i made a preview of the stages of bulldozed tiles, i need to think about the stage in the square, which should be an average color or a mix between the one below and the one above
(and before somebody ask, yes, that is my canvas, you can notice it from the palette with the markers at the bottom right of every stage )
Attachments
terrain_tiles_beta.png (22.54 KiB) Viewed 2303 times
Also consider this solution (shading is not correct/quick-dirty work).
A pity we cannot have more stages 'cause this approach requires more. And I believe terrain deserves them.
Attachments
bulldozed_tiles_stages.png (1.04 KiB) Viewed 5790 times
if the grafics have that many stages it is quite likly for someone to add support for them. Dramaticly more so than "in the distant future someone might want more stages so i'm going to spend my week adding the support"
Zephyris: Your shading is very nice. (Only make them more dark - like Wolf's last post.) I think you can help a lot Wolf doing the shading as he asked some assistance on this. Finally it is not easy job to make Lego tiles and it is amazing Wolf succeded with the slopes. I wouldn't even dare try.
SyncViews: I believe this a problem that has to be fixed not only for tiles but other things too (e. g. buildings). We desperately need more stages and variation as I 've already said.
Last edited by athanasios on 02 Jul 2007 23:14, edited 1 time in total.
Ive got completely sucked into this! Using just the template bricks i posted above it is very simple to created buildings and terrain (see attachment). Do you think it would be worth making a graphical "lego set" so anyone can design and construct buildings?
Zephyris: very nice, bricks.png is bang on. Making all the separate bricks so that anybody can build up models from them would be very helpful I think.
Ben_Robbins_ wrote:Zephyris: very nice, bricks.png is bang on. Making all the separate bricks so that anybody can build up models from them would be very helpful I think.
Correct, now someone should make a little program that will help one place and remove pieces more easily than in your average paint program.... Maybe when I get back from vacation!
Ben_Robbins_ wrote:Zephyris: very nice, bricks.png is bang on. Making all the separate bricks so that anybody can build up models from them would be very helpful I think.
Correct, now someone should make a little program that will help one place and remove pieces more easily than in your average paint program.... Maybe when I get back from vacation!
I might take a look at it, just have to figure out some more picture drawing stuff since I havn't done that yet . (I will probably make it in Java)
Is there any plan (Wolf01) for vehicles in this scheme? With this size of bricks (16px wide, 8px deep, 4px tall) each wagon/truck is approx 1x2x2 bricks, not much room for detail! I think you could fit sufficient detail in with half size bricks (2x4x4 bricks) to keep vehicles identifiable while keeping the bricky look. Would it make sense to scale the bricks in buildings etc to match this? Much more detail would be possible...
we may use 1stud=4x4 instead, so the vehicles are way more detailed
about the houses instead i really like your ones, and maybe we can continue with them, if we don't need more detail
I did not know you could do that with lego/duplo! Sounds like a good plan, and if the need ever arose for more detail then the duplo scale buildings/terrain could be decorated with lego scale blocks. Ill make a set of bricks in that scale too then
boekabart wrote:Correct, now someone should make a little program that will help one place and remove pieces more easily than in your average paint program...