
New station graphics
Moderator: Graphics Moderators
-
- Tycoon
- Posts: 11501
- Joined: 20 Sep 2004 22:45
Since you're talking about station graphics I was wondering if this set would be compatible with OpenTTD:
http://www.tt-forums.net/viewtopic.php?t=13575
http://www.tt-forums.net/viewtopic.php?t=13575
Uncle Dex Says: Follow the KISS Principle!
-
- Tycoon
- Posts: 11501
- Joined: 20 Sep 2004 22:45
There still isn't any way to choose which train station you wantMr. X wrote:I tried already some station graphics on 0.3.4 but only some of them worked.


Uncle Dex Says: Follow the KISS Principle!
Re: New station graphics
Hi fellows!
I have a new layout for bus/truck station
, and i would like to know how can I apply it on game?
My doubt is about, how the moviments/positions of trucks are set when their are on stations???
Do the stations grf have a nfo code too??
thanks guys!
I have a new layout for bus/truck station

My doubt is about, how the moviments/positions of trucks are set when their are on stations???

Do the stations grf have a nfo code too??

thanks guys!

We always have a choice!!! Even though the chosen be not chose one !!!
- belugas
- OpenTTD Developer
- Posts: 1507
- Joined: 05 Apr 2005 01:48
- Location: Deep down the deepest blue
- Contact:
Re: New station graphics
Currently, it can only be applied with a grf that implements Action 0A (sprite replacement).Felps wrote:I have a new layout for bus/truck station, and i would like to know how can I apply it on game?
Currently, it is hardcoded in the game. IT might be possible, in a certain unspecified future, to add support of the movments, using Richk67's work on newGRF airports (since it is based on stations). But not right now. sorryFelps wrote:My doubt is about, how the moviments/positions of trucks are set when their are on stations???![]()
Yup.Felps wrote:Do the stations grf have a nfo code too??![]()
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
Re: New station graphics
Hi belugas!
thanks for the explanation!
If i just change the place where a bus park, at station ( I mean, graphically, with other sprite) ,i believe i won't work nice, am I right??
What more is need?
, thanks!
thanks for the explanation!
If i just change the place where a bus park, at station ( I mean, graphically, with other sprite) ,i believe i won't work nice, am I right??
What more is need?

We always have a choice!!! Even though the chosen be not chose one !!!
Re: New station graphics
Busses and trucks will move through your new station exactly as in a default station. Loading bays and floor layout need to be roughly like the original.
Currently, it's only possible to replace the default station graphic with a new one. Vehicles will not behave differently, so you need to take that into account when designing your new graphics.
Currently, it's only possible to replace the default station graphic with a new one. Vehicles will not behave differently, so you need to take that into account when designing your new graphics.
Re: New station graphics


could you teach me , please, why this "movements" can't be controlled by actions on the Nfo file?
It's possible ? using the sprites and some coord points of where should be positioned some bus sprites when they were over a station.
This could give a chace to everyone make his own stations and choose how the busses or trucks move on it, and problably could let constuct bigger stations.


bye
We always have a choice!!! Even though the chosen be not chose one !!!
- belugas
- OpenTTD Developer
- Posts: 1507
- Joined: 05 Apr 2005 01:48
- Location: Deep down the deepest blue
- Contact:
Re: New station graphics
This idea * is currently not possible because the movement of the vehicles is hardcoded in the program.
It uses what is called a Finite State Machine logic.
Right now, as i've told you before (
Airports use a lot Finite State Machine and is the perfect candidate for such a change.
Once it will be completed, it will eventually be possible to transfert the technic to buss/truck and even ships movments.
* Using sprites is not a good idea to code any movment scheme. The coordinate points are part of the solution. but each of those points would refer to a block, that block in turn can be locked, reserved, used by the plane/bus/truck/ship. The collection of the points will be used by the engine (shorter) to "move" from one block to the other.
And you should be doing that "dance" without locking up the station.
It uses what is called a Finite State Machine logic.
Right now, as i've told you before (
), it is been worked out at least for the airports.Currently, it is hardcoded in the game. IT might be possible, in a certain unspecified future, to add support of the movments, using Richk67's work on newGRF airports (since it is based on stations). But not right now. sorry
Airports use a lot Finite State Machine and is the perfect candidate for such a change.
Once it will be completed, it will eventually be possible to transfert the technic to buss/truck and even ships movments.
* Using sprites is not a good idea to code any movment scheme. The coordinate points are part of the solution. but each of those points would refer to a block, that block in turn can be locked, reserved, used by the plane/bus/truck/ship. The collection of the points will be used by the engine (shorter) to "move" from one block to the other.
And you should be doing that "dance" without locking up the station.
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
Re: New station graphics

I've been reading the topic about newGrfs airports, and I undestood some parts..


But thanks again belugas, for your patience...

Please give me your opinion, how could I (beginner) help the future changes / projects.??

Bye!
We always have a choice!!! Even though the chosen be not chose one !!!
Who is online
Users browsing this forum: No registered users and 25 guests