Doesn't sound like it. Almost the opposite, in fact.
You're right, I didn't analyze it thoroughly enough.
PikkaBird wrote:
aahz77 wrote:So, is the PBS block manually converted to non-PBS?
If it were manually converted to non-PBS then it wouldn't be a PBS block, would it?...
Typo! Of course, I meant "block" instead of "PBS block". If I had read the sentence again, I'd have realized that your bug is not my already-fixed-bug.
One after one, by the star-dogged Moon,
Too quick for groan or sigh,
Each turned his face with a ghastly pang,
And cursed me with his eye.
-- Samuel T. Coleridge, The Rime of the Ancient Mariner
Very perculiar bug with ARVs. There appears to be a limit on the number of trailers that TTDP will display. Currently there are 15 trailer parts in my game (not including the head of the tram) and when this number is passed the game doesn't display the trailers if there are more than 15 trailers.
Bug appears in r1618
I'll send the .grf to Lakie when I next see him.
In the save game, notice that Tram 4 and Tram 9 appear as complete consists, whereas tram 22 only has 2 of the 3 parts and tram 23 only has the lead part.
"failed to find string #003D at 00639B1E, found 00/01 at 00600000 for findbridgespeed in dogeneralpatching"
What does this means? No way to play with nightlies at any version after 2.5. beta 9.
Found at the same place you downloaded the nightly :
Feel free to try it, but be aware that this code may be even more unstable than regular alpha or beta versions. Furthermore, it is compiled without version data, so TTDPatch will warn you about this when you run it.
Because it is compiled without version data, the patching may fail with a message like
Failed to find string #000D at 0063EA10, found 00/01 at 00600000 for oldaitestcargotypes in patchnewcargos
If this happens, try the following:
* Make sure you're using an unmodified version of the TTD executable (gamegfx.exe or ttdx.exe). In particular, it must not be a non-standard translation or modified by TTD Alter. Try making a backup of gamegfx.exe/ttdx.exe and replace it with the original version.
* If that doesn't help, make a backup of your ttdpatch.cfg and delete it, to force TTDPatch to create a default configuration. If this helps, submit a copy of your original ttdpatch.cfg to the patch developers (or the bug tracker) along with the exact error message you got.
* If that didn't help either, something is very wrong, so please submit a detailed bug report.
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels) Still the best OS around
When using the adjacent stations menu Ctrl+click when building station, selecting "Standard merge with connecting station" the game crashes, producing this crashlog. ttdpatch.cfg also attached.
I'm running r1696 and this is an area that has caused some jams using enhanced tunnels:
problems.png (189 KiB) Viewed 4078 times
well, I think that trains wanting to get serviced going through the enhanced tunnel can find a route to the depot via the tunnel roof.
the next depot is about 100 squares away and there is no junction for an entire length of the map
The occasional look back at your past can teach you a great many things...
I've got an failure and TTDP closed down when I try to merge a station with another. I use the nightly r1704. And no, English is not my mother tongue. I've attached my ttdpatch.cfg and a crash-file.
The program crashes as soon as I press 'load' or start a new game (thus the start window works, the program fails as soon as it tries to load a new/old game)
I'm using nightly 1704
Have a crash with the latest nightly (1719) - Patch config and Newgrf.cfg are below - No crashlog unfortunately . Happens when I try and build a train. Appears to be connected with the NARS, but with no crashlog, hard to tell what it is.