2.6 nightly/alpha discussion

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aahz77
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Post by aahz77 »

PikkaBird wrote:Here's a nice PBS problem for you. :D

Trains of subsidiary AI companies do not reserve paths when coming out of depots into PBS blocks, with the predictable outcome...

(xposted to bug tracker)
Isn't that the bug I reported with Beta8 (fixed in Beta9)? According to the Bug tracker item, Patchman has fixed it in r1148.

So, is the PBS block manually converted to non-PBS? If so, the bug is not completely fixed. If not, it might be an additional bug.
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PikkaBird
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Post by PikkaBird »

aahz77 wrote:Isn't that the bug
Doesn't sound like it. Almost the opposite, in fact.
So, is the PBS block manually converted to non-PBS?
If it were manually converted to non-PBS then it wouldn't be a PBS block, would it?...
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Rob
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Post by Rob »

Rob wrote:A little display displacement error in the display of reserved tracks.
Found another one :

(ttdpatch 2.6 alpha 0 r1590)
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Ameecher
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Post by Ameecher »

Rob wrote:
Rob wrote:A little display displacement error in the display of reserved tracks.
Found another one :

(ttdpatch 2.6 alpha 0 r1590)
I was just about to post that :)
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Lakie
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Post by Lakie »

Well a track tile is hardly a coast tile is it? ;)
As for the pbs highlight offset error, dunno, sorry.

[Edit] Make take a look at it later.

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aahz77
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Post by aahz77 »

PikkaBird wrote:
aahz77 wrote:Isn't that the bug
Doesn't sound like it. Almost the opposite, in fact.
You're right, I didn't analyze it thoroughly enough.
PikkaBird wrote:
aahz77 wrote:So, is the PBS block manually converted to non-PBS?
If it were manually converted to non-PBS then it wouldn't be a PBS block, would it?...
Typo! Of course, I meant "block" instead of "PBS block". If I had read the sentence again, I'd have realized that your bug is not my already-fixed-bug.
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Post by Ameecher »

Very perculiar bug with ARVs. There appears to be a limit on the number of trailers that TTDP will display. Currently there are 15 trailer parts in my game (not including the head of the tram) and when this number is passed the game doesn't display the trailers if there are more than 15 trailers.

Bug appears in r1618

I'll send the .grf to Lakie when I next see him.

In the save game, notice that Tram 4 and Tram 9 appear as complete consists, whereas tram 22 only has 2 of the 3 parts and tram 23 only has the lead part.
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newgrfw_1.cfg
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Petaja
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Re: 2.6 nightly/alpha discussion

Post by Petaja »

"failed to find string #003D at 00639B1E, found 00/01 at 00600000 for findbridgespeed in dogeneralpatching"
What does this means? No way to play with nightlies at any version after 2.5. beta 9.
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Rob
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Re: 2.6 nightly/alpha discussion

Post by Rob »

Found at the same place you downloaded the nightly :
Feel free to try it, but be aware that this code may be even more unstable than regular alpha or beta versions. Furthermore, it is compiled without version data, so TTDPatch will warn you about this when you run it.

Because it is compiled without version data, the patching may fail with a message like

Failed to find string #000D at 0063EA10, found 00/01 at 00600000 for oldaitestcargotypes in patchnewcargos

If this happens, try the following:

* Make sure you're using an unmodified version of the TTD executable (gamegfx.exe or ttdx.exe). In particular, it must not be a non-standard translation or modified by TTD Alter. Try making a backup of gamegfx.exe/ttdx.exe and replace it with the original version.
* If that doesn't help, make a backup of your ttdpatch.cfg and delete it, to force TTDPatch to create a default configuration. If this helps, submit a copy of your original ttdpatch.cfg to the patch developers (or the bug tracker) along with the exact error message you got.
* If that didn't help either, something is very wrong, so please submit a detailed bug report.
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Petaja
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Re: 2.6 nightly/alpha discussion

Post by Petaja »

Thanks, Rob.

The reason was TTD Alter
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Re: 2.6 nightly/alpha discussion

Post by Ameecher »

r1697

When using the adjacent stations menu Ctrl+click when building station, selecting "Standard merge with connecting station" the game crashes, producing this crashlog. ttdpatch.cfg also attached.
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m3henry
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Re: 2.6 nightly/alpha discussion

Post by m3henry »

I'm running r1696 and this is an area that has caused some jams using enhanced tunnels:
problems.png
problems.png (189 KiB) Viewed 4080 times
well, I think that trains wanting to get serviced going through the enhanced tunnel can find a route to the depot via the tunnel roof.
the next depot is about 100 squares away and there is no junction for an entire length of the map
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Re: 2.6 nightly/alpha discussion

Post by killermoehre »

Hello everyone.

I've got an failure and TTDP closed down when I try to merge a station with another. I use the nightly r1704. And no, English is not my mother tongue. I've attached my ttdpatch.cfg and a crash-file.

Have a nice day.
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broodje
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Re: 2.6 nightly/alpha discussion

Post by broodje »

The program crashes as soon as I press 'load' or start a new game (thus the start window works, the program fails as soon as it tries to load a new/old game)
I'm using nightly 1704
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DaleStan
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Re: 2.6 nightly/alpha discussion

Post by DaleStan »

Try turning forcerebuildovl on. If that doesn't work, post TTDPatch's console output (Starting with "TTDPatch <version> starting").
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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broodje
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Re: 2.6 nightly/alpha discussion

Post by broodje »

That is strange, I already deleted TTDLOADW.OVL by hand? But putting the force build option to on did fix it.
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wallyweb
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r1719 30-Aug-2007

Post by wallyweb »

"The archive is not a valid zip archive ..."
The file sizes on the download page are 0
Last edited by wallyweb on 30 Aug 2007 04:41, edited 1 time in total.
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Re: 2.6 nightly/alpha discussion

Post by DaleStan »

So they are. Symlink creation failed again, I suspect.

These should work.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Re: 2.6 nightly/alpha discussion

Post by DanMacK »

Have a crash with the latest nightly (1719) - Patch config and Newgrf.cfg are below - No crashlog unfortunately :x. Happens when I try and build a train. Appears to be connected with the NARS, but with no crashlog, hard to tell what it is.
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Re: 2.6 nightly/alpha discussion

Post by DaleStan »

DanMacK wrote:No crashlog unfortunately
See my .sig, please.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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