River waterside(riverbanks) additions requested
Moderator: Graphics Moderators
River waterside(riverbanks) additions requested
Hello
Most stuff is done to support river watersides as additional to canals,
may I ask who may have (already drawn) river watersides as replacement for canals. As canals will soon support random parts as well, it may be possible to add some different parts, when they fit together. (This should break the uniform nature of canals a bit)
A tile will be created the same way as the dike system of canals,
the only difference that there need to be sloped versions of them as well to support slope pieces.
So who will make the slope river part look good in TTD?
The base slopes from canals to play:
Most stuff is done to support river watersides as additional to canals,
may I ask who may have (already drawn) river watersides as replacement for canals. As canals will soon support random parts as well, it may be possible to add some different parts, when they fit together. (This should break the uniform nature of canals a bit)
A tile will be created the same way as the dike system of canals,
the only difference that there need to be sloped versions of them as well to support slope pieces.
So who will make the slope river part look good in TTD?
The base slopes from canals to play:
- Attachments
-
- waterbaseslopes.png (2.24 KiB) Viewed 8172 times
Last edited by eis_os on 07 May 2007 13:16, edited 1 time in total.
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...


The same has been requested here: http://www.tt-forums.net/viewtopic.php?t=31644.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone







That seem to be not very action based, I guess I have too create my own sprites for all views... (aka 12*5 watersides + slope variations).
While I do admit, that Ben_Robbins_ water.gif is in the direction I like
-edit-
Do you like flooding or canal like building, please tell why, and explain aswell why your way don't hurt gameplay.
While I do admit, that Ben_Robbins_ water.gif is in the direction I like

-edit-
Do you like flooding or canal like building, please tell why, and explain aswell why your way don't hurt gameplay.
Flooding would be more realistic and rather than hurt game play, it would provide another challenge ... "Careful where you build your waterways (rivers and lakes) as they may flood your roads and tracks unless you raise them first."eis_os wrote:That seem to be not very action based, I guess I have too create my own sprites for all views... (aka 12*5 watersides + slope variations).
While I do admit, that Ben_Robbins_ water.gif is in the direction I like
-edit-
Do you like flooding or canal like building, please tell why, and explain aswell why your way don't hurt gameplay.
A little help with translation ... A water slide is found in amusement parks. The terms you should use are:
waterfall - where water drops (falls) perpendicularly over the edge of elevated terrain.
rapids - where water flows down a slope. (Although this is often also referred to as a waterfall ... Hey! its English! It is supposed to be confusing

Ooops!

riverbanks and lakeshore might be useful expressions here.

A suggestion, if this is possible, is to have rivers and lakes also available in the scenario editor.
This is going to add a whole new dimension to TTDX. I am looking forward to it.

wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Is this the sort of thing you are after Oskar?
Note: I'm not entirely familiar with the blue colour cycle so I have no idea what this will look like when in game.
Edit: I think the pattern of the rocks looks a bit too regular at the moment.
Note: I'm not entirely familiar with the blue colour cycle so I have no idea what this will look like when in game.
Edit: I think the pattern of the rocks looks a bit too regular at the moment.
- Attachments
-
- waterbaseslopes.png (6.39 KiB) Viewed 7978 times
I guess it's supposed to be that rocky, that a ship won't be able to pass the river?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
also I think that there are going to need to be 2 water types (omg, i cant believe I said that!)
1. sea, already done (leppka), has waves and beaches. used when lowest corner of tile hight is 0.
2. lake/river no waves no beaches this class would include rapids. used when lowest corner has a height of >0
1. sea, already done (leppka), has waves and beaches. used when lowest corner of tile hight is 0.
2. lake/river no waves no beaches this class would include rapids. used when lowest corner has a height of >0
The occasional look back at your past can teach you a great many things...
Just to give you an idea of what they might look like, I googled rapids. 

wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Save that one for the arctic climate.Ameecher wrote:Is this more of what you were thinking Wally?![]()

The Googled images should give you some thoughts on rock placements. Some rapids appear to have a lot of rocks with little water, but that quickly changes after a heavy rain when water levels rise very quickly. Other rapids seem to have few rocks. Perhaps something between the two levels would be appropriate.
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Hint:
Canals VarAction2Canals: Var 81 has the info:
http://wiki.ttdpatch.net/tiki-index.php ... ion2Canals
And wallyweb, no I don't want to convert TTD into Rollercoaster Tycoon
The flooding system may be a bit tricky, because towns expanding/AI could create havok on the landscape.
Canals VarAction2Canals: Var 81 has the info:
http://wiki.ttdpatch.net/tiki-index.php ... ion2Canals
And wallyweb, no I don't want to convert TTD into Rollercoaster Tycoon

The flooding system may be a bit tricky, because towns expanding/AI could create havok on the landscape.
What prevents towns and the AI from building on water as it currently exists? Can this code be included in rivers and lakes?eis_os wrote:The flooding system may be a bit tricky, because towns expanding/AI could create havok on the landscape.
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
I think I should first create a test grf out of it and see it in game in action. I am not 100% sure about the system for the riverbanks.
a) use the dike system (overlay based, less sprites)
b) use for each tile an own sprite, for this would mean that every dikebitmap need a own graphic (4bits=15 possible combinations), which is indeed a bit much, we would need atleast 15 sprites + 4*15 sprites for the slope parts.
PS: And Michael seems to have some sprites aswell
a) use the dike system (overlay based, less sprites)
b) use for each tile an own sprite, for this would mean that every dikebitmap need a own graphic (4bits=15 possible combinations), which is indeed a bit much, we would need atleast 15 sprites + 4*15 sprites for the slope parts.
PS: And Michael seems to have some sprites aswell

Last edited by eis_os on 07 May 2007 14:17, edited 1 time in total.
-
- Tycoon
- Posts: 5954
- Joined: 27 Apr 2005 07:09
- Contact:
michael blunck... that is.... amazing piece of art!!! 

TT-Screenshot Of The Month - 2012 July, winner!
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
Who is online
Users browsing this forum: Ahrefs [Bot], Bing [Bot] and 9 guests