Hope so!wallyweb wrote:Now that is a good idea ... perhaps OzTransLtd can look into it ...ISA wrote:Then it would be nice to rename that drop down menu just Waypoints (not Canada waypoints) cuz all of them is there!

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Hope so!wallyweb wrote:Now that is a good idea ... perhaps OzTransLtd can look into it ...ISA wrote:Then it would be nice to rename that drop down menu just Waypoints (not Canada waypoints) cuz all of them is there!
Hey Ben_K until OzTransLtd gets the bridge thing sorted out put a row of covered platforms between the bridge and the Gare Centrale parking lot.Ben_K wrote:Oztrans, any luck with the bridge bug I picked up a few days ago, or is it still present in this release?
Yes, we can change that to just Waypoints ...... [Canadian] Waypoints menu ...
This is now a known issue, still present in v0.3a. It will be addressed, we are working on it. But as wallyweb pointed out, for the time being, lengthen Gare Centrale with a row of ordinary platforms (roofed if you want); then place your bridge or other high structures. There are other issues, where the car park decks show up on top of other nearby tiles. Also, as an initial fix already in v0.3a, if Gare Centrale is electrified, I removed the wires and pylons from the platforms; i.e. if you have built an electrified Gare Centrale and you check the station in transparent mode, you won't see the pylons and wires, but the station is still electrified.Ben_K wrote: ... Sprite sorter problem with bridges in front of Gare Centrale ...
Just a little hint ... when you download the set, you will also get the User Guide; its included. At this stage, both the separate and included guide are the same. Later on, we most probably will enhance the user guide and include a quick setup guide with the set. It's all about size.... downloading CanStn and the User Guide ...
No, unless we have a bit switch for station tiles, indicating train to behave like being in tunnel or do not show visual effects while on station tile with roof overhead.athanasios wrote:Can anything be done about the smoke from steam engines appearing over car parking?
Technically there shouldn't be any conflicts between newgrf station sets, unless they're sharing station class ID's.DanMacK wrote:In my current game I'm noticing Aegir;s stations and the USSet stations aren't compatible w/the set. I'm seeing some grf conflicts. Does this set need to be loaded before the others to remedy this or is it a compatibility issue?
Thanks Wally, (although Im very capable of creating solutions that will make it look respectablewallyweb wrote:Hey Ben_K until OzTransLtd gets the bridge thing sorted out put a row of covered platforms between the bridge and the Gare Centrale parking lot.Ben_K wrote:Oztrans, any luck with the bridge bug I picked up a few days ago, or is it still present in this release?
You are welcome ... Sorry but I had no way of knowing. It would be interesting to see what you have done. By the way, why are we whispering?Ben_K wrote:Thanks Wally, (although Im very capable of creating solutions that will make it look respectable)
Damn her!!wallyweb wrote:I checked her badge ... It said "Moderator" ... hmm ...
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