Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.
Moderator: Graphics Moderators
Hertog-Dixi
Engineer
Posts: 100 Joined: 20 May 2006 18:38
Location: The Hague, The Wetlands
Post
by Hertog-Dixi » 28 May 2006 19:55
Just a small question ( I know this isnt the right topic
)
Isnt it possible to have a 2 tile wide bridge?
So Trains can run 2 directions but the bridge still looks like normal bridge?
Just thinking out loud
lobster
Tycoon
Posts: 5671 Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:
Post
by lobster » 28 May 2006 22:56
bloody f*** hell, this looks really awesome! and you did the zeelandbrug, yeah!!
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club
<orudge> make love to me while I surf, dear lobster
Dave
Moderator
Posts: 17249 Joined: 26 Dec 2005 20:19
Location: North London
Post
by Dave » 28 May 2006 23:07
I do love a good bridge. "Looks nice
" as Purno would say
Purno
Tycoon
Posts: 16659 Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands
Post
by Purno » 29 May 2006 06:40
Thx for the positive comments guys
Hertog-Dixi wrote: Just a small question ( I know this isnt the right topic
)
Isnt it possible to have a 2 tile wide bridge?
So Trains can run 2 directions but the bridge still looks like normal bridge?
Just thinking out loud
Nopes. If it would be possible it would already be implemented, I guess
m3henry
Tycoon
Posts: 1985 Joined: 15 Feb 2006 12:00
Location: Hampshire
Post
by m3henry » 29 May 2006 06:44
now now astath you can come with me to the nick for that
nnniiiiicccceeeeeeeeee bridges.
The occasional look back at your past can teach you a great many things...
TGVfan
Engineer
Posts: 121 Joined: 10 Oct 2003 19:52
Location: Almere, greater Amsterdam
Post
by TGVfan » 31 May 2006 14:36
Magere Brug, Amsterdam, Road, 1871
That is NOT the Magerebrug.
This is the Magere brug
And this one... when it opened for a train... for the first and last time in history
Last edited by
TGVfan on 02 Jun 2006 16:58, edited 2 times in total.
Bastiaan
Chairman
Posts: 781 Joined: 12 Feb 2004 19:34
Location: Zwolle (NL)
Contact:
Post
by Bastiaan » 02 Jun 2006 08:35
TGVfan wrote: when it opened for a train... for the first and last time in history
You never know
DeMoraatz
Engineer
Posts: 85 Joined: 01 Mar 2007 15:23
Location: The Glorious Dutch Empire!
Post
by DeMoraatz » 14 Jun 2007 10:17
awesomness!! even the Waalbrug!! i prefer the first one, not the latter
keep it up
regards
Meastro444
Resistance is futile!!
Vloris
Engineer
Posts: 108 Joined: 13 Jan 2007 22:39
Location: Enschede, The Netherlands
Contact:
Post
by Vloris » 14 Jun 2007 11:05
Purno wrote:
Hertog-Dixi wrote: Isnt it possible to have a 2 tile wide bridge?
Nopes. If it would be possible it would already be implemented, I guess
Nope? Can't you make a bridge so wide, that if you put two of them next to each other they kinda overlap so it looks like one?
A little bit the idea of the newdepots, which you can put next to each other to give the idea of one very long depot. I have no idea if it could work with bridges though...
Purno
Tycoon
Posts: 16659 Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands
Post
by Purno » 14 Jun 2007 12:42
That'd possibly work, but you'd have one extra 'side' between the tracks.
thgergo
Route Supervisor
Posts: 391 Joined: 29 Mar 2005 12:44
Location: Hungary
Post
by thgergo » 14 Jun 2007 15:16
I have just seen this topic, maybe I can add these bridges to newbridges grf:) What do you think? Awesome work indeed
Purno
Tycoon
Posts: 16659 Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands
Post
by Purno » 14 Jun 2007 15:20
thgergo wrote: I have just seen this topic, maybe I can add these bridges to newbridges grf:) What do you think? Awesome work indeed
Please do.
thgergo
Route Supervisor
Posts: 391 Joined: 29 Mar 2005 12:44
Location: Hungary
Post
by thgergo » 14 Jun 2007 15:30
Purno wrote: thgergo wrote: I have just seen this topic, maybe I can add these bridges to newbridges grf:) What do you think? Awesome work indeed
Please do.
But i need the other direction too, with lighting effects... Otherwise they will look somewhat strange in the TTD world.
Purno
Tycoon
Posts: 16659 Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands
Post
by Purno » 14 Jun 2007 15:53
TBH, and this is gonna sound very lazy, but I don't feel like drawing much lately, so I'm afraid I will not draw the other view anytime soon.
Simo
Engineer
Posts: 43 Joined: 31 May 2007 00:49
Post
by Simo » 14 Jun 2007 21:47
Purno wrote: ...arcs are quite hard to draw in isometric view.
You use MS Paint, don't you?
Here's a tip for you. Use the Circle tool (on setting 2 or 3) and draw an oval to the correct length and double height, then Skew it 26* Vertically.
The oval will now be almost perfectly Isometric. All you have to do is even up the areas that are 3 pixels long instead of 2 pixels long, and chop off the bottom.
This should make your task far less frustrating.
Take what you can. Give nothing back.
Purno
Tycoon
Posts: 16659 Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands
Post
by Purno » 15 Jun 2007 09:39
What I do is draw half a circle, then move it down 1 pixel every 2 pixels, if you get what I mean.
nguwland
Engineer
Posts: 58 Joined: 23 Feb 2006 17:41
Location: Delft, Holland
Contact:
Post
by nguwland » 15 Jun 2007 15:51
Hey Purno, perhaps you can also add the old Rotterdam Rail-Bridge "de hef" It is, at least in holland a quite unique bridge.
thgergo
Route Supervisor
Posts: 391 Joined: 29 Mar 2005 12:44
Location: Hungary
Post
by thgergo » 15 Jun 2007 16:02
nguwland wrote: Hey Purno, perhaps you can also add the old Rotterdam Rail-Bridge "de hef" It is, at least in holland a quite unique bridge.
How will you implement it in game? You can just add a bridge like a sprite replacement of the default suspension bridge. That has got the most complex sprite order bridge in TTD. Anyway the bridge should be lifted when a ship comes under it... Thats again an impossible thing.
m3henry
Tycoon
Posts: 1985 Joined: 15 Feb 2006 12:00
Location: Hampshire
Post
by m3henry » 15 Jun 2007 16:22
or have it permanently down and draw it so that a ship can go under it
The occasional look back at your past can teach you a great many things...
Simo
Engineer
Posts: 43 Joined: 31 May 2007 00:49
Post
by Simo » 16 Jun 2007 04:55
Purno wrote: What I do is draw half a circle, then move it down 1 pixel every 2 pixels, if you get what I mean.
Pretty much the same result. Except your living in the year 1995. I don't think I've manually Skewed pixels in over a decade.
Take what you can. Give nothing back.
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