Random Screenshots

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Purno
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Re: Random Screenshots

Post by Purno »

XeryusTC wrote:
Purno wrote:
Still though, the trains seem to be incorrectly aligned...
Yep. And that's a sh*tload of work. Any volunteers?
I told you to do it right away when you coded a train, instead of doing it all in the end, when it becomes a very boring job.
It's a very boring job anyways. And TBH, the latest train I coded still need to be alligned...
(on a positive note: It's a job anyone can do. :mrgreen: )
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White Rabbit
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Re: Random Screenshots

Post by White Rabbit »

It's not every day you see a monorail TGV. :)
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Villem
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Re: Random Screenshots

Post by Villem »

Purno wrote:It's a very boring job anyways. And TBH, the latest train I coded still need to be alligned...
(on a positive note: It's a job anyone can do. :mrgreen: )
But the alignment issue is quickly solved with the internal sprite aligner, you can change the alignment ingame and see the results. However you have to write down what you change, cause the internal sprite aligner cannot change the nfo.
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Purno
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Re: Random Screenshots

Post by Purno »

Vemarkis wrote:
Purno wrote:It's a very boring job anyways. And TBH, the latest train I coded still need to be alligned...
(on a positive note: It's a job anyone can do. :mrgreen: )
But the alignment issue is quickly solved with the internal sprite aligner, you can change the alignment ingame and see the results. However you have to write down what you change, cause the internal sprite aligner cannot change the nfo.
And how does one 'activate' the "Internal Sprite Alligner"?
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Villem
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Re: Random Screenshots

Post by Villem »

I don't have a copy of TTDPatch handy atm, but from what i remember you go into the GRF List ingame, and ctrl right(or left) click on your GRF's description. Then type in the sprite you want to change. Then you can align the sprite with the arrow keys, and afaik theres a button to apply changes ingame but remember, these changes do not pass onto the grf. After you close down TTDPatch any changes will be lost, so take down the Y and X Values when you finish modifying the sprite.
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Purno
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Re: Random Screenshots

Post by Purno »

Ok, I'll try see if it works.

Meanwhile; the early days in the NS set:
Attachments
Hellenvliet Transport, 9th Nov 1930.png
Hellenvliet Transport, 9th Nov 1930.png (42.97 KiB) Viewed 6768 times
Hellenvliet Transport, 10th Jul 1930.png
Hellenvliet Transport, 10th Jul 1930.png (49.64 KiB) Viewed 6768 times
Hellenvliet Transport, 21st Sep 1930.png
Hellenvliet Transport, 21st Sep 1930.png (35.55 KiB) Viewed 6757 times
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Purno
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Re: Random Screenshots

Post by Purno »

Cargo all the way
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Dokzijlen Transport, 9th Jun 2020.png
Dokzijlen Transport, 9th Jun 2020.png (39.22 KiB) Viewed 6659 times
Dokzijlen Transport, 25th May 2019.png
Dokzijlen Transport, 25th May 2019.png (24.8 KiB) Viewed 6652 times
Dokzijlen Transport, 31st Aug 2019.png
Dokzijlen Transport, 31st Aug 2019.png (26.79 KiB) Viewed 6654 times
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Sir A. Boey
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Re: Random Screenshots

Post by Sir A. Boey »

Here's one I made with the second last version of ChrisIN...

I've tested the Pseudo-lok GRF and I must say I'm very pleased with the result...

Reason for not posting this in my Screenshot thread is that I have to add an other chapter where all
of these screenshots will be posted...

Edit: Some of the used GRF's: CS railtype, Dutch signals, Pseudo-Lok, US Trainset, PGS Stations Set, New Terrain, ECS Vectors, Stolen Trees
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United_Transport_Ltd.,_16th_May_2015.png
(374.82 KiB) Downloaded 365 times
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Illegal_Alien
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Re: Random Screenshots

Post by Illegal_Alien »

People will probaly be scared to see me here, but some pictures of my small game:
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Global domination Transport, 23rd Oct 2008.png
Global domination Transport, 23rd Oct 2008.png (202.52 KiB) Viewed 1749 times
Global domination Transport, 3rd Nov 2008.png
Global domination Transport, 3rd Nov 2008.png (206.17 KiB) Viewed 1658 times
Global domination Transport, 27th Oct 2008.png
Global domination Transport, 27th Oct 2008.png (195.92 KiB) Viewed 1675 times
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Badger
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Re: Random Screenshots

Post by Badger »

Illegal_Alien wrote:People will probaly be scared to see me here....
"What the f*&k!"

