Moderator: Graphics Moderators
i thougt to make it in 32bpp to have more colours and the support of png instead of coding a grf which i don't know how to
i made 2 little previews (see attachments)
the first one is a tryout of a slope, the second is an improved slope which should look like a stair instead of a slope
the third is a part of a "real" lego prototype, to guide me for the drawing of the various sprites
if anybody wants to help, since this is a very big project and i started to draw... 4 hours ago, i'll appreciate
- INSTRUCTIONS -
Download the .tar files, put them into the DATA folder
Add " -b 32bpp-anim" at the end of the executable path of the OTTD shortcut, without double quotes (note the space before -b)
Run OTTD, disable the newwater.grf if active (or you won't see the lego coasts) and enjoy
Don't b**** about graphic glitches, we are working on them
- LAND -
 - cleared land: maybe the lightning?
 - half cleared: this and the other middle stage may need some more work
 - almost normal: wip
 - normal tiles: balance the colors, lightning?
 - rough land
 - rocky land
 - water and coasts
 - canals
- TRANSPORTS -
 - road: seem good, latest addition: city roads
 - rail: at good point
 - monorail
 - maglev
- STRUCTURES -
 - planned
- PICTURES AND DOWNLOADS -
[Coast, Add Shores] https://www.tt-forums.net/download/file.php?id=83585, https://www.tt-forums.net/download/file.php?id=86803
- CREDITS -
Wolf01 - Idea, Terrain, Roads
Leviath.NL - Coding
Slye_Fox - Rail tracks, Coasts, Some Buildings, Coding
Soeb - Additional shores, Coding
(tell me if i forgot something)
Why does this bother you? im confused by your response, if the set is contained in a GRF like the toyland to mars conversion then you simply dont load it and carry on with toyland as normal. I doesn't really matter which set it replaces, just use the grfs you want...... or have i missed something?athanasios wrote:Good luck with your project. And please I don't like the word 'replacement'. I like toyland. This can be an additional climate. OK there is no support for this in OpenTTD, but I hope in the future... Peter do you have any plans about this?
Legoland sounds like an amazing idea. I prefer the idea of keeping all the squares horizontal rather than leaning the slopes. Seems more realistic to the way lego would work. For the buildings are they gonna be single pieces of lego, or could you somehow assume the main blocks are Duplo sized, and you could make the buildings look more like small lego structures rather than one square pieces.
oh one final thing LEGO and DUPLO are trademarks, so you'll probably have to stick with brickland for the name.
Sounds like a huge project best of luck with it i can't wait to see what you come up with.
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- Born Acorn
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If you're responding to Purno, He didn't say anything about GRFs.Wolf01 wrote:i don't want to make grfs because i'm not able to encode them and i want that OTTD moves in its own direction, and now that it supports loading of pngs i'll make it so
These block sprites for terrain are nice. My suggestion: darker green and an option of no grid lines.
I noticed some things that need to be fixed:
1. Base of block is brighter than than upper parts (top and lighted side), sorry I don't know correct work I' ll use 'buttons'.
2. Edges of buttons need some blurring, they are juggy.
Here I post a quick hack with darker green color and fixed buttons (tile arrow is pointing at).
- blocks_test.png (2.16 KiB) Viewed 26570 times
- Mr. X
- Posts: 11501
- Joined: 20 Sep 2004 22:45
- Location: Black Mesa Research Facility - New Mexico
i'll take count of this when i'll continue to work on it this evening, i plan to get the pngcodec to work and i'll make the other 2 slopes and the other 3 corners
many thanks to you all for the support
I mean there is a real (well, not really real) Lego train, its track is six button wide, the sleepers eight. Older Lego RV´s were four buttons wide. So I would suggest making the squares bigger, 8x8.
But its a very nice idea, really really.
I don't think it is possible. Tiles are too small for this. Your suggestion is OK for the future (256x127, 128x63).Coxx wrote:So I would suggest making the squares bigger, 8x8.
Dave: That is why I proposed for an 'option' = a switch to use with or without grid according to taste.
By the way:
1. I suggest coast tiles not be all yellow but only base block. Maybe second one between yellow and green.
2. What about bulldozed land? Current schema with red should be avoided. It makes bad contrast with green. Dark red, brown, dark orange... any suggestions?