Patch: Build UNDER Slopes

Forum for technical discussions regarding development. If you have a general suggestion, problem or comment, please use one of the other forums.

Moderator: OpenTTD Developers

How?

Cool :)
112
96%
Crap :)
5
4%
 
Total votes: 117

User avatar
PikkaBird
Graphics Moderator
Graphics Moderator
Posts: 5631
Joined: 13 Sep 2004 13:21
Location: The Moon

Post by PikkaBird »

That's a lot of IIRC. :P
User avatar
XeryusTC
Tycoon
Tycoon
Posts: 15415
Joined: 02 May 2005 11:05
Skype: XeryusTC
Location: localhost

Post by XeryusTC »

You can't always be sure ;).
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image
User avatar
Ben_K
Tycoon
Tycoon
Posts: 1166
Joined: 01 Jun 2006 15:15
Location: Sydney, AUS

Post by Ben_K »

Who on earth said 'crap' to this patch? Cant see how you could come to that conclusion?! :? Ahhh well. I like it :)
DeletedUser21
Tycoon
Tycoon
Posts: 11501
Joined: 20 Sep 2004 22:45

Post by DeletedUser21 »

Ben_K wrote:Who on earth said 'crap' to this patch? Cant see how you could come to that conclusion?! :? Ahhh well. I like it :)
Probably a joker or someone that doesn't understand what it did.
MarkyParky
Engineer
Engineer
Posts: 89
Joined: 20 Nov 2003 15:20

Post by MarkyParky »

Great feature, that can finaly practicaly bring subways to life, it is easy to dig up a station in the middle of the city with this without need to make som big demolishing.
User avatar
belugas
OpenTTD Developer
OpenTTD Developer
Posts: 1507
Joined: 05 Apr 2005 01:48
Location: Deep down the deepest blue
Contact:

Post by belugas »

MarkyParky wrote:Great feature,
Indeed
MarkyParky wrote:it is easy to dig up a station in the middle of the city
Unfortunately, this is someting totally unrelated. Underground stations will require a hell of a lot more work than this patch. The map array, as it is, needs a big workout in order to support any kind of underground manipulation/construction. Tunnels are using special technics that are not suited for what you're suggesting. By far. Who knows... maybe one day...
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
DeletedUser21
Tycoon
Tycoon
Posts: 11501
Joined: 20 Sep 2004 22:45

Post by DeletedUser21 »

I think that what he ment was that you can just destroy two tiles of building, lower the land and build a station on it connected with tunnels. It's not really a subway but see it as some sort of subwaystation without a roof. :P
MarkyParky
Engineer
Engineer
Posts: 89
Joined: 20 Nov 2003 15:20

Post by MarkyParky »

Yes, thats what I ment, now you can destroy only few buildings instead of half of the city... and also it looks better, only tunel entrance and station is visible, instead of whole "valey". And make it look like substation with transparent roof is only a matter of station GRF ;)
michael blunck
Tycoon
Tycoon
Posts: 5954
Joined: 27 Apr 2005 07:09
Contact:

Post by michael blunck »

make it look like substation with transparent roof is only a matter of station GRF
Like this?

regards
Michael
Attachments
SCR470.png
SCR470.png (23.06 KiB) Viewed 10448 times
Image
User avatar
thgergo
Route Supervisor
Route Supervisor
Posts: 391
Joined: 29 Mar 2005 12:44
Location: Hungary

Post by thgergo »

michael blunck wrote:
make it look like substation with transparent roof is only a matter of station GRF
Like this?

regards
Michael
Very nice metro implementation :D
Maybe Purnos metrorails should include metro stations like this, but they should cover the metrorail more :wink:
Image
Image
MJS
Director
Director
Posts: 540
Joined: 28 Jul 2005 09:31

Post by MJS »

Plus signals in the tunnel entrance... Would those be any easier than signals in tunnels?
User avatar
Ameecher
Tycoon
Tycoon
Posts: 11919
Joined: 12 Aug 2006 15:39
Contact:

Post by Ameecher »

I suppose you could draw something and code it in a similar way to the Gare Centrale in the latest version of the Canadian stations so that the platforms appear to be built over creating an "underground" station.
Image
Ev
Engineer
Engineer
Posts: 21
Joined: 19 Jun 2007 18:59

Post by Ev »

----------
Last edited by Ev on 27 Jun 2007 21:57, edited 2 times in total.
User avatar
Digitalfox
Chief Executive
Chief Executive
Posts: 710
Joined: 28 Oct 2004 04:42
Location: Catch the Fox if you can...

Post by Digitalfox »

Ev you should make the patch compatible for the trunk last revision, so it may be evaluated by devs and maybe it gets into trunk :)

The actual code ( and going to be 0.6.0 ) has changed a lot since 0.5.0 ( 0.5.1/0.5.2 are just bug fixes releases ), checkout the trunk.

Lastest nightlys http://www.openttd.org/nightly.php

SVN: svn://svn.openttd.org/trunk

How development is made: http://wiki.openttd.org/index.php/Development:Main_Page
Ev
Engineer
Engineer
Posts: 21
Joined: 19 Jun 2007 18:59

Post by Ev »

----------
Last edited by Ev on 27 Jun 2007 21:57, edited 1 time in total.
csuke
Transport Coordinator
Transport Coordinator
Posts: 361
Joined: 05 Jun 2004 18:48
Location: London UK

Post by csuke »

if you use the level land tool to lower all the land around a straight piece of rail, how does it decide which side to lower? as obviously it can't lower both...
Image
MJS
Director
Director
Posts: 540
Joined: 28 Jul 2005 09:31

Post by MJS »

I guess it doesn't work with leveling. (The autoslope in the Patch doesn't work with leveling either, but that's because the Patch doesn't contain levelling :wink:).
Ev
Engineer
Engineer
Posts: 21
Joined: 19 Jun 2007 18:59

Post by Ev »

----------
Last edited by Ev on 27 Jun 2007 21:58, edited 2 times in total.
User avatar
MHTransport
Engineer
Engineer
Posts: 97
Joined: 25 Mar 2004 00:32

Subway Signals.

Post by MHTransport »

This patch brings up a simple way to solve the signal in tunnel problem for psuedo-subways....

Signals at stations!

If you could put a signal at the start of a station (pre-signal exit by default) why would you could really simplify you're networks.

And it would be like real life. Wynyard, Town Hall, Milsons Point all have signals at the start and end of the platform.

Oh, and FANTASTIC patch. What I've always wanted.
A better OS: http://ubuntu.com/
Soon an even better OS: http://haiku-os.org/
User avatar
benc
Engineer
Engineer
Posts: 62
Joined: 30 Apr 2007 01:57

Post by benc »

Awesome feature, I've been dreaming of it!
</MeToo>

Looking forward to the patch against trunk. (I assume you'll replace IsNewStationBullsh.. with something more descriptive? Heh.) I'll definitely help with play-testing and code review.
Locked

Return to “OpenTTD Development”

Who is online

Users browsing this forum: Ahrefs [Bot] and 9 guests