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jmeinema
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Re: Random Screenshots

Post by jmeinema »

what do u think of this junction??
junction.png
(167.11 KiB) Downloaded 279 times
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Chrill
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Re: Random Screenshots

Post by Chrill »

jmeinema, it's got several sharp corners and bridges, which sort of makes it not look too nice, but that's just my opinion. It's probably quite effective
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jmeinema
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Re: Random Screenshots

Post by jmeinema »

ok thanks chrill
ya i just made it cuz i was having trouble with traffic jams in my other 4 way junction
i could probably space out the junction to create less sharp coners too....
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NitrousX
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Re: Random Screenshots

Post by NitrousX »

Some screens of one of my latest games:
Attachments
Garwich Transport, 11th Jun 1993.png
Garwich Transport I
(303.32 KiB) Downloaded 267 times
Garwich Transport, 18th Jun 1993.png
Garwich Transpost II
(223.46 KiB) Downloaded 201 times
Garwich Transport, 21st Jun 1993.png
Garwich Transport III
(296.54 KiB) Downloaded 217 times
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Dropzone
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Re: Random Screenshots

Post by Dropzone »

Another couple from the "coding outtakes" file...
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Er, no... no, you're not allowed to do that...
Er, no... no, you're not allowed to do that...
trainoffbridge.png (46.91 KiB) Viewed 5809 times
The "Rocket Assisted A4 Class" concept seemed a good idea at first, but was quickly abandoned after the initial trials.
The "Rocket Assisted A4 Class" concept seemed a good idea at first, but was quickly abandoned after the initial trials.
flyingtrain3.png (58.63 KiB) Viewed 7133 times
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Maedhros
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Re: Random Screenshots

Post by Maedhros »

DropZone wrote:The "Rocket Assisted A4 Class" concept seemed a good idea at first, but was quickly abandoned after the initial trials.
Hahaha, that's fantastic!

Good luck getting the bridges working, too. :-D
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Re: Random Screenshots

Post by rEXpert »

A bit of a game I'm working on now. My primary focus of this game was to make sure that the maglevs never went under 400 mph most of the time.
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A very busy factory
A very busy factory
Magnetic Industries, 26th Mar 2086.png (201.84 KiB) Viewed 1597 times
The central "hub" city
The central "hub" city
Magnetic Industries, 29th Mar 2086.png (169.82 KiB) Viewed 1525 times
A junction
A junction
Magnetic Industries, 9th Apr 2086.png (208.85 KiB) Viewed 1525 times
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Mickeye
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Re: Random Screenshots

Post by Mickeye »

Few cities and stations from my current game with NARS 1.0.
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Arrowwood.png
Arrowwood.png (140.77 KiB) Viewed 5284 times
Cold Lake.png
Cold Lake.png (446.76 KiB) Viewed 5316 times
Lac La Biche.png
Lac La Biche.png (385.16 KiB) Viewed 5305 times
Last edited by Mickeye on 17 Feb 2008 13:06, edited 1 time in total.
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Mickeye
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Re: Random Screenshots

Post by Mickeye »

And 3 more.
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Empress.png
Empress.png (365.16 KiB) Viewed 1340 times
Turner Valley.png
Turner Valley.png (421.86 KiB) Viewed 5300 times
North Battleford.png
North Battleford.png (334.82 KiB) Viewed 5382 times
Last edited by Mickeye on 30 Mar 2008 12:00, edited 1 time in total.
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White Rabbit
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Re: Random Screenshots

Post by White Rabbit »

My dabbling with the UKRS in Super Britania (v2).
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Fording a small tributary.
Fording a small tributary.
Fintfingway Transport, 15th Apr 1921.png (43.24 KiB) Viewed 5219 times
A small junction leading to the quarry and the forest.
A small junction leading to the quarry and the forest.
Fintfingway Transport, 5th Jul 1921.png (116.83 KiB) Viewed 5239 times
The brickworks, with lorries delivering goods to the nearest town that will accept them.
The brickworks, with lorries delivering goods to the nearest town that will accept them.
Fintfingway Transport, 8th Sep 1921.png (156 KiB) Viewed 5229 times
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