "prospect" or "as other industries".
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<Lakie> Well, they do the same thing but the code is different.

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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by VoxDissident »

I've been trying to find a page that lists parameters (and their functions) for all the ECS vector grfs. Could someone please point me in the right direction?

Thanks,

Vox.
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by Roujin »

* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by VoxDissident »

Yep. I've looked through that site and I can't seem to find where the parameters are discussed... Is it there? Or am I batshit blind?
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by Ammler »

VoxDissident wrote: Or am I s*** blind?
That seems to be the case. ;-)

See this page for Town vector as example: http://wiki.ttdpatch.net/tiki-index.php ... TownVector
(Do you see it now?)

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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by VoxDissident »

Lol. thanks :)

However...

I actually did see those. I assumed that stuff was incomplete / out of date because I read in a post from George somewhere that you could make it so that the mines started with infinite ore / industries never closed / stockpiles were infinite (I really only wanted the industries close one).

But now that I think about it, I'm wondering if it was a "To-do:..." post and not a "Now Available:..." post.

Is that the *complete* documentation of the parameters?

Thanks again :)

-Vox
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by Smaug »

VoxDissident wrote:I read in a post from George somewhere that you could make it so that the mines started with infinite ore / industries never closed / stockpiles were infinite (I really only wanted the industries close one).

But now that I think about it, I'm wondering if it was a "To-do:..." post and not a "Now Available:..." post.

Is that the *complete* documentation of the parameters?
You read about those parameters in this topic on top of page 40. It's discussed around there. I was also looking for those parameters for the same reason as you did.

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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by VoxDissident »

There we go. Yeah. I'm not sure which grf I'm supposed to apply it to... After reading that post I just put 1 1 1 as parameters in all my ECS grfs and I didn't exactly get the desired effect.
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by George »

VoxDissident wrote:There we go. Yeah. I'm not sure which grf I'm supposed to apply it to... After reading that post I just put 1 1 1 as parameters in all my ECS grfs and I didn't exactly get the desired effect.
bit 0=1 + bit 1=1 + bit 2=1 = 7
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by Digitalfox »

George wrote:
VoxDissident wrote:There we go. Yeah. I'm not sure which grf I'm supposed to apply it to... After reading that post I just put 1 1 1 as parameters in all my ECS grfs and I didn't exactly get the desired effect.
bit 0=1 + bit 1=1 + bit 2=1 = 7
Updated: Never mind I understand now what it means :)
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by Digitalfox »

George can a switch be made so no industries close because of low cargo ratings? :P
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by VoxDissident »

Hey George,

I'm sorry I'm so dense.

I tried putting in 7 for a parameter on the Basic vector GRF file and I'm still not seeing anything. I've tried 111 and 1 1 1 and even #111 (didn't accept that as input)...

What am I doing wrong?

Thanks,
-Vox
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by Digitalfox »

VoxDissident wrote:Hey George,

I'm sorry I'm so dense.

I tried putting in 7 for a parameter on the Basic vector GRF file and I'm still not seeing anything. I've tried 111 and 1 1 1 and even #111 (didn't accept that as input)...

What am I doing wrong?

Thanks,
-Vox
In Basic vector GRF file switches as far has I know don't do anything like they do on mines for example....
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by 2006TTD »

I want the ask that why the fishing grounds show itself as an oilfield?
Face the fearful with no fear, and its fearfulness disappears.
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by George »

Digitalfox wrote:George can a switch be made so no industries close because of low cargo ratings? :P
And when should they close? No closure at all looks silly.
VoxDissident wrote:I tried putting in 7 for a parameter on the Basic vector GRF file and I'm still not seeing anything. I've tried 111 and 1 1 1 and even #111 (didn't accept that as input)... What am I doing wrong?
For ECS basic vector it is the second parameter. You should put something like "0 7"
2006TTD wrote:I want the ask that why the fishing grounds show itself as an oilfield?
In OTTD. In TTDP it works fine. Because the support for prop 24 is planned to be coded in OTTD 0.7 only
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by Digitalfox »

George wrote:
Digitalfox wrote:George can a switch be made so no industries close because of low cargo ratings? :P
And when should they close? No closure at all looks silly.
I meant company's I'm currently serving not random company's on the map :)
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