We all would like them but since we're not paying for any of this stuff, we can't demand it. As for requesting it, it's one of those things high on any request list.
In the meantime, if you want bigger airports try OpenTTD. They've got lots of type of airport.
Im still working on NewGRF airports for OpenTTD (and indirectly for TTDP if anyone wants to implement it). Although, Im having a bit of an extended break at the moment.
The NewGRF-ness works; I can load/unload the airport packs at will, although there is of course no "fallback" if you unload an airport that is in use. I have not yet coded it that an in-use airport .grf becomes mandatory for that game.
It does provide for some cute features; 4 orientations, alternate graphics, preview window, multi-tile hangars, seaplaneports.
More info in the link in my .sig.
Some sample pics:
(Please note: this is not an "OTTD has this, Patch doesnt" thing. I have done all this work on these specifically so that the airports can be shared between the two flavours of TTD.)
Attachments
San Francisco. Dual takeoff/landing runways, with short takeoff/landing if supported by aircraft.
Praningbury Transport, 23rd Feb 2013.png (42.53 KiB) Viewed 2991 times
Replacement graphics & rotated airport.
Slondinghall Transport, 2nd Jul 2004.png (50.28 KiB) Viewed 2991 times
Seaplane Airport... erm... with landplanes ;)
Munfield Transport, 15th Jul 1951.png (51.15 KiB) Viewed 2985 times
Then code support for them. There's a spec ... somewhere in the newairports branch of OpenTTD's svn (which I can't talk to currently) and there's beginnings of the appropriate code floating around in Patch's source.
Is the airport code in any way related to the max-number-of-aircraft code? Because looking at that seaplane airport makes me think, there really aren't enough slots to add very many seaplanes. Not that that should stand in the way of adding the feature of course!
Development Projects Site: http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
krtaylor wrote:Is the airport code in any way related to the max-number-of-aircraft code?
Does it sound like they are in any way related?
No.... duh.... but in TTD you never really know, there's some screwy and non-obvious relations buried in the assembler. A simple "No it isn't" would suffice, assuming you know that to be the case.
Development Projects Site: http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
40 slots over 120 years really isn't that many; even with Av8 (and I think Av8 makes much more efficient use of the slots than the planeset does) I had to compromise, and there are a lot of aircraft that should be in there that I had to leave out, or make as optional replacements.