
How to make animated sprites in GRFMaker?
A simple line of NFO code which I can input in GRFMaker would be sufficient too I guess.
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Yes. Thanks.Vemarkis wrote:I think he is meaning something akin to animated steamers?
I'd be exceedingly surprised if that works. Unless I miss my guess, that modifies the <nument-1> or <nument-2> portion of a standard action 2, which cannot be used for animation. Variationals (usually on variable 46) are required for steamer animations.AndersI wrote:I'd guess this part of the screen has something to do with it, but I don't know for sure. I'd suggest you set up a test sprite and see what happens...
Yes, so it seems. You could always look at the NFO to find the offset to the 0A byte, and insert a 'modify next sprite' instruction before the varaction2. This can be done with GrfMaker.Purno wrote:Aye, but variable 46 isn't in the list, can I savely assume that means GRFMaker doesn't support var46 yet?
Why does more frames increase the speed? The counter will always count at the same rate, regardless of the number of frames (or even if it's zero.)jvassie wrote:Purno, the best way to increase the speed of the graphics is to have more frames,
No, it doesn't.jvassie wrote:IIRC, it has to be 2, 4, 8, 16, 32 etc stages.
Making more frames differientating from each previous one does visually speed it up. Though, does this counter speed depend on vehicle speed?DaleStan wrote:Why does more frames increase the speed? The counter will always count at the same rate, regardless of the number of frames (or even if it's zero.)jvassie wrote:Purno, the best way to increase the speed of the graphics is to have more frames,
Var46 doesn't seem to be supported by GRFMaker (yet).No, it doesn't.jvassie wrote:IIRC, it has to be 2, 4, 8, 16, 32 etc stages.
And make sure you read the description of variable 46. Most notably, the useful portions thereof.
Did you read the documentation? What does it say?Purno wrote:Though, does this counter speed depend on vehicle speed?
GRFMaker is not the only program that can be used to make GRFs. *gasp*Purno wrote:Var46 doesn't seem to be supported by GRFMaker (yet).
But it's the simplest tool to code GRFs out there on the internet, AFAIK. The only alternative I know is coding NFO, which is not an option for me. (Tried it, been there, gave up).DaleStan wrote:GRFMaker is not the only program that can be used to make GRFs. *gasp*Purno wrote:Var46 doesn't seem to be supported by GRFMaker (yet).
